The Let's Play Archive

Famicom Wars

by DKII

Part 7: Unit Overview: Mech

Part 7: Unit Overview: Mech



Basic Info:
pre:
Cost		2000 G
Movement	2
Move Type	Foot
Fuel		70
Ammo		3
Ammo Cost	3 G
Range		1
Special		Can capture properties (but not HQ)
Combat Data*:
pre:
Opposing Unit	    Damage Dealt	    Damage Taken
 Infantry		5.5			3.5
 Mech			4.5			4.5
 Medium Tank		2.5			9.5
 Tank			3.5			4.5
 APC			4.5			9.5
 Rocket			3.5			3.5
 Artillery		4.5			3.5
 Supply			9.5			N/A
* All damage values are between new undamaged units on terrain with no defensive bonuses. Fractional values indicate a % chance to deal an extra damage point.

The mech unit is twice as expensive as infantry, can't move as far, has less fuel, less ammo, and can't capture the enemy HQ. In exchange you will get marginally better damage out of the mech, particularly against vehicles, though still nowhere near as much as a tank would. One interesting advantage is that the mech will absolutely destroy supply units. The mech is actually more vulnerable to medium tanks and APCs as compared to infantry, but generally takes less damage against other units. They also take the least damage from rockets and artillery amongst any ground units.