Part 86: Nadir - Turn 2
Nadir: Tactical Update 2Movement Phase
I1 Clint holds position!
I2 Whitworth walks 2 to hex 1702!
I3 Wyvern
I4 Crab Walks 1 to hex 1804!
I5 Kintaro Walks 3 to hex 1603!
I6 Champion holds position!
Combat Phase:
I1 Clint holds fire!
I1 Clint gains 0 heat, sinks X+2! 0 heat builds up!
I2 Whitworth holds fire!
I2 Whitworth gains 1 heat, sinks X+2! 0 heat builds up!
I3 Wyvern holds fire!
I3 Wyvern gains 0 heat, sinks X+2! 0 heat builds up!
I4 Crab holds fire!
I4 Crab gains 1 heat, sinks X+2! 0 heat builds up!
I5 Kintaro holds fire!
I5 Kintaro gains 1 heat, sinks X+2! 0 heat builds up!
I6 Champion holds fire!
I6 Champion gains 0 heat, sinks X+2! 0 heat builds up!
C1 Guillotine? holds fire!
C1 Guillotine? gains 1 heat! 0 heat builds up!
C2 Unknown Medium holds fire!
C2 Unknown Medium gains 1 heat! 0 heat builds up!
C3 Unknown Heavy holds fire!
C3 Unknown Heavy gains 1 heat! 0 heat builds up!
Physical Combat Phase:
End Phase:
Next Turns Movement Phase
Six, Acolyte Gwenhwyfar Kerwyn called, we are being flanked.
A Terra native, shed been born into ComStars legacythe Word of Blake flowed through her mind like the blood flowing through her veins. So immersed was she in ComStars culture that she wouldnt have hesitated to give up the blood before she gave up the Word. That was why she had volunteered for this.
The most humanoid Mech ever constructed, her Wyvern was a technological marvelbut most considered it a showpiece rather than a functioning combat unit. It was slow for its weight, heavily armored and armed with a mix of weapons that made it a death sentence to a light raider. Unfortunately, it was ill-suited to combating heavy designs. It was also extremely rare, which was probably fortunate since most civilians felt the design fell square into the uncanny valley.
In Gwenhwyfars skilled hands, the Wyverns inherently humanlike motions were so smooth they seemed almost natural. She rotated her Mechs head for a better look at the approaching Clan design.
Its a Phoenix Hawk, I think. Heavily modified, barely recognizable. It wasa bizarre V-shaped head sat on a streamlined torsothe left arm ended in a hand and a cluster of what she assumed were the machineguns which had most likely silenced the jumptroops. The right ended in the barrel of a large energy weaponprobably a laser, but with the stories shed heard of the Clans it couldve been something more exotic like a Gauss Rifle. She could pick out few real detailsthe lack of diffused light would make detecting any fine details difficult on this side of the ship. Fortunately, thermals could compensate, but they never told the whole story and that had her nervous. There was something strange about fighting a completely unknown design, and with all the stories she'd heard about the Clan's 'Mechs...
Understood, three. came Vandals measured reply. Design is unknown. Make no assumptionsit may look like a Phoenix Hawk, but it might not fight like one. We have a Guillotine and aGrasshopper, I think, up here. Try to keep that Phoenix Hawk from coming too close.
Enemy Forces:
C1 Guillotine?: walked 3 to hex 0201!
C2 Phoenix Hawk?: walked 5 to hex 1205!
C3 Grasshopper?: walked 4 to hex 0202!
Mission Objectives
Defeat the Hells Horses (in progress)
I1 CLNT-1-2LT Clint
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 13/13 (10/10)
LT R A(S): 4/4
CT A(S): 14/14 (12/12)
CT R A(S): 5/5
RT A(S): 13/13 (10/10)
RT R A(S): 4/4
LA A(S): 10/10 (6/6)
RA A(S): 10/10 (6/6)
LL A(S): 17/17 (10/10)
RL A(S): 17/17 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte IX Jim Westwood
Mechwarrior Player: Shiva Asori
Mechwarrior Status: OK!
Armament:
Autocannon/10 RA (Heat: 3, Ammo: 10, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand
I2 WTH-1S Whitworth
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 6/6
CT A(S): 16/16 (12/12)
CT R A(S): 7/7
RT A(S): 12/12 (10/10)
RT R A(S): 6/6
LA A(S): 12/12 (6/6)
RA A(S): 12/12 (6/6)
LL A(S): 18/18 (10/10)
RL A(S): 18/18 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte Ruput Marsden
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
SRM 6 RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands
I3 WVE-5N Wyvern
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (11/11)
LT R A(S): 6/6
CT A(S): 20/20 (14/14)
CT R A(S): 7/7
RT A(S): 16/16 (11/11)
RT R A(S): 6/6
LA A(S): 14/14 (7/7)
RA A(S): 14/14 (7/7)
LL A(S): 22/22 (11/11)
RL A(S): 22/22 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
LRM 10 CT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded)
Large Laser RA (Heat: 8, Range: (L: M: S: Min:), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
SRM 6 RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
CASE RT
CASE LT
Critical Damage: None!
Notes: 2 hands
I4 CRB-27 Crab
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (12/12)
LT R A(S): 6/6
CT A(S): 20/20 (16/16)
CT R A(S): 8/8
RT A(S): 16/16 (12/12)
RT R A(S): 6/6
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte II Cassandra Przymus
Mechwarrior Player: Mr. Despair
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand
I5 KTO-19 Kintaro
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 8/8
CT A(S): 26/26 (18/18)
CT R A(S): 10/10
RT A(S): 18/18 (13/13)
RT R A(S): 8/8
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 23/23 (13/13)
RL A(S): 23/23 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte V Kei Katou
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
LRM 5 LA (Heat: 2, Ammo: 0, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 6 RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Narc Missile Beacon CT (Heat: 0, Ammo: 12, Range: (L: M: S: Min:), Status: OK!)
Critical Damage: None!
Notes: 2 hands
I6 CHP-1N Champion
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (14/14)
LT R A(S): 6/6
CT A(S): 24/24 (20/20)
CT R A(S): 8/8
RT A(S): 18/18 (14/14)
RT R A(S): 6/6
LA A(S): 12/12 (10/10)
RA A(S): 12/12 (10/10)
LL A(S): 15/15 (14/14)
RL A(S): 15/15 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Adept II Tyr Vandal
Mechwarrior Player: DatonKallandor
Mechwarrior Status: OK!
Armament:
SRM 6 w/ Artemis IV LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!, Ammo Status: Artemis IV Capable)
Medium Laser LT (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Small Laser CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
LB 10-X Autocannon RT (Heat: 2, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!, Ammo Status: 2 tons cluster)
Critical Damage: None!
Notes: no arm actuators
Enemy Status
C1 Guillotine?
Tonnage: 70?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes:
C2 Phoenix Hawk?
Tonnage: 45?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes:
C3 Grasshopper?
Tonnage: ???
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes: