The Let's Play Archive

Battletech

by PoptartsNinja

Part 712: Aeaea - Turn 13

Aeaea 13

“Enemy jamming unit is down, it’s—impossible. It’s some sort of ‘Mech-carried HPG.” The light lance leader broadcast. “Hyperspace shouldn’t interact with real space that way!”

The pressure weighing down on Serena’s temples subsided at once as suddenly the Wolverine comm. channels were filled with irritated muttering. She immediately queried the orbiting reserves. It took her several moments to realize the unusual pressure she felt on her cheeks was the involuntary grimace that data had induced. A half-dozen company-sized units that weren’t actively engaged fighting the Coyotes had gone suddenly silent, and twice the Wolverines had moved to engage the Coyotes on Circe only to discover they were already under attack by their own second line troops.

“This is bedlam,” her fingers flew over a secondary keyboard, the battle momentarily forgotten. Her ‘Mech moved almost of its own accord, obeying the whims her subconscious mind relayed to it through her cybernetics. She barely even noticed when she cut down the last of the enemy scouts with her pulse lasers.

The Wolverine command structure was riddled with holes. The battles’ casualties with the Coyotes seemed normal enough on the surface, but the majority of the real losses were company commanders or higher. They’d have to fire up the HPG to see if the other assault forces were having the same trouble, but—

“We’ve really kicked a hornet’s nest down here. Command override: deploy the Legion to grid five-four-five to secure the Primary Asset. We need to power the SHPG and send a situation report to President Amaris. The Clan Homeworlds are in a state of armed rebellion.”









Movement Phase
Gurkha #1 (Player)
- Activates MASC, must pass a 3+ test: rolled 9, succeeds!

Savage Coyote (Player)
- Must pass a piloting test to stand (4 base + 0 = 4): rolled 10, succeeds!



Shooting Phase
Dragoon II (Player)
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 2 range + 2 movement + 3 enemy movement + 1 smoke - 2 pulse laser = 9): rolled 8, miss!
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 2 range + 2 movement + 3 enemy movement + 1 smoke - 2 pulse laser = 9): rolled 7, miss!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 11): rolled 12, hit Right Arm (0/4 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (0/6 structure remaining)! Torso destroyed! XXL Engine hit! XXL Engine destroyed!
- - - Damage transfers to Center Torso (1/10 modular armor remaining)!
- Gains a reduced (32-3=29) heat, sinks 36!

Wolverine II (Player)
- Fires Plasma Rifle at Septicemia Z’s Center Torso (3 base + 0 range + 1 movement - 4 enemy movement = 0): automatically hit, rolled 6 to confirm, hit Center Torso (0/23 armor, 17/18 structure remaining)! Crit!
- Fires Plasma Rifle at Septicemia Z’s Center Torso (3 base + 0 range + 1 movement - 4 enemy movement = 0): automatically hit, rolled 2 to confirm, hit Left Torso (6/18 armor remaining)!
- Fires AP Gauss Rifle at Septicemia Z’s Center Torso (3 base + 2 range + 1 movement - 4 enemy movement = 2): automatically hit, rolled 5 to confirm, hit Left Arm (2/18 armor remaining)!
- Fires AP Gauss Rifle at Septicemia Z’s Center Torso (3 base + 2 range + 1 movement - 4 enemy movement = 2): automatically hit, rolled 3 to confirm, hit Right Torso (5/18 armor remaining)!
- Gains 23 heat, sinks 24!

Black Watch (Player)
- Holds fire!
- Gains 3 heat, sinks 22!

Gurkha #1 (Player)
- No Line of Sight to Primary Target!
- Gains 2 heat, sinks 20!

Nyx #1 (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Gurkha #2 (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Nyx #2 (Player)
- Fires SRM-6 (HE) at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires SRM-6 (HE) at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, 2 missiles hit Left Torso (3/8 armor remaining), Right Leg (8/12 armor remaining)!
- Gains 11 heat, sinks 20!

Elementals 1 (Ally)
- Holds fire!

Elementals 2 (Ally)
- Holds fire!

Fire Elementals (Ally)
- Holds fire!

Golem (Ally)
- No Line of Sight to Primary Target!

Savage Wolf Prime (Player)
- Fires ER PPC at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 11, hit Right Arm (6/24 armor remaining)!
- Fires Streak SRM-6 at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, 5 missiles hit Right Leg (33/36 armor remaining), Right Torso (19/24 armor remaining), Left Leg (31/36 armor remaining), Left Leg (30/36 armor remaining), Left Leg (29/36 armor remaining)!
- Fires Streak SRM-6 at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 2 secondary target in rear arc = 11): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 2 secondary target in rear arc = 11): rolled 3, fails to lock-on!
- Gains 50 heat, sinks 34! Overheating!

Savage Wolf C (Player)
- Torso-twists to threaten hex 1611!
- Fires ER Large Laser at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 11, hit Left Torso (0/3 armor, 0/6 structure remaining)! Torso destroyed!
- Fires ER Large Laser at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 2, miss!
- Fires LRM-15 w/Artemis V at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 secondary target - 1 Artemis V = 8): rolled 8, 9 missiles hit Center Torso (18/23 armor remaining), Right Arm (11/18 armor remaining)!
- Gains 33 heat, sinks 34!

