The Let's Play Archive

Battletech

by PoptartsNinja

Part 92: Nadir - Turn 8

Nadir: Tactical Update 8

Movement Phase
I3 Wyvern walks 2 to hex 1707!
I4 Crab reverses 1 to hex 1807!
I5 Kintaro walks 2 to hex 1803!



Combat Phase:
I3 Wyvern fires LRM 10 at C1 Guillotine? (4 base + 0 range + 1 movement + 0 target movement + 1 partial cover = 6): rolled (5+6), (6+5) 10 missiles hit Right Torso (15/22 armor remains), Left Arm (1/11 structure remains (Critical Chance))!
I3 Wyvern fires SRM 6 at C1 Guillotine? (4 base + 2 range + 1 movement + 0 target movement + 1 partial cover = 8): rolled (3+2) 5, miss!
I3 Wyvern gains 9 heat, sinks 12+2! 0 heat builds up!

I4 Crab fires Large Laser at C1 Guillotine? (3 base + 0 range + 1 movement + 0 target movement + 1 partial cover = 5): rolled (3+5) 8, hit Right Arm (7/20 armor remains)!
I4 Crab fires Medium Laser at C1 Guillotine? (3 base + 2 range + 1 movement + 0 target movement + 1 partial cover = 7): rolled (2+3) 5, miss!
I4 Crab gains 12 heat, sinks 16+2! 0 heat builds up!

I5 Kintaro fires NARC Missile Beacon at C1 Guillotine? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (1+3) 4, miss!
I5 Kintaro fires Medium Laser at C1 Guillotine? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (6+1) 7, hit Left Arm (0/11 structure remains, damage transfers to left torso (5/15 structure remains)! Critical chance!
I5 Kintaro fires Medium Laser at C1 Guillotine? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (1+3) 4, miss!
I5 Kintaro fires SRM 6 at C1 Guillotine? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (4+5) 9, (2+1) missiles hit Right Torso (13/22 armor remains (through-armor critical chance!)), Head (7/9 armor remains (Pilot hit!))!
I5 Kintaro fires SRM 6 at C1 Guillotine? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (1+3) 4, miss!
I5 Kintaro gains 15 heat, sinks 10+2! 3 heat builds up!

C1 Guillotine IIC fires Large Pulse Laser at I5 Kintaro (3 base + 0 range + 1 movement + 0 target movement - 2 pulse laser = 2): rolled (6+1) 7, hit Left Torso (0/13 structure remains, damage transfers to Center Torso (19/26 armor remains))!
C1 Guillotine IIC fires ER Medium Laser at I5 Kintaro (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (6+3) 9, hit Center Torso (12/26 armor remains)!
C1 Guillotine IIC fires SRM 6 at I5 Kintaro (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (2+5) 7, (5+2) 4 missiles hit Right Torso (8/18 armor remains), Right Arm (12/18 armor remains), Right Arm (10/18 armor remains), Right Torso (6/18 armor remains)!
C1 Guillotine IIC fires Large Pulse Laser at I3 Wyvern (3 base + 0 range + 1 movement + 1 target movement + 1 partial cover + 1 secondary target - 2 pulse laser = 5): rolled (5+1) 6, hit Right Torso (0/16 armor remains)!
C1 Guillotine IIC gains 30 heat! 2 heat builds up!

C2 Phoenix Hawk? holds fire—lacks unengaged target!
C2 Phoenix Hawk? gains 26 heat! 2 heat builds up!

C3 Grasshopper IIC holds fire—lacks unengaged target!
C3 Grasshopper IIC gains 1 heat! 0 heat builds up!



End Phase:
C1 Guillotine? suffers a critical chance in the Left Arm! 2 critical hits sustained!
Clan ER PPC hit!
Clan ER PPC destroyed!

C1 Guillotine? suffers a critical chance in the Left Torso! No critical hits sustained!

C1 Guillotine? suffers a through-armor critical chance in the Right Torso! No critical hits sustained!

C1 Guillotine? must pass a 3+ consciousness test: rolled (3+5) 8, succeeds!



Physical Combat Phase:
I5 Kintaro kicks C1 Guillotine (4 base + 1 movement + 0 enemy movement - 2 kick = 3): rolled (2+1) 3, hit Right Leg (0/22 armor, 6/15 structure remains)! Breach!

C1 Guillotine kicks I5 Kintaro (3 base + 1 movement + 0 enemy movement + 1 Clanner in Melee - 2 kick = 3): rolled (5+3) 8, hit Right Leg (2/23 armor remains)!



End Phase:
C1 Guillotine? Right Leg destroyed by breach!

C1 Guillotine? immobilized by damage!



Kei Katou’s face was void of expression as he lunged towards the wall of Clan armor, unleashing a storm of missiles and lasers as much to distract his opponents as hurt them. He refused to die here—not before taking at least one of these alien monsters with him, at any rate! He couldn’t communicate with his team any longer—nor did he particularly care to, though his mad rush threw off their aim.

