The Let's Play Archive

Battletech

by PoptartsNinja

Part 664: Konpei Island - Turn 9

Konpei Island Update 9

Hawk’s uniform steamed beneath his cooling vest, the laser hit to the cockpit hadn’t started anything on fire, but it might’ve. He was all-at-once glad he preferred a little extra insulation between decades or sometimes centuries-old cooling vests and his bare skin. Retreat wasn’t an option, the slow Mauler had already been left behind by the rest of the lance. The longer he kept the horse-like enemy Quad `Mech bottled up, the better for the rest of the lance. Staying around was a risk, his armor was nearly gone and he couldn’t afford to make an alpha strike. Even if the heat of the Mauler’s weapons discharging would cook him alive, it would scramble his targeting computer for long enough that the Quad could finish him off. The enemy machine’s lasers flashed again, and portions of Hawk’s hud flashed from yellow to red. His armor had been breached, but the computer remained silent. No critical damage.

With the flick of a switch he disabled his left-arm laser and squeezed the primary target interlock circuit with his thumb. The button clicked downward in an altogether satisfying fashion, and the brilliant ruby beam of his large laser caught the horse-shaped Clan machine just above the right knee. The last of the armor there flashed to vapor, and the laser’s beam sawed through the structural endo-steel like a bonesaw. Myomer bundles snapped and parted in the intense heat, and the Balius stumbled as the leg kicked out involuntarily. The Clan machine toppled over, its inflexible body smashing down on the concrete. The legs kicked and twitched as the pilot struggled to right it again. There was a reason, Hawk mused, that most quads were squat box-like designs. A ‘tall’ Quad with a high center of gravity like this one would have a lot of difficulty getting its legs under it again.

Not that any veteran of the Chatham campaign would give a Clanner a chance to stand back up. Hawk drove the Mauler’s cloven foot through the front of the machine’s chest. It shuddered, its heat spiking on thermals as he tagged its engine. It jerked suddenly as the pilot tried to jump to his feet again, only to come crashing back down. The impact knocked something vital loose, after a moment bits and pieces of BattleMech began raining down on the concrete as the quad’s gyro tore itself apart.

“That,” Hawk roared, “is for making me work with the damned Snakes!”








Shooting Phase
BattleMaster (Player)
- Torso-twists to threaten hex 1018!
- Fires PPC at Epona A #1 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires PPC at Epona A #1 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at at Epona A #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at at Epona A #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at at Epona A #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at at Epona A #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Gains 34 heat, sinks 34!

Sagittaire (Player)
- Fires Large Pulse Laser at Epona A #1 (3 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting short - 1 pulse laser = 5): rolled 6, hit Right Side (4/20 armor remaining)!
- Fires Large Pulse Laser at Epona A #1 (3 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting short - 1 pulse laser = 5): rolled 8, hit Front (0/21 armor, 0/5 structure remaining)! Vehicle Destroyed!
- Fires Medium Pulse Laser at Epona A #1 (3 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer - 1 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser (Rear) at Epona Prime #2 (3 base + 2 range + 2 movement + 1 enemy movement + 1 secondary target - 1 targeting computer - 1 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser (Rear) at Epona Prime #2 (3 base + 2 range + 2 movement + 1 enemy movement + 1 secondary target - 1 targeting computer - 1 pulse laser = 7): rolled 10, hit Left Side (11/20 armor remaining)! CfMSD!
- Gains 34 heat, sinks 34!

Hatamoto-Chi (Player)
- Fires PPC at Epona Prime #2 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Rear (8/18 armor remaining)!
- Gains 12 heat, sinks 20!

Mauler (Player)
- Fires ER Large Laser at Balius (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 7, hit Right Front Leg (0/27 armor, 11/15 structure remaining)! Crit!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 10, hit Left Rear Leg (9/27 armor remaining)!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 10, hit Left Torso (10/20 armor remaining)!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 10, hit Left Front Leg (22/27 armor remaining)!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 7, hit Right Torso (15/20 armor remaining)!
- Gains 16 heat, sinks 22!

Hunchback (Player)
- Fires Assault Autocannon at Glass Spider (1 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 4): rolled 3, miss!
- Fires Medium Laser at Glass Spider (1 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 6): rolled 5, miss!
- Fires Medium Laser at Glass Spider (1 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 6): rolled 3, miss!
- Fires Medium Laser at Glass Spider (1 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 6): rolled 5, miss!
- Fires Medium Laser at Glass Spider (1 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Left Leg (damage blocked by terrain)!
- Gains 20 heat, sinks 24!

Naginata (Player)
- Torso-twists to threaten hex 0830!
- Fires ER PPC at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Arm (5/20 armor remaining)!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 3, miss!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 7, 10 missiles hit Left Torso (10/20 armor remaining), Left Torso (5/20 armor remaining)!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 5, miss!
- Gains 32 heat, sinks 30!

JagerMech (Player)
- Fires ER Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover + 2 minimum range = 7): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires ER Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover + 2 minimum range = 7): rolled 10, hit Left Torso (0/20 armor remaining)!
- Fires Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 4, miss!
- Fires Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 6, hit Left Arm (0/20 armor remaining)!
- Gains 6 heat, sinks 20!

Summoner
- Torso-twists to threaten hex 0625!
- Fires ER Large Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 9, hit Right Arm (17/28 armor remaining)!
- Fires ER Large Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 5, miss!
- Fires ER Medium Laser at BattleMaster (3 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 8): rolled 12, hit Rear Center Torso (8/13 armor remaining)!
- Fires ER Medium Laser at BattleMaster (3 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 8): rolled 10, hit Rear Right Torso (4/9 armor remaining)!
- Gains 39 heat, sinks 38!