Savage Coyote (Ally)
- Fires ER PPC at Septicemia Z (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit Center Torso (2/17 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Cluster) at Septicemia Z (3 base + 0 range + 2 movement - 4 enemy movement - 1 cluster = 0): 3 submunitions automatically hit Right Leg (6/24 armor remaining), Head (3/9 armor remaining (Pilot hit!)), Left Torso (5/18 armor remaining)!
- Fires ATM-12 (HE) at Septicemia Z (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 9, 10 missiles hit Left Torso (2/18 armor remaining), Center Torso (0/18 structure remaining (’Mech destroyed!)), Left Arm (0/18 armor, 8/9 structure remaining (Crit!)), Left Leg (13/24 armor remaining), Right Torso (2/18 armor remaining), Left Torso (0/18 armor, 12/13 structure remaining (Crit!)), Left Torso (9/13 structure remaining (Crit!)), Head (0/9 armor remaining (Pilot hit!)), Right Torso (0/18 armor, 12/13 structure remaining (Crit!)), Head (0/3 structure remaining (Pilot killed! Head destroyed!))!
- Fires ATM-12 (HE) at Septicemia Z (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 4, 8 missiles hit Left Leg (10/24 armor remaining), Left Leg (7/24 armor remaining), Right Leg (3/24 armor remaining), Left Torso (6/13 structure remaining (Crit!)), Right Leg (0/24 armor remaining), Head, Left Torso (3/13 structure remaining (Crit!)), Right Torso (9/13 structure remaining (Crit!))!
- Gains 50 heat, sinks 34! Overheating!

Rabid Coyote (Ally)
- Holds fire!
- Gains 2 heat, sinks 24!

Cephalus Prime #1
- Holds fire!
- Gains 16 heat, sinks 20!

Osteon Prime
- Delays attack!

Septicemia C-Z
- Extended torso-twists to threaten hex 0607!
- Fires Plasma Cannon at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 7, hit! Target gains 8 heat!
- Fires Plasma Cannon at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires Plasma Cannon at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 7, hit! Target gains 8 heat! Heat from external sources capped at +15!
- Fires Medium Pulse Laser at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 5): rolled 10, hit Right Leg (11/24 armor remaining)!
- Fires Medium Pulse Laser at Savage Wolf Prime (5 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser = 5): rolled 6, hit Left Torso (26/31 armor remaining)!
- Gains 29 heat, sinks 24! Overheating!

Septicemia Z
- Unconscious
- Gains 0 heat, sinks 22!

Septicemia B-Z
- Extended torso-twists to threaten hex 1008!
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 7, hit Rear Center Torso (13/23 structure remaining)! Crit!
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 2, miss!
- Gains 27 heat, sinks 26!

Septicemia Prime
- Holds fire!
- Gains 2 heat, sinks 26!

Osteon Prime
- Fires iATM-9 (Inferno) at Savage Coyote (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, hit! Target gains 16 heat! Heat from external sources capped at +15!
- Fires iATM-9 (HE) at Savage Wolf Prime (4 base + 0 range + 0 movement + 2 enemy movement + 0 MultiTrac = 6): rolled 8, hit Center Torso (31/35 armor remaining), Left Arm (12/24 armor remaining), Right Arm (20/24 armor remaining), Right Leg (22/31 armor remaining), Left Torso (7/24 armor remaining), Left Arm (8/24 armor remaining)!
- Fires iATM-9 (HE) at Savage Wolf Prime (4 base + 0 range + 0 movement + 2 enemy movement + 0 MultiTrac = 6): rolled 8, hit Head (5/9 armor remaining (Pilot hit!)), Left Leg (27/31 armor remaining), Left Torso (3/24 armor remaining), Right Torso (20/24 armor remaining), Left Leg (23/31 armor remaining), Right Torso (19/24 armor remaining)!
- Fires iATM-9 (HE) at Savage Wolf Prime (4 base + 0 range + 0 movement + 2 enemy movement + 0 MultiTrac = 6): rolled 11, hit Center Torso (27/35 armor remaining), Left Leg (19/31 armor remaining), Center Torso (23/35 armor remaining), Left Torso (0/24 armor, 15/16 structure remaining (TAC!)), Right Arm (16/24 armor remaining), Center Torso (22/35 armor remaining)!
- Gains 24 heat, sinks 20!



End Phase:
Savage Coyote
- Life Support offline! Pilot injured by excessive heat!
- Must pass a 9+ Consciousness test: rolled 5, fails!
- Must pass a 6+ test to avoid automatic shutdown: rolled 8, succeeds!
- Must pass a 4+ test to avoid ammunition explosion: rolled 2, fails!
- ATM-12 High Explosive ammo detonates in Left Torso!
- Savage Coyote suffers 144 damage to Left Torso (0/26 armor, 0/18 structure remaining)! Torso destroyed! Left arm blown off! XL Engine hit! XL Engine hit! Pilot hit! Pilot killed!
- - 124 damage vented harmlessly by CASE!

Savage Wolf Prime
- Must pass a 3+ Consciousness test: rolled 7, succeeds!
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Through-armor critical chance in Left Torso: rolled 11, 2 critical hits sustained!
- - XXL Engine hit! +5 heat/turn!
- - XXL Engine hit! +10 heat/turn!
- Must pass a 4+ test to avoid automatic shutdown: rolled 4, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds!



Physical Combat Phase:
Savage Wolf Prime (Player)
- Kicks Osteon Prime (4 base + 2 movement + 0 enemy movement + 2 heavy woods + 2 heat - 2 kick = 8): rolled 4, miss!

Osteon Prime
- Kicks Savage Wolf Prime (5 base + 0 movement + 2 enemy movement - 2 kick = 5): rolled 3, miss!



End Phase:
Savage Wolf Prime (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 missed kick = 5): rolled 7, succeeds!

Osteon Prime
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 9, succeeds!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (11/14)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (Complete)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (0/1)



Orders Due: Midnight Saturday!