The Let's Play Archive

Buzz Aldrin's Race Into Space

by Frankomatic

Part 30: Spring 1964: Pre-Vote



Interesting, as I'm pretty sure we were all just discussing female astronauts a few pages back. They are now available in that set of Astronauts you guys have yet to hire, I guess.



The more things change, the more they stay the same I suppose. You've got 124 MB to work with... which seems like a bit of a drop from last time, but I think you had more money saved to add to it previously. The US is still trailing in prestige by 2 points, so even if you continue to fail at Duration D, you'll be caught up. Unless your Lunar Flyby goes south again, that is.

Purchased Projects and relevant information
Ranger Satellite
Unit Cost: 4
R&D Cost Per Team: 3
Unit Weight: 700
Current Safety: 91%
Max R&D: 90%
Max Safety: 93%
Other Notes: This is for the various Flyby missions.

Atlas
Unit Cost: 3
R&D Cost Per Team: 2
Max Payload: 600
Current Safety: 86%
Max R&D: 84%
Max Safety: 98%

Titan
Unit Cost: 12
R&D Cost Per Team: 4
Max Payload: 1500
Current Safety: 98%
Max R&D: 90%
Max Safety: 98%

Saturn V
Unit Cost: 18
R&D Cost Per Team: 6
Max Payload: 3200
Current Safety: 60%
Max R&D: 95%
Max Safety: 98%

Mercury Capsule
Unit Cost: 2
R&D Cost Per Team: 1
Unit Weight: 500
Current Safety: 81%
Max R&D: 80%
Max Safety: 90%
Other Notes: One man capsule. No Lunar Landings or Docking ability.

Gemini Capsule
Unit Cost: 6
R&D Cost Per Team: 2
Unit Weight: 1200
Current Safety: 91%
Max R&D: 84%
Max Safety: 94%
Other Notes: Two man capsule. Can make it to the moon with a kicker and also dock. Can use a 1 man LM.

Cricket Module
Unit Cost: 8
R&D Cost Per Team: 4
Unit Weight: 1000
Current Safety: 10%
Max R&D: 90%
Max Safety: 94%
Other Notes: 1 man LM. Can be used with Gemini, Apollo, or XMS-2.

Kicker-B Booster
Unit Cost: 6
R&D Cost Per Team: 2
Unit Weight: 600
Current Safety: 87%
Max R&D: 94%
Max Safety: 96%
Other Notes: Need either this or Kicker-A for Lunar Missions not involving the Apollo or Jupiter. This is the stronger of the two and basically makes the A pointless unless you're running on the cheap.

EVA Suits
Unit Cost: 0
R&D Cost Per Team: 3
Unit Weight: 0
Current Safety: 92%
Max R&D: 91%
Max Safety: 94%
Other Notes: It's a spacesuit. Needed for EVA stuff.

Docking Module
Unit Cost: 2
Unit Weight: 300
Current Safety: 60%
Max R&D: NOT POSSIBLE
Max Safety: 93%
Other Notes: The only thing that CANNOT be researched. All safety improvement comes from live testing. Required for most of the Lunar Landing mission types.

Equipment List

Missions you could attempt
Refer to this post for a list of all possible missions

Astronaut Stats and Location
Grissom: Cap 3, LM 0, EVA 0, Dock 3, End 2, 64 Mood, Gemini Program
Schirra: Cap 3, LM 2, EVA 0, Dock 0, End 1, 48 Mood, Gemini Program

Slayton: Cap 4, LM 1, EVA 1, Dock 0, End 1, 77 Mood, Gemini Program
Young: Cap 2, LM 3, EVA 1, Dock 2, End 0, 82 Mood Gemini Program

Cooper: Cap 3, LM 3, EVO 0, Dock 0, End 4, 84 Mood, ADV Dock
Conrad: Cap 4, LM 2, EVA 1, Dock 1, End 4, 88 Mood, ADV Dock
Borman: Cap 4, LM 0, EVA 2, Dock 0, End 2, 87 Mood, ADV Dock
Lovell: Cap 2, LM 3, EVA 0, Dock 1, END 3 81 Mood, Adv EVA
Armstrong: Cap 4, LM 4, EVA 1, Dock 2, End 1, 87 Mood, ADV END
See: Cap 2, LM 2, EVA 0, Dock 4, End 4, 82 Mood, ADV EVA
Knight: Cap 4, LM 3, EVA 2, Dock 0, End 1, 77 Mood, ADV Dock
Givens: Cap 4, LM 1, EVA 0, Dock 1, End 2, 77 Mood, ADV END

Wood: Cap 1, LM 1, EVA 0, Dock 0, End 2, 65 Mood, Nowhere

Kincheloe: Cap 4, LM 1, EVA 0, Dock 1, End 2, 94 Mood, Gemini Program Retired
Walker: Cap 3, LM 0, EVA 3, Dock 0, End 2, 54 Mood, Gemini Program Retired
Crews: Cap 4, LM 0, EVA 0, Dock 3, End 1, Basic II Retired


Equipment in Stock
1 Kicker-B
1 Saturn V
1 Cricket Module

Missions to occur this season
Pad A: Lunar Flyby
Pad B: Unmanned Orbital Docking

Voting for what to do will end at 2:00PM EST on Friday, March 4th.

Grissom/Schirra seem to be getting into the danger zone for mood. Might want to try and nip that in the bud if you like them.