The Let's Play Archive

MySims Agents

by Picayune

Part 71: Ep. 48: Constructive Interference

Kgummy posted:

And it'll turn out the reason the crane is missing parts is because someone else salvaged them to fix their car. Because someone else salvaged parts from that car for something else.

Property laws for machinery parts/salvage are a little different in the simsverse.

That makes far, far too much sense.




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: Last time on MySims Agents: Sam found another of Poppy's letters in a nest on top of Shirley's salon! The third and last letter is proving more complicated to retrieve, however...


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When last we left our, uh, 'stalwart' hero, he was preparing to remove vital parts from the engines of every car parked along Main Street.





And also from Patrick's bulldozer, which seems only fair. Still, there's only one lootable vehicle in the construction site--why is that?--so out to the street Sam goes.



I wonder if this is Evelyn's car? It's parked right outside her townhouse. If it will help thwart Morcucorp, she'll probably be all for it. Sam disassembles this car without compunction.



This one probably belongs to Luis. Sam also disassembles this car without compunction. He's... kind of low on compunction in general.



And this one is probably Gino's. Sam feels no remorse. He's down by City Hall, eyeing the excavator, when his phone rings.



... oh. Oh my.



Sam puts his phone away without a word and salvages a gear from the excavator.



A quick trip down the street to loot this random white van and we have enough parts! Sam makes a note of it.

: That's all the spare parts I need to fix the console at the top of the crane.

Sam heads back towards the construction site, stopping along the way to update Shirley on the roof-animal situation.

: I found this letter on your roof, in a nest.

: Fabulous! So now the noise from those animals will stop!

: There was a mama bird making a nest on the roof of your salon. She was using the envelopes from Poppy's mail. I'm trying to track them all down.

: I see. Well, hon, thank you kindly.

Back at the construction site:







These puzzles are getting more complicated.



As soon as Sam slots the last part in place, the crane kicks into gear--



--and moves a long chunk of pipe into a convenient place.

: Looks like the controls are working again. The crane should now be in position.



Sam climbs down the endless ladder and re-enters the construction site, going all the way to the very back.



Sam built these crate piles earlier, even though there was no reason for him to do so. Now, of course, they let us access this concrete walkway.



Which lets us balance across the new pipe! In the middle of crossing, Sam's phone rings again, nearly startling him into falling off. As happens. Once he reaches the far side, he fishes out his phone and checks his text messages. It's from Travis.

: Heya, Sam. So here I am with Makoto at the prom. She's cool and all, but seeing as how this is the seventh prom I've been to this year, it's...



Well. Hm. On the one hand, laser-light displays are cool. On the other hand...



... Sam's a jerk.



Putting his phone away, Sam climbs the stairs to this platform. See that bucket in the corner? If we go look in it:

: There's something at the bottom of the bucket...

We find a figurine of Travis for the trophy case! I choose to believe that this is the universe rewarding us for letting Travis sic rabid badgers on a bunch of promgoers.



More balance beams. As you might expect, the crosswinds up here are vicious. Three balance beams later Sam arrives at the final platform, and...



: One of the letters was in a nest on top of Patrick's construction site.



: I'd better let Poppy open her letters so I can get a look at that invitation.

An unusual bit of scruple from our special agent! Sam puts away his notebook and the final letter and carefully picks his way back down to ground level. Next step: getting the hell out of this crazy construction site, pausing only to shout a greeting at Patrick in passing.

: Hey Patrick, how's it going?

: Oh you know, same ol', same ol'.

Sam barely hears the end of that because he is leaving. No sooner has he set foot on Main Street than Travis texts him again.



everybody is terrible

Sam runs back to the park, where Poppy waits.

: Case closed, Poppy!

Poppy beams happily.

: Yay!

: I recovered all of your mail, including that dinner party invitation.

: Neat!

: Listen, can I use your invitation? I need to look for a special crystal at the will reading. It's important.

: Sure thing, Sam! I wasn't going to go anyway.

: You weren't?

: Violet said it wasn't a good idea.



Ominous musical sting! No, really, the game plays an ominous musical sting.

: She did? Interesting. Well, I'll keep an eye on her for you.

: Thanks, Sam. Don't let the bad people get you.

: Okay, Poppy. Now, I'd better get this invitation back to HQ.

Poppy cheers up.

: Are you going to fire up the jet?

: I am!



I concur: YAY! For helping Poppy retrieve her mail, we get new dispatch missions (of course), a trophy-sized version of the town-center statue, and a new agent outfit.



Sam and Buddy hop on the train. No sooner do we step off the train at HQ than we find a giant SimEx box containing the necessary formalwear: a suit and gown, a monocle, and a cowhide top hat. Hells yes! Agent Walker is on top of things. Let's go look at our loots.

Well, okay, let's get past Yuki, then look at our loots.

: Hello, Yuki.



: Yuki, have you considered talking to someone about this obsession?

Yuki lunges at Sam in a generally adorable manner.

: Come to Yuki!

Sam dodges around Yuki and slams into HQ, where she usually won't follow. To the Derobenator!



A three-piece suit with a badge, just like Agent Walker's!



Our sweet new blue suit, monocle, and cow-themed top hat.



Upstairs, the trophy case!





I can't figure out what the Travis trophy is reading, and I'm not sure I want to know.


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: Next time on MySims Agents: A gently-decaying Southern-Gothic mansion, deep in bayou country: a dead man's will and a priceless crystal brings Special Agent Sam to this dark and rotting place. And... AAAAAAAA NOOOO HELP