The Let's Play Archive

Battletech

by PoptartsNinja

Part 81: Operation Himinbjörg - Turn 15

Operation Himinbjörg: Tactical Update 15

Movement Phase
H4 Javelin enters building hex 0415, must make a piloting roll to avoid damage (4 base + 0 movement + 2 moving through heavy building hex = 6): rolled 7, succeeds!

Building Hex 0415 takes damage (62/90 structure remains)!

Ace G4 Home Guard PHX-1 Phoenix Hawk holds position!

Ace G5 Home Guard GHR-5D Grasshopper jumps 4 to 1228!

Ace G6 Home Guard Schreck PPC Carrier moves recklessly into hex 1623 (2 base + 4 fog penalty ignored = 6): rolled 11, succeeds!
Ace G6 Home Guard Schreck PPC Carrier flanks to hex 1623!



Combat Phase:
G4 Home Guard Phoenix Hawk spots for G3 Von Luckner!
G4 Home Guard Phoenix Hawk fires Large Laser at H4 Javelin (1 base + 0 movement + 0 enemy movement + 0 range + 1 fog + 1 spotting for LRM Barrage = 3): rolled 8, hit Left Leg (6/8 armor remains)! 6 damage soaked by building hex 0415! 12,000 c-bills in damage sustained!
G4 Ace Home Guard Phoenix Guard generates 8 heat, sinks 10! 0 heat builds up! Overheating, movement reduced due to heat!

G5 Ace Home Guard Grasshopper holds fire!
G5 Ace Home Guard Grasshopper generates 4 heat, sinks 22! 0 heat builds up!

G6 Ace Home Guard Schreck PPC Carrier fires PPC at H4 Javelin (1 base + 2 movement + 0 enemy movement + 4 range + 1 fog = 8): rolled 2, miss!
G6 Ace Home Guard Schreck PPC Carrier fires PPC at H4 Javelin (1 base + 2 movement + 0 enemy movement + 4 range + 1 fog = 8): rolled 11, hit Right Torso (2/8 armor remains)! 6 damage soaked by building hex 0415! 13,000 c-bills in damage sustained!
G6 Ace Home Guard Schreck PPC Carrier fires PPC at H4 Javelin (1 base + 2 movement + 0 enemy movement + 4 range + 1 fog = 8): rolled 9, hit Right Torso (0/8 armor, 5/7 structure remains)! 6 damage soaked by building hex 0415! 27,000 c-bills in damage sustained! Critical chance!

H4 Javelin fires SRM 6 at building hex 0414 (4 base + 2 movement + 0 enemy movement + 0 range - 4 immobile target = 2): rolled 10, 2 missiles hit (46/90 structure remains)! 18,000 c-bills in damage sustained!
H4 Javelin fires SRM 6 at building hex 0414 (4 base + 2 movement + 0 enemy movement + 0 range - 4 immobile target = 2): rolled 11, 6 missiles hit (34/90 structure remains)! 30,000 c-bills in damage sustained!
H4 Javelin gains 14 heat, sinks 11! 3 heat builds up!

S1 Stinger holds fire!
S1 Stinger gains 6 heat, sinks 10! 0 heat builds up!

S2 Stinger fires Medium Laser at H4 Javelin (4 base + 0 movement + 0 enemy movement + 0 range + 1 fog = 5): rolled 10, hit Left Torso! 5 damage soaked by building hex 0415! 4,000 c-bills in damage sustained!
S2 Stinger fires Medium Laser at H4 Javelin (4 base + 0 movement + 0 enemy movement + 0 range + 1 fog = 5): rolled 4, miss!
S2 Stinger gains 6 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank holds fire!

S4 Galleon Light Tank holds fire!

P2 Locust fires Medium Laser at H4 Javelin (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods + 1 fog = 7): rolled 8, hit Right Leg! 5 damage soaked by building hex 0415! 6,000 c-bills in damage sustained!
P2 Locust fires SRM 2 at H4 Javelin (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 7, 1 missile hit Left Arm! 2 damage soaked by building hex 0415! 1,000 c-bills in damage sustained!
P2 Locust fires SRM 2 at H4 Javelin (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 4, miss!
P2 Locust gains 1 heat, sinks 10! 0 heat builds up!

G1 Home Guard Griffin fires PPC at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range + 1 fog = 4): rolled 5, hit Center Torso (0/8 armor, 9/10 structure remains)! 6 damage soaked by building hex 0415! 23,000 c-bills in damage sustained!
G1 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range = 3): rolled 6, 8 missiles hit Right Torso, Head! 8 damage soaked by building hex 0415! 15,000 c-bills in damage sustained!
G1 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up!

