Part 29: My Castle (Chapter 16)
I don't win weapons from the lottery often, but it makes sense to forge the duplicates I do get. Especially considering I'm absolutely swimming in emeralds. Bow No! isn't quite as strong as the Steel Bow, but it'll help Niles when he needs extra power but can't afford to sacrifice speed or accuracy.
Unlocked 2 C supports for Gunter and one C support between Corrin and Azura. I'm surrpised they never managed to unlock one together until now...
No point posting everyone else's stats when they're exactly the same as last time. This Corrin is blessed in almost every single stat and yet somehow she looks a little underwhelming to me? I think that's me just being ungrateful...
As soon as she learns Draconic Hex at level 5 I'm going to start reclassing her. I'll go Paladin for Elbow Room and Defender, and then after that I'll see. For some reason the Paladin class provides a single point of magic, so it might not actually be a bad class for her to remain in and use the Levin Sword.
Gunter
Great Knight (from Cavalier) (HS: Mercenary, Wyvern Rider)
A+ Support Classes: Jakob (Troubadour)
Personal Skill: Forceful Partner (Gives hit +15 and +3 damage dealt when supporting Corrin)
Growths (With Default Class):
HP: 15% (35)
STR: 5% (25)
MAG: 0% (0)
SKL: 5% (15)
SPD: 0% (5)
LCK: 15% (20)
DEF: 5% (25)
RES: 5% (0)
Gunter's back! And he's here to stay. Gunter is the first of one of many "Corrinsexuals", pre-promoted units who can only S support Corrin and have very few or even no support options otherwise. These units recieve one extra Heart Seal option to make up for their lack of consistent access to other classes through supports.
As you can tell by his growths, Gunter is 100% a jeigan type unit. Not one of those newfangled "growths just as good as the rest of your army" jeigans like Seth or Frederick, or even a "growths not good but still enough to make any EXP they gain not a waste" jeigan like Marcus. Gunter has base stats and as far as he's concerned they're the only stats he needs. Unlike other jeigans however, Gunter joins halfway through the campaign and most likely won't even have the highest stats of your army when he joins. There's a mounted prepromote you'll recruit next chapter who completely blows his bases out the water while also having much better growths and a personal weapon...
He's not useless as a combat unit though. Gunter's bases will keep him going for a short while. He's hard to kill and has good enough offenses to tank some enemies and soften up others for the rest of your units. Joining at such a high level is actually good for him - it puts him closer to level 15, where he will gain access to all the most valuable skills. His internal level is much lower than other units so he'll level up much faster. He's also got a level cap of 30, although in practice that doesn't really mean much since his growths are so awful. If you want to make longterm use of Gunter as anything but a support bot, swap him through a few classes to rack up as many cool skills as possible. Rally Defense from Wyvern Lord and Trample from Malig Knight are both good options.
Of course what most people will use Gunter for is supporting Corrin. His personal skill gives them a huge bonus to their offenses, and his default class of Great Knight gives them power and bulk and an extra point of move. He's definitely more useful for more physical oriented Corrins, but the +3 power boost applies to any form of attack. A longterm partner for a magical Corrin might want to switch him to Malig Knight or Bow Knight so he can give more relevant boosts. Just be aware that a Kana fathered by Gunter will have absolutely atrocious growths.
Pros
- Godlike support partner for Corrin, increases their offensive potential massively
- High displayed level combined with low internal level allows him to gain high level class skills earlier than anyone else
- Good base stats make him a solid combat unit right off the bat
Cons
- Garbage growths severely limit his longterm potential
- Can only support a grant total of 2 units
- Will ruin Kana's growths because being old is hereditary
My Rating: Best voice acting in the game?
Felicia
Maid (HS: Mercenary)
A+ Support Classes: Peri (Cavalier), Flora (Dark Mage)
Personal Skill: Devoted Partner (Gives +2 damage dealt and -2 damage received when supporting Corrin)
Growths (With Default Class):
HP: 40% (40)
STR: 10% (20)
MAG: 35% (45)
SKL: 30% (45)
SPD: 40% (55)
LCK: 55% (65)
DEF: 15% (20)
RES: 35% (45)
It's Felicia! She's finally here, and only slightly underleveled. I don't have as much experience using Felicia as I do Jakob, especially the version that joins later in the game. That's the one I'll be talking about since she's the one I'm stuck with this playthrough.
Right off of the bat, Felicia's a staff user with C rank staves and a pretty decent magic stat. She's also able to use the Flame Shurriken immediately. If you just want a healer who's capable of dealing decent damage in an emergency then she's a perfectly serviceable unit to slot into your army. Her growths aren't very good, but that's to be expected from a magic focused unit in this game.
As a support unit she's okay. Her personal skill only benefits Corrin, but she can't S support girl Corrin and they most likely would rather pair up with Jakob or Gunter instead if they wanted a dedicated support partner who's personal skill they could take advantage of. She's a pretty good marriage candidate for Odin or Leo, who both appreciate the speed she gives and have magical children who don't mind Felicia's influence on their growths. Troubadour unfortunately isn't a particularly good class to inherit or obtain through Partner Seals, but Leo's son already gets the class by default and therefore will inherit Mercenary instead.
As for reclass options, I guess Strategist is fine? She makes a much better one than Jakob will thanks to her higher magic, although keep in mind that her physical bulk will be completely and utterly non existant as one. Bow Knight and Hero both have some decent skills, especially the Breaker ones they'll get at level 15 which Felicia will be able to unlock very quickly. Otherwise... idk really, I assume Walla has some more substantial Felicia opinions. F!Corrin Felicia is kind of just a staffbot who shares Jakob's weird level gimmick but won't have had the time he had to build supports or gain levels and WEXP.
Pros
- Staffbot with a good starting staff rank and magic stat
- Almost uncontested access to the Flame Shurriken
- Weird semi-promoted status lets her gain cool skills from promoted classes early
- A decent mother for magical units and a solid support partner for mages who need speed
Cons
- Underleveled, mediocre stats and growths
- Very physically fragile, bad strength means she struggles to use non-magical knives effectively
- Likely to be outclassed by Elise or a trained Jakob as a staffbot
- Late joiner who joins late
My Rating: Her "we've got trouble!" line-read didn't deserve to become a meme, it's perfectly fine >:[