His ‘Mech shook under the Guillotine’s barrage, and he cringed inwardly as it took a shot at the Gwenhwyfar’s nigh-crippled Wyvern. In response, he smashed his ‘Mech’s leg into the Guillotine. It was a standard combat ploy, but seemed to take the enemy ‘Mech by surprise. The bigger machine’s response was slow enough that its leg ruptured midway through the kick—the shattered armor no longer able to hold in the Myomer-sustaining atmosphere.

His cockpit opened to space, he had a clear view of the Clan pilot through her cockpit glass as her machine refused to obey her commands to back up. He would have laughed, were it not a waste of precious oxygen—instead he did the only thing he could think of, flashing her a sarcastically-cheerful smile and a jaunty wave.

Her face flashed red with fury, and he imagined, were her own cockpit open to space, that she would have attempted to jump across to his machine and punish his insolence directly. He did laugh then—her machine could be picked apart at leisure.



Enemy Forces:
C1 Guillotine IIC: Immobilized in hex 1801!
C2 Phoenix Hawk?: walks 1 to hex 1901!
C3 Grasshopper IIC: walks 1 to hex 1701!



Mission Objectives
Defeat the Hell’s Horses (in progress)







I1 CLNT-1-2LT Clint
Weight: 40 tons (Medium)
Mechwarrior Name: Acolyte IX Jim Westwood
Mechwarrior Player: Shiva Asori
Mechwarrior Status: Killed by Elementals!
Critical Damage: Head destroyed!
Notes: ‘Mech destroyed!

I2 WTH-1S Whitworth
Weight: 40 tons (Medium)
Mechwarrior Name: Acolyte Ruput Marsden
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Critical Damage: Center Torso Breached!
Notes: ‘Mech destroyed by breach!

I3 WVE-5N Wyvern
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 13/16 (11/11)
LT R A(S): 6/6
CT A(S): 13/20 (14/14)
CT R A(S): 7/7
RT A(S): 10/16 (11/11)
RT R A(S): 6/6
LA A(S): 0/14 (0/7)
RA A(S): 0/14 (7/7)
LL A(S): 19/22 (11/11)
RL A(S): 9/22 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: 2nd degree burns (3+)!
Armament:
LRM 10 – CT (Heat: 4, Ammo: 9, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded)
Large Laser – RA (Heat: 8, Range: (L: M: S: Min:), Status: Destroyed!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: Destroyed!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: Destroyed!)
SRM 6 – RT (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
CASE – RT
CASE – LT
Critical Damage: None!
Notes: 2 hands

I4 CRB-27 Crab
Weight: 50 tons (Medium)
HD A(S): 2/9 (3/3)
LT A(S): 9/16 (12/12)
LT R A(S): 6/6
CT A(S): 6/20 (16/16)
CT R A(S): 8/8
RT A(S): 2/16 (12/12)
RT R A(S): 6/6
LA A(S): 10/16 (8/8)
RA A(S): 0/16 (2/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 16
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte II Cassandra Przymus
Mechwarrior Player: Mr. Despair
Mechwarrior Status: Popped eardrums (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: DESTROYED!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I5 KTO-19 Kintaro
Weight: 55 tons (Medium)
HD A(S): 0/9 (3/3)
LT A(S): 0/18 (8/13)
LT R A(S): 8/8
CT A(S): 21/26 (18/18)
CT R A(S): 10/10
RT A(S): 10/18 (13/13)
RT R A(S): 8/8
LA A(S): 0/18 (0/9)
RA A(S): 14/18 (9/9)
LL A(S): 11/23 (13/13)
RL A(S): 16/23 (13/13)
Heat: 0/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte V Kei Katou
Mechwarrior Player: W.T. Fits
Mechwarrior Status: Unintended Lasik Surgery, Sudden Decompression (5+)
Armament:
LRM 5 – LA (Heat: 2, Ammo: 0, Range: (L:21 M:14 S:7 Min:6), Status: DESTROYED!)
SRM 6 – RT (Heat: 4, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Narc Missile Beacon – CT (Heat: 0, Ammo: 9, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

I6 CHP-1N Champion
Weight: 60 tons (Heavy)
Mechwarrior Name: Adept II Tyr Vandal
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Mild Concussion (3+)
Critical Damage: Center Torso Breached!
Notes: ‘Mech destroyed by breach!



Enemy Status
C1 Guillotine?
Tonnage: 70?
Critical Damage: Left Torso destroyed! Left Arm destroyed! Immobilized!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: 2 Large Lasers, Medium Laser, SRM 6
Notes:

C2 Phoenix Hawk?
Tonnage: 45?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Large Laser, 3 Medium Lasers, 2 SRM 2s, 4 Machine Guns
Notes:

C3 Grasshopper?
Tonnage: 70?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Large Laser, 4 Medium Lasers, LRM 10
Notes:

?2 Clan Infantry
Gunnery: 2
Anti-Mech: 2
Notes: Ambush Ace! Has ‘Ace’ status if not detected on the immediately previous turn!