G2 Home Guard Jagermech fires Autocannon/2 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 5, hit Left Leg! 2 damage soaked by building hex 0415! 28 c-bills in damage sustained!
G2 Home Guard Jagermech fires Autocannon/2 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 6, hit Left Arm! 2 damage soaked by building hex 0415! 115 c-bills in damage sustained!
G2 Home Guard Jagermech fires Autocannon/5 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 7, hit Right Leg! 5 damage soaked by building hex 0415! 500 c-bills in damage sustained!
G2 Home Guard Jagermech fires Autocannon/5 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 11, hit Right Leg! 5 damage soaked by building hex 0415! 1,000 c-bills in damage sustained!
G2 Home Guard Jagermech gains 4 heat, sinks 10! 0 heat builds up!

G3 Home Guard Von Luckner fires LRM 10 indirectly at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range + 1 indirect fire + 1 spotter fired other weapons = 5): rolled 6, 8 missiles hit Right Leg, Left Torso! 8 damage soaked by building hex 0415! 19,000 c-bills in damage sustained!



End Phase
Building Hex 0415 structure reduced from 65/90 to 0 (technically -1)/90!

Building Hex 0415 collapses into rubble! 9,000,000 c-bills in damage sustained!
H4 Javelin suffers damage in the collapse!
H4 Javelin suffers hit to Right Torso (0/7 structure remains)! Right Torso Destroyed!
H4 Javelin suffers hit to Head (0/6 armor, 1/3 structure remains)! Pilot hit!
H4 Javelin suffers hit to Center Torso (4/10 structure remains)! Critical chance!
H4 Javelin suffers hit to Center Torso (0/10 structure remains)! Mech Destroyed
71 damage buries the Javelin remains (fun fact: the Javelin would have suffered 15 more hits to punch-hit)!

H4 Javelin explodes!
Building Hex 0414 suffers damage (14/90 structure remains)! 500,000 c-bills in damage sustained!
Building Hex 0315 suffers damage (70/90 structure remains)! 500,000 c-bills in damage sustained!
Building Hex 0316 suffers damage (70/90 structure remains)! 500,000 c-bills in damage sustained!
Building Hex 0416 suffers damage (70/90 structure remains)! 500,000 c-bills in damage sustained!



Physical Combat Phase:
H4 Javelin kicks Building Hex 0414: automatic hi—wait, no.



End Phase:



Tank Crew Thirteen, AKA the “Dragonslayers,” had halted their plucky little tank’s ponderous advance. Between civilians braving the Tharkad winter on foot to get to safety and the burning hulks of dozens of upended cars, they simply couldn’t make progress quickly enough to join the rest of the Home Guard.

Master Sergeant and Crew Commander John Moors, unenviably poking his head out the top hatch to yell at any civilian stupid or shell-shocked enough to try to take cover around, behind, or under his ride patted his beloved Von Luckner on the turret. Nicknamed the Nasty Surprise by her crew, they’d seen action against House Kurita and had won notice and eventual reassignment to the Home Guard when they’d singlehandedly annihilated a lance of Kurita Jenners and saved General Steiner’s headquarters staff from an unexpected flanking maneuver.

The azure whips of PPC fire light the night as Tank Crew Seven in their vaunted Schreck launched another attack against an unseen foe. Moors smiled as he imagined the fury on Sergeant Alicia Toff’s face. Thirteen and Seven, Unlucky and Lucky, had a long-standing friendly rivalry and Toff was undoubtedly fuming somewhere inside her toasty little Bug Zapper at the idea that her crew had been outshot by the Nasty Surprise.

Moors’ radio warbled for a moment, and in a practiced movement he slid back into his tank and dogged the hatch. “Firing solution from the Leutnant!” he called, “channel six! Keyes, if you would be so kind as to show these Clan invaders a good time?”

“On it, boss!” his youngest crewman called from the tank’s aft quarter. Given the unenviable task of manning the Von Luckner’s ill-designed LRM Launcher, Keyes often complained about having nothing to do. Certainly, his contribution would be minimal, but Moors had no qualms giving his crew any real combat experience he could manage.

The ten-shot LRM fired in quick succession, a bizarre trajectory that took them away from their intended target before arcing up and over. Like all Von Luckners, the Nasty Surprise had terrible heat issues, and was still toasty warm from the earlier firing of the main cannon and the unexpected detonation of the refinery. The LRMs did little to help the oppressive heat, nor did they make it noticeably worse.

