Part 283: 1352: Captured by Horse Spawn
This seems like a lot of events we're having--but it's artifically inflated by the exploration teams and the result of the war earlier. Maybe we should ditch the magnet, because random events are what's best in life. Discuss.
The Horse spawn may have stolen twenty five horses and taken eighteen hostages last time we fought, but Queen Angry was ill in bed at the time. This time... will be different!
An exploration party returns to report that they've seen members of your clan who were taken by the Horse-Spawn. They escaped detection by the horse nomads, and know how to get back to the particular Horse-Spawn encampment where your people are kept as thralls.
Hire warriors from other clans to rescue your clan members.
Send a rescue party for your clan members.
Send a recue party to free all thralls from the Horse-Spawn encampment.
Tell the clan that you can't risk losing any more people.
"We will rescue them when we are stronger."
Other clans will feel obligated to us if we free their people from the Horse-Spawn.
We are known for our good judgement. The people will comply with our decision here, even if they do not like what we propose.
We can afford to pay someone else to do this for us.
The Horse-Spawn are perhapse our second most dangerous foes.
No outside warrior will risk his life for less than six cows.
No outside warrior will risk his life for any number of cows.