The Let's Play Archive

Battletech

by PoptartsNinja

Part 701: Aeaea - Turn 2

Aeaea 2

“Let’s keep this advance methodical,” Captain Réka growled into her helmet microphone. The RWA-standard PA(L) armor always made her feel a little claustrophobic, and learning to focus one’s eyes on the faceplate’s HUD rather than the world beyond it had taken some doing. The PA(L) negated the need for multiple cockpit monitors. Linked directly to the ‘Mech’s DI Computer, it could call up any diagnostic in real-time with a simple verbal command or the proper sequence of eye motions.

She kicked her Gurkha up to a run. The spindly-legged ‘Mech had been based on the aging Assassin, but the shoulder-mounted snub-nosed PPC gave her far more striking power than that aging relic. She hovered her crosshairs over the woods where the Roseau had marked a team of enemy BattleArmor on the way down. She hoped they’d show typical Clan aggression, but there was no sign of them.

“Looks like we’re not going to get lucky just yet. Dieudonné, Varsha, see if you can’t smoke out that infantry!”









Shooting Phase
Dragoon II (Player)
- Holds fire!
Gains 2 heat, sinks 36!

Wolverine II (Player)
- Holds fire!
Gains 2 heat, sinks 24!

Coyote (Player)
- Holds fire!
Gains 2 heat, sinks 20!

Black Watch (Player)
- No orders received!
Gains 0 heat, sinks 22!

Rampage II (Player)
- Fires Large R-e Laser at Ironhold: No Line of Sight to target!
- Gains 2 heat, sinks 22!

Gurkha #1 (Player)
- Fires Snub-nose PPC at Ironhold: No Line of Sight to target!
Gains 2 heat, sinks 20!

Nyx #1 (Player)
- Fires Inferno SRMs at hex 1218 (3 base + 4 range + 2 movement - 4 immobile target = 5): Rolled 7, hit!
- Fires Inferno SRMs at hex 1219 (3 base + 4 range + 2 movement - 4 immobile target + 1 secondary target = 6): Rolled 3, miss!
Gains 10 heat, sinks 20!

Gurkha #2 (Player)
Gains 2 heat, sinks 20!

Nyx #2 (Player)
- Fires Inferno SRMs at hex 1320 (3 base + 4 range + 2 movement - 4 immobile target = 5): Rolled 3, miss!
- Fires Inferno SRMs at hex 1420 (3 base + 4 range + 2 movement - 4 immobile target + 1 secondary target = 6): Rolled 4, miss!
Gains 10 heat, sinks 20!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Destroy Enemy BattleMechs (0/10)

Secondary Objectives
- Destroy Enemy BattleArmor (0/5)



Orders Due: Midnight Saturday!