The Let's Play Archive

Dead in Bermuda

by Delvio

Part 36: Day 34 - Rum, pirates, and one wild woman

Day 34 – Rum, pirates, and one wild woman

To deal with our new sickness problem, we turn to the medicinal power of alcohol. We have two bottles of rum, with a chance of +-10% of hunger, sickness, and depression. We can deal with hunger and depression easily, so it looks like we are going to cure Illyana by having her down two bottles of alcohol right after she wakes up this morning.


Bottoms up!


Ok, she downed the first bottle without much effect, but I bet she starts feeling it after the next one.


It looks like she inherited Yuri's capacity for alcohol. Two whole bottles of rum and the only negative is that she is a little bit peckish.

Let's see if Julia has as good of a time playing pirate with the chest we found yesterday.

This trip is off to a bad start.


Maybe we can find some painkillers in the chest.


Not the painkiller I was talking about, but it will do. Pirate's Grog decreases injury by 20% and increases hunger by 10%. These will be perfect for fixing up Julia and Jacob after hunting.

Now that we have grog, we are now fully prepared to play pirate.

Julia is cheered up by this and loses a good chunk of her depression.

AM Tasks

Illyana – Rest

Winters – Research (Result – discovered drugs)


We have found some of these lying around in the jungle before. We could use them to cure Illyana's sickness, but we would need to finish the infirmary first. They are easy enough to create, and from renewable herbs, but we should have enough drugs without needing to make anymore.

Jacob & Julia – Hunt (Result – 10x meat, and Jacob levels up)

Al & Yuri – Gather randomly (gained 6x wood, 5x rope, 4x herbs)

Alice & Bob – Explore (Result – found drying clothes and a daring wild woman)


Another repeat. We can swipe the clothes, or salvage them for materials. But maybe we should look for their owner?



Maybe this is her. Let's get a closer look.


Unfortunately, it looks like her pets are a bit overprotective.


I suppose it would be safer to talk to her from a distance. Let's just give her the other egg and get out of here.







I don't think that Julia is the best choice for a contest of strength. In fact, the only one on the island weaker than her is Illyana. I think this is a chance for Yuri to show his stuff.





Ok, we will just consider that a warm-up. On to round 2!





I hope she is talking about the sleeping lion that we found before. It would suck if we had to search every narcoleptic feline on this island.



Well, we had better start with the first one. Or is this the eleventh one? I hope there aren't ten more out there.


We are definitly going with the stealthy option here.


She could put her hunting skills to good use, but it is a bit risky. Plus, who could resist such a big old kitty cat. I think we will call him Elevenses.


It looks like Elevenses likes tummy rubs. We could reach into a lion's slimy mouth filled with dozens of pointy teeth, but I think that petting him seems to be a much more plesant option.




It looks like slacking off and playing with cats is the way to sucess in life. Hopefully Artie is ok with our pacifist run.



It seems she is cool with it. I am starting to get curious about all these weirdos, so I think we should ask about her tribe.




Not a lot of info, but we did get another fire crystal.


PM Tasks

Julia, Alice, Jacob – Rest

Illyana – Research (Result – 7% completed)

Yuri – Cook (Result – 10x meat become 1x tasty meals, 8x regular meal, 1x barely edible meal)

Al & Winters – Gather wood (Result – gained 7x wood)

Bob – Explore (38% complete)


Night












I guess if Julia has her choice, I suppose going after Al is a lot more better than pursuing Jacob.

Current Status:


Our skills are up, and our hunger and sickness are nearly gone. We have a bit of depression and fatigue, but those are easy to manage. The real sticking point is the injuries that Julia and Jacob have been getting, but with the grog we found, we should be able to endure it for a while.


I am not sure how anyone could swallow this thing, but it is ours now.

Current Goals:

We still need to collect a lot of materials for our infirmary, but we may be able to get some from jungle events.



Pollo is in the northeast, so we might be able to find him soon if we are lucky in our explorations.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
Chocolate (-20% Depression)
2x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
8x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
1x Fire crystal (-20% to all negative states)[/s]
3x Pirate Grog (-20% injury, +10% hunger)
Decoy (+5 Hunting)
3x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials