Part 682: Snake Pit - Turn 10
Snake Pit 10Woah, nice shot. Noriko Al-Hazar spared a moment to twist her Spiders thumb into a passable thumbs-up. The bulky prototype was responsive in the air, but its arms were more vestigial than most. The hands were fully capable of lifting things, but with only three articulated fingers she couldnt perform some of the gestures her old SDR-5K couldve managed with ease.
Robert Koreans Roughneck was in even worse condition, his hands were claw-like pincers. They seemed to have excellent reaction time and good fine control, but they were utterly incapable of even the simplest gestures. The Roughnecks cockpit was also fixed to the torso, a relative rarity for a humanoid design, which combined to make the heavy a rather difficult Mech to read.
The Clan light tottered, its leg had been torn open by a direct hit from Roberts Gauss Rifle. Noriko wasnt about to waste an opportunity like that, she pitched the Spiders torso forward and chewed through the last of the badly-damaged structural supports with her pulse lasers. The Clan Mechs leg snapped off mid-thigh. The pilot kept his or her feet for longer than Noriko wouldve expected before tumbling off the side of the parking garage.
She peered over after it, and was gratified to see it lying still.
Movement Phase
Centurion
- Unable to enter hex 1136, hex already occupied!
- - Contingency hex 1835 is also occupied!
- Movement ends early in hex 1135!
Shooting Phase
Roughneck DSI (Player)
- Torso-twists to threaten hex 0836!
- Fires Gauss Rifle (Clan) at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, hit Right Leg (0/11 armor, 4/8 structure remaining)! Crit!
- Fires Large Pulse Laser (Clan) at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 6, hit Right Arm (0/9 armor, 5/6 structure remaining)! Crit!
- Fires Small Pulse Laser (Clan) at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 6, hit Right Leg (1/8 structure remaining)! Crit!
- Fires Medium Laser at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Magshot Gauss Rifle at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Magshot Gauss Rifle at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Center Torso (11/13 armor remaining)!
- Fires Magshot Gauss Rifle at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Left Torso (8/10 armor remaining)!
- Fires Magshot Gauss Rifle at Horned Owl (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, hit Right Arm (3/6 structure remaining)! Crit!
- Gains 22 heat, sinks 22!
Roughneck 3A (Player)
- Holds fire!
- Gains 2 heat, sinks 36!
Bandersnatch (Player)
- Delays action!
Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 30!
Mongoose (Player)
- No Line of Sight to target!
- Gains 1 heat, sinks 20!
Hitman (Player)
- Holds fire!
- Gains 1 heat, sinks 20!
Sentinel (Player)
- Fires Gauss Rifle at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 5, miss!
- Fires Medium Laser at Mist Lynx (3 base + 4 range + 2 movement + 3 enemy movement = 12): rolled 8, miss!
- Fires Medium Laser at Mist Lynx: out of range!
- Gains 7 heat, sinks 20!
Spider (Player)
- Fires Medium Pulse Laser at Horned Owl (4 base + 0 range + 4 movement + 3 enemy movement - 2 pulse laser = 9): rolled 4, miss!
- Fires Medium Pulse Laser at Horned Owl (4 base + 0 range + 4 movement + 3 enemy movement - 2 pulse laser = 9): rolled 9, hit Right Leg (0/8 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (6/13 armor remaining)!
- Gains 18 heat, sinks 23!
Charger (Player)
- Fires Medium Pulse Laser at Mist Lynx (3 base + 4 range + 2 movement + 3 enemy movement - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Mist Lynx (3 base + 4 range + 2 movement + 3 enemy movement - 2 pulse laser = 10): rolled 5, miss!
- Fires Medium Pulse Laser at Mist Lynx (3 base + 4 range + 2 movement + 3 enemy movement - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Mist Lynx (3 base + 4 range + 2 movement + 3 enemy movement - 2 pulse laser = 10): rolled 11, hit Right Torso (1/7 armor remaining)!
- Fires LRM-20 w/Artemis IV at Mist Lynx (3 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 10): rolled 6, miss!
- Gains 16 heat, sinks 24!
Bandersnatch (Player)
- Torso-twists to threaten hex 1834!
- Fires LB-10X Autocannon (Slug) at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 6, miss!
- Fires LB-10X Autocannon (Slug) at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires LRM-5 at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires LRM-5 at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 5, miss!
- Fires LRM-5 at Mist Lynx (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 7, miss!
- Gains 12 heat, sinks 20!
Quickdraw (Player)
- Primary target already destroyed!
- Gains 2 heat, sinks 36!
Von Rohrs (Player)
- Holds fire!
- Gains 2 heat, sinks 32!
Mist Lynx
- Torso-twists to threaten hex 2929!
- Fires Ultra AC/2 (Ultra) at Sentinel (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 8, hit Right Torso (12/14 armor remaining)!
- Fires ER Medium Laser at Sentinel (2 base + 2 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Left Leg (13/20 armor remaining)!
- Gains 8 heat, sinks 20!
Horned Owl
- Torso-twists to threaten hex 0837!
- Fires Large Pulse Laser at Roughneck (4 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Roughneck (4 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 6): rolled 7, hit Right Leg (15/27 armor remaining)!
- Fires Medium Pulse Laser at Roughneck (4 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 6): rolled 6, hit Right Torso (15/22 armor remaining)!
- Gains 24 heat, sinks 20!
Map Link
Player Status:
Opposing Force Status:
Special Rules
Half-Blind Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.
Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (6/8)
Secondary Objectives
- Destroy alerted enemies before they can call for assistance
- - Wyvern IIC (1 turn remaining)
- - Mist Lynx (1 turn remaining)
This Turn's Betting Pool Points
Unknown #10 Wyvern IIC
- LegendairyBovine (45t guess)
- Ardlen (45t guess)
Leaderboard
- Gun Jam - 12 points
- TheParadigm - 4 points
- Goatface - 4 points
- Raverrn - 3 points
- jng2058 - 3 points
- Scintilla - 1 point
- Farraday - 1 point
- LegendairyBovine 1 point
- Ardlen - 1 point
Orders Due: Midnight Tuesday!