Ha Otoko
- Torso-twists to threaten hex 1633!
- Fires LRM-20 at Hunchback (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 3, miss!
- Fires LRM-20 at Hunchback (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 8, 5 missiles hit Left Torso (7/22 armor remaining)!
- Gains 14 heat, sinks 13!

Glass Spider
- Fires Gauss Rifle at Naginata (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 6, hit Left Torso (6/26 armor remaining)!
- Fires Gauss Rifle at Naginata (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (0/26 armor, 16/20 structure remaining)! Crit!
- Gains 4 heat, sinks 20!

Epona A #1
- Fires LRM-20 at Naginata (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 9, 15 missiles hit Center Torso (30/35 armor remaining), Right Leg (27/32 armor remaining), Left Torso (1/26 armor remaining)!
- Fires LRM-20 at Naginata (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, 15 missiles hit Right Leg (22/32 armor remaining), Left Torso (0/26 armor, 16/20 structure remaining (Crit!)), Left Torso (11/20 structure remaining (Crit!)!

Gargoyle
- Holds fire!
- Gains 1 heat, sinks 32!

Balius
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 8, hit Left Torso (8/26 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 8, hit Left Arm (0/22 armor, 11/15 structure remaining)! Crit!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 7, hit Center Torso (13/27 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 4, hit Left Torso (2/26 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 7, hit Left Leg (16/22 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 8, hit Right Arm (8/22 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 9, hit Left Torso (0/26 armor, 15/19 structure remaining)! Crit!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 0 movement + 0 enemy movement + 1 heavy laser = 4): rolled 8, hit Right Leg (16/22 armor remaining)!
- Gains 24 heat, sinks 24!

Stone Rhino
- Fires Large Pulse Laser at Building Hex 1219 (3 base + 2 range + 0 movement - 4 enemy movement - 1 pulse laser = 0): automatically hit (80/90 CF remaining)!
- Fires Large Pulse Laser at Building Hex 1219 (3 base + 2 range + 0 movement - 4 enemy movement - 1 pulse laser = 0): automatically hit (70/90 CF remaining)!
- Gains 20 heat, sinks 20!

Epona Prime #1
- Holds fire!

Epona Prime #2
- Fires Medium Pulse Laser at Sagittaire (3 base + 2 range + 1 movement + 1 enemy movement - 1 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Sagittaire (3 base + 2 range + 1 movement + 1 enemy movement - 1 pulse laser = 6): rolled 9, hit Left Leg (26/39 armor remaining)!
- Fires Medium Pulse Laser at Sagittaire (3 base + 2 range + 1 movement + 1 enemy movement - 1 pulse laser = 6): rolled 9, hit Rear Center Torso (9/15 armor remaining)!
- Fires Medium Pulse Laser at Sagittaire (3 base + 2 range + 1 movement + 1 enemy movement - 1 pulse laser = 6): rolled 8, hit Left Leg (20/39 armor remaining)!
- Fires Streak SRM-4 at Sagittaire (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 11, 4 missiles automatically hit Rear Right Torso (8/10 armor remaining), Rear Right Torso (6/10 armor remaining), Rear Left Torso (8/10 armor remaining), Head (6/8 armor remaining)! Pilot hit!



End Phase:
Epona Prime #2
- Chance for Motive System Damage: rolled 6, minor damage sustained!

Balius
- Critical chance in Right Front Leg: rolled 9, 1 critical hit sustained!
- - Upper leg actuator damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage - 1 quad = 5): rolled 3, fails!
- - Suffers 6 damage in the fall to Center Torso (17/30 armor remaining), Left Torso (9/20 armor remaining)!

Naginata (Player)
- Critical chance in Right Torso: rolled 3, no critical hits sustained!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Mauler (Player)
- Critical chance in Left Arm: rolled 6, no critical hits sustained!
- Critical chance in Left Torso: rolled 3, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Sagittaire (Player)
- Must pass a 3+ consciousness test: rolled 9, succeeds!



Physical Combat Phase:
Mauler (Player)
- Kicks Balius (4 base + 0 movement + 0 enemy movement - 2 kick = 2): Automatically hit Center Torso (0/30 armor, 20/21 structure remaining)! TAC!



End Phase:
Balius
- Critical chance in Center Torso: rolled 11, 2 critical hits sustained!
- - Gyro Hit!
- - XL Engine hit!



Next Turn Movement Phase:
Balius
- Must pass a piloting test to stand (4 base + 3 gyro hit + 1 actuator damage - 2 careful stand = 6): rolled 3, failed!
- - Suffers 6 damage in the fall to Center Torso (15/21 structure remaining (Crit!)), Left Torso (8/20 armor remaining)!



Next Turn Movement End Phase
- Critical chance in Center Torso: rolled 11, 2 critical hits sustained!
- - XL Engine hit!
- - Gyro destroyed!








Player Status:




Opposing Force Status:




Special Rules
Special weapon and minimum range rules are in effect!



Primary Objectives
- Join forces with Isoroku Kurita (0/1)
- Avoid damaging the Luthien Armor Works Facility (14/17 remaining)

Secondary Objectives
- Secure the Monitor Naval Vessels (0/16)
- Protect the Monitor Naval Vessels as they escape (0/16)



Orders Due: Midnight Saturday!