Part 3: Warlord - Part 2
Warlord - Part 2The Cleric: The CLERIC's firey sermons were left unchecked and now the traitor cannot help but gloat. Silence him and his defenses so we may loot his outpost later.
The Builder: DUCHESS MORVO didn't build the traitor flagships, she built the hidden factories that did. Spies report she is setting up a new factory in Koth. Bring her back alive, but do not spare the crew.
The Masters At Arms: COUNT AND COUNTESS URSUUL are taking possession of their bribes. Find out what they were owed, then eliminate them both.
6 TRAITOR LORDS REMAIN
ENEMY STARFIGHTER - GUNSIGHTS
The original website for the game is gone. Everything before August 2013 was wiped. However, I distinctly recall a blog post in March 2013 discussing different types of aiming. The first is the standard "Point here to hit" lead indicator, which we've seen in a variety of games before including Freespace 2. But in the post, Kairo mentioned a superior alternative: a tracking sight.
This is not the original comparison gif, that was lost to time. However the sight is visible in this early gif. The way it works is that you aim by placing that sight over the target. It was said to be superior to the alternative lead indicator because it leads to players looking at the target vessel rather than an indeterminate space ahead of the target. The same concept applies to modern day radar assisted gunsights. Sadly, this appears to have been removed in favor of the Sidewinder style growl when on target, which leads to random aiming in a general direction until you hear the growl, similar to searching for the green "on target" light in TIE Fighter. A shame.
Also, you can use your own names in-game: Navigate to the Dying Sun folder, dyingSun_Data > StreamingAssets > callsigns. As such, I'll take submitted callsigns for the following classes of vessel: Interceptors, Destroyers and Frigates. Include your class and callsign, and be aware that Frigates are rarer than Destroyers which are rarer than Interceptors.