The Let's Play Archive

Castlevania: Symphony of the Night

by valkhorn

Thanks! We like it too.Why not check out some similar LPs from our recommendations?
What would you like to tag this LP as?
Tag

Original Thread: Let's Play Castlevania Symphony of the Night

 

Introduction



Castlevania - Symphony of the Night
Released in 1997 by Konami for the PSX

Welcome everyone to Let's Play Castlevania - Symphony of the Night.

This game, released in 1997 by Konami, is a 2D side-scroller that incorporates RPG elements into the Castlevania world. The player, Alucard, gains experience and levels throughout the game from defeating enemies.

The experience system, the brainchild of Koji Igarashi, was developed because previous Castlevania games were too challenging for average players. Additionally, older Castlevania games had little replay value for the player. So, as new experience levels are reached, the five basic stats (Luck, Constitution, Intelligence, Strength, Defense) increase, as well as the hit points and magic available to the player. Additionally, Alucard can collect many items (some rare, some common) including swords, armor, and single use items. These can help with everything from defending against elemental attacks, or a quick stat boost to fight a particular enemy. For example, one setup with a particular weapon and certain accessories may not work for one boss, while a completely different setup makes a boss fight a relative breeze. Finally, there are also 'familiars' available in the game which also gain experience. Each familiar, as it grows, adds a different angle to the game - making each playthrough slightly different based on which familiar is used.

To me, though, one of the biggest features of this game is the soundtrack. Composed by Michiru Yamane - the music uses various styles from Jazz to Classical to Metal to create variety of ambiances for the player. The music is one of the best aspects of the game, and helps to create an amazing atmosphere that the player can enjoy.

My LP will be divided into either sections from one boss enemy to the next, or in 15-20 minute or so intervals - whichever is least. In rare cases, I may have two bosses in one video if they are close enough together. If each section exists in parts, they will be posted as such.

Features of this Let's Play

Dracula's Castle

Inverted Castle


Soundtrack Videos (with sheet music):

Boss Tactics Videos:
Archive Index