The Let's Play Archive

MySims Kingdom

by Picayune

Part 107: A Shocking Lack of Regard For Pretty Much Everything



Yes, it was Sir Vincent Skullfinder himself who trapped the dinosaur Bobaboo and the girl Girl... er, Sylvia... in a cage!

: What?!









Sir Vincent turns to Lyndsay.

: Think of it, Lyndsay! A real, living dinosaur! When I bring him back to my museum, it will be the find of a century! I... no, WE will be hailed as the greatest explorers who have ever lived!

: Won't you aid me, my dear?

btw: still not evil



I'm... still not entirely sure where Lyndsay got that idea.

: Hmph, most unwise!



Hmmm.



Oh, pff, I'm sure we can just run right past him, he's old--



--oh, fine.



The Wandolier in the dragon pajamas and night-vision goggles will just be subtle.



He'll start by chatting up Sir Vincent, since Sir Vincent would probably not be impressed by the caliber of Sam's jokes.



Perhaps now is... not the time to take Sir Vincent to task about his kidnappings and such. Let's just talk about dirt for a while.



Well, that definitely caught his interest. Dirt! Okay, maybe now we can bring up the subject of dinosaur rights--



--whoops. Sorry, sorry--



--psych!



Oddly enough, stomping on Sir Vincent's foot boots us out of the conversation and makes Sir Vincent sad. Hrmph. Well, let's try again, and open with a joke this time.





Well, we're trying to distract him, and just the promise of morbid chats has already distracted the heck out of Gonk and Buddy... Sir Vincent finds the morbid talk interesting! Let's flatter him. Surely that will be distracting.



... Sam succumbs to the urge to mock Gonk.



Sam grunts and pounds the ground with a club. This amuses Sir Vincent very much!



Mocking Gonk apparently convinces Sir Vincent that Sam is on his side. Distraction: go!





And off he goes!

: Nicely done, Sam!



We all hustle up to Sir Vincent's campsite.

: Okay! Now all we have to do is open this gate and save Sylvia and Bobaboo! You should be a pro at gates like this by now, Sam!



Well, not gates like this, not really. This gate is the most complex gear puzzle in the game: it's controlled by six switches, in multiple planes, with two bends.



It's not particularly difficult, though. Only fiddly. The easiest solution involves filling every square inch of space with tiny gears. It's inefficient and a waste of Mana, but it's easiest.





So many gears! And, finally, the last switch is tripped and the gate starts to rumble open.



Meanwhile, Sir Vincent is over here closely studying these fossils.



: Wait, what's going on over there?!

Sir Vincent hurries closer.

: Oh no!

He rushes over.



Pause.





Bobaboo frolicks on off. Sir Vincent stands up just in time to be confronted by an angry caveman.



: Uh, and what am I, Gonk? Nothing?

: No! You Gonk's Super-Awesome-Special-Girl!

Gonk gets all bashful.

: Gonk very glad Girl is safe. Gonk missed Girl lots.

: Aww! Gonk...

: Now let's go hit crabs with stick! Gonk hungry! Rarr!

Gonk runs off.

: Gonk! Wait for me!

Sylvia chases off after him.



Which means it's our turn.

: Hmph. Come to gloat, have we?

: You still don't get it, do you, Skullfinder? Being an explorer isn't about winning or losing. It's about the people you help along the way!

: Silly girl. Fortune favors those who help themselves! You win for now, but perhaps our paths will cross again. After all, there's always more treasure...

Sir Vincent high-dudgeons off. Lyndsay turns to Buddy.

: I'm sorry I didn't listen to you, Buddy.





Lyndsay turns to Sam.

: Ready to continue our adventure, Sam?



Sam nods, and with that, the sun sets on the Uncharted Isle! No, really, it does. Short island.


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