A cry of victory rose in Moors’s headset.

“That did it, Nasty Surprise! Nice shot! That Clanner doesn’t seem to—” The sharp echo of a large detonation gave the Leutnant pause for a moment, “—like being buried under a thousand tons of Tharkad Steel! Congratulations, Crew Thirteen, that’s two for you today!”

“You did all the hard work, ma’am,” Moors replied modestly, “glad we could help you clean up. If you don’t mind, though, there’re a lot of civvies out and about… mostly survivors from those apartment complexes I think. Could you call back to regimental and see if there’s anywhere we can get ‘em put up?”



Enemy Forces:
S1 STG-3G Stinger: Jumps 6 to 0112! Floodlight active!
S2 STG-3G Stinger: holds position! Floodlight active!
S3 Scorpion Light Tank: holds position!
S4 GAL-100 Galleon Light Tank: holds position!
P2LCT-1S Locust: runs to hex 0715! Floodlight active!
G1 Home Guard Griffin holds position!
G2 Home Guard Jaegermech walks to hex 1513!
G3 Home Guard Von Luckner Heavy Tank holds position!
G4 Home Guard Phoenix Hawk waits to move! ACE! Floodlight Active!
G5 Home Guard Grasshopper waits to move! ACE! Floodlight Active!
G6 Home Guard Schreck PPC Carrier waits to move! ACE!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Destroy the Heavy Snow Nightclub (orange) Building! (Complete!)
Await Further Objectives! (Complete!)
Avoid damaging residential (blue) buildings! (12,000,000/20,000,000 c-bills in damage sustained! Complete!)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (39,361,643/30,000,000 c-bills in damage caused! Complete!)
Destroy all Home Guard ‘Mechs (Failed!)
Avoid damaging any Home Guard ‘Mech (???)
Die before the start of Turn 17! (Complete!)
Secret Objective: Destroy the Train! (Failed!)








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
Mechwarrior Name: “Rain”
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an ammunition explosion

H2 COM-2D Commando
Weight: 25 tons (Light)
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an explosion

H3 ASN-21 Assassin
Weight: 40 tons (Medium)
Mechwarrior Name: “Snow”
Mechwarrior Player: Capskye
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an explosion

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 3/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 0/8 (9/10)
CT R A(S): 2/2
RT A(S): 0/8 (0/7)
RT R A(S): 2/2
LA A(S): 0/6 (1/5)
RA A(S):0/6 (0/5)
LL A(S): 6/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Hail”
Mechwarrior Player: TildeATH
Mechwarrior Status: Shrapnel Wound, Neural Feedback (5+ consciousness), Flat as a pancake and cooked to a delicious carbon ash!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: Crushed by a building then exploded!



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 1 Medium Lasers, 1 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Notes: Fled off-map!

G1GRF-1N Griffin
Tonnage: 55 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: PPC, LRM 10
Notes:

G2 JM6-S Jagermech
Tonnage: 65 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers
Notes:

G3 VNL-K65N Von Luckner Heavy Tank
Tonnage: 75 tons
Critical Damage: None!
Pilot: Driving 2, Gunnery 1
Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer
Motive System Damage: None!
Notes:

G4 PHX-1 Phoenix Hawk (ACE)
Tonnage: 45 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 7/30
Overheat Penalty: Movement reduced!
Armament: Large Laser, 2 Medium Lasers, 2 Machine Guns
Notes:

G5 GHR-5H Grasshopper (ACE)
Tonnage: 70 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: Large Laser, 4 Medium Lasers, LRM 5
Notes:

G6 Schreck PPC Carrier (ACE)
Tonnage: 80 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Armament: 3 PPCs
Motive System Damage: None!
Notes:



After-Action Report:
First of all, I’d like to thank the pilots who took this challenge and ran with it; especially poor TerrorStorm in his Commando. I will admit, I had originally intended the first phases of this mission to be more of a knock-down drag-out brawl than what we saw; but I am immensely satisfied with the outcome. Everyone’s performance was exemplary given a set of trying (and increasingly more bullshit impossible) objectives.

You pulled it off in the end, guys. I wonder what this bodes for House Steiner? Regardless, we need MVPs; for the Players, for the Home Guard, and for Loki.



Oh, and in case anyone’s wondering, that falling building did 91 damage to the Javelin (nearly half the damage of a ton of machine gun ammo exploding).