The Let's Play Archive

Mega Man 3

by Simply Simon

Part 10: Doc Gemini





Stage Comments:
There's not much to talk about here; Doc Gemini is terribly uninteresting all around. The first part up until the boss shutter is basically completely unchanged in terms of content; the challenge is upped a little by the addition of more pits and spikes, of course. I guess there really wasn't much you could do with "swooping enemies over pits" and "tadpole eggs". Meaning I can comment on the first boss already.


Again, if you fail against him, it's back to the very beginning of the stage! Gah!
Following up is forced item usage, but it's pretty much a joke; even easier than the section in the original stage, which is...strange to say the least. There's absolutely no reason to use the Marine except for novelty, flying above with the jet, just in a straight line and shooting is obviously easier.
Then comes the only interesting part, with the constantly respawning Ants from the holes in the crystals; as mentioned, I quite like it, the ladder setup and their movement makes me think of an early Mario game. Too bad that you can just blaze through it however you want, after all you've got tons of options, and their respawn speed is far too slow to hinder you at all. Could have used a bit more challenge in my opinion; the Doc Robot stages are a bit iffy in that regard, from brutally hard to bafflingly easy over the course of a few screens.
And that's it for the stage already.


New Enemies:


Needle or Spark next?