The Let's Play Archive

Battletech

by PoptartsNinja

Part 683: Snake Pit - Turn 11

Snake Pit 11

“Ah, damn,” Chinpira Watanabe cursed as the manlike Wyvern launched itself into the air. Its jets carried it up and back, until it vanished behind an office building. It hadn’t gone unscathed, a geyser of water rose between the splayed fingers of the arm it’d left laying in the street. The fallen limb had burst a hydrant, and was deflecting most of the spray into corner square.

“We finally found a smart one,” Saiko “Abramov” muttered bitterly. She sounded injured, and it took an effort of will for Chou Watanabe not to ask after her health. She didn’t need to be outed as a Yakuza princess in the middle of battle. Besides which, he told himself, she seemed more angry that her Roughneck was too slow to pursue than she was about the angry orange pockmark in her transplex canopy. The Clanner’s laser hadn’t penetrated, but it must have come damn close. “I thought all these horsemen had their brains surgically removed.”

“Not all of them, it seems,” Watanabe twisted. With his BattleMech’s thumb he sketched the hiragana for ‘comical’ in the air in front of the Quickdraw’s chest. Haragei wasn’t always so literal, but BattleMechs couldn’t make facial expressions. Yet.

Kono manuke gaki me!” Saiko roared, “get after him before he calls all the Horses in the city down on our heads!”









Shooting Phase
Roughneck DSI (Player)
- Delays Turn

Roughneck 3A (Player)
- Fires PPC at Wyvern IIC (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 6, hit Right Leg (12/22 armor remaining)!
- Fires PPC at Wyvern IIC (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 3, miss!
- Fires Medium Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 9, hit Left Arm (9/14 armor remaining)!
- Fires Medium Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 11, hit Center Torso (16/21 armor remaining)!
- Fires Medium Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 8, hit Right Torso (12/17 armor remaining)!
- Fires Small Laser at Wyvern IIC: Target out of range!
- Gains 34 heat, sinks 36!

Bandersnatch (Player)
- Unable to indirect fire, no spotting orders received
- Gains 2 heat, sinks 20!

Centurion (Player)
- Fires Snub-Nose PPC w/PPC Capacitor (charged) at Wyvern IIC (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, hit Right Arm (0/14 armor, 6/7 structure remaining)! Crit!
- Fires Snub-Nose PPC at Wyvern IIC (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 4, miss!
- Fires Medium Laser at Wyvern IIC (3 base + 4 range + 1 movement + 1 enemy movement = 9): rolled 5, miss!
- Gains 29 heat, sinks 30!

Mongoose (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Hitman (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Sentinel (Player)
- Fires Gauss Rifle at Mist Lynx (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10, hit Right Leg (0/5 armor, 0/6 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (6/10 armor remaining)!
- Fires Medium Laser at Mist Lynx (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Right Leg Center Torso (1/10 armor remaining)!
- Fires Medium Laser at Mist Lynx (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10, hit Head (6/9 armor remaining)! Pilot hit!
- Gains 7 heat, sinks 20!

Spider (Player)
- Primary target already destroyed!
- Gains 10 heat, sinks 23!

Charger (Player)
- Primary target already destroyed!
- Gains 2 heat, sinks 24!

Quickdraw (Player)
- Fires medium laser at Wyvern IIC (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 11, hit Left Leg (17/22 armor remaining)!
- Fires medium laser at Wyvern IIC (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 11, hit Left Arm (4/14 armor remaining)!
- Fires medium laser at Wyvern IIC (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 3, miss!
- Fires medium laser at Wyvern IIC (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 9, miss!
- Fires medium laser at Wyvern IIC (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 7, miss!
- Fires medium laser at Wyvern IIC (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 8, miss!
- Gains 23 heat, sinks 36!

Von Rohrs (Player)
- Holds fire!
- Gains 2 heat, sinks 32!

Roughneck DSI (Player, Delayed)
- Fires Gauss Rifle (Clan) at Wyvern IIC (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 5, hit Left Arm (0/14 armor, 0/7 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (13/17 armor remaining)!
- Fires Large Pulse Laser (Clan) at Wyvern IIC (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Left Arm Torso (3/17 armor remaining)!
- Fires Small Pulse Laser (Clan) at Wyvern IIC: target out of range!
- Fires Medium Laser at Wyvern IIC (3 base + 4 range + 1 movement + 1 enemy movement = 9): rolled 10, hit Right Torso (7/17 armor remaining)!
- Fires Magshot Gauss Rifle at Wyvern IIC (3 base + 4 range + 1 movement + 1 enemy movement = 9): rolled 8, miss!
- Fires Magshot Gauss Rifle at Wyvern IIC (3 base + 4 range + 1 movement + 1 enemy movement = 9): rolled 12, hit Left Arm Torso (1/17 armor remaining)!
- Fires Magshot Gauss Rifle at Wyvern IIC (3 base + 4 range + 1 movement + 1 enemy movement = 9): rolled 9, hit Right Arm (4/7 structure remaining)! Crit!
- Fires Magshot Gauss Rifle at Wyvern IIC (3 base + 4 range + 1 movement + 1 enemy movement = 9): rolled 9, hit Center Torso (14/21 armor remaining)!
- Gains 21 heat, sinks 22!

Mist Lynx
- Torso-twists to threaten hex 2929!
- Fires Ultra AC/2 (Ultra) at Spider (2 base + 0 range + 2 movement + 5 enemy movement = 9): rolled 4, miss!
- Fires ER Medium Laser at Spider (2 base + 2 range + 2 movement + 5 enemy movement = 11): rolled 6, miss!
- Gains 8 heat, sinks 20!

Wyvern IIC
- Fires ER Large Laser at Roughneck 3A (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 11, hit Center Torso (21/31 armor remaining)!
- Fires ER Medium Laser at Roughneck 3A (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 7, hit Left Leg (20/27 armor remaining)!
- Fires ER Medium Laser at Roughneck 3A (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 10, hit Head (2/9 armor remaining)! Pilot hit!
- Gains 24 heat, sinks 20!



End Phase:
Wyvern IIC
- Critical chance in Right Arm: rolled 5, no critical hits sustained!
- Critical chance in Right Arm: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds!

Roughneck 3A (Player)
- Must pass a 3+ consciousness test: rolled 6, succeeds!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.



Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (7/8)

Secondary Objectives
- Destroy alerted enemies before they can call for assistance
- - Wyvern IIC (0 turns remaining)



This Turn's Betting Pool Points
[n/a]



Leaderboard
- Gun Jam - 12 points
- TheParadigm - 4 points
- Goatface - 4 points
- Raverrn - 3 points
- jng2058 - 3 points
- Scintilla - 1 point
- Farraday - 1 point
- LegendairyBovine 1 point
- Ardlen - 1 point



Orders Due: Midnight Saturday!