The Let's Play Archive

Shattered Union

by pesty13480

Part 19




This is going to be the last update until we switch to another page in the thread, otherwise my poor little PC is going to melt. It's going to be a much smaller update, mind you, because the whole principle behind it was entirely stupid.



Yes, that's right, after completely smashing the European Union's military forces they decide to attack me what I have left. I wonder if they realize that the army that just beat them is still in the region and will be what they're fighting?

I bought some militia, which are cheapo one-time use defense units that you can deploy along with bunkers and AA guns and the like. It makes defending a breeze! I did forget to deploy them so that turned out to be pointless.



Remember when it was the opposite? I do.



I deploy what's left of the army in Ann Arbor, which is potentially the gayest name for a city in the world. I would have started them off in Detroit but I didn't have a chance to reduce crime there, so chances are they'd be robbed.



On my next turn, I moved my forces up a bit to the real Anne Arbor, since I have no geographical knowledge apparently, and discover the European Union's DEADLY attack force.



Overkilled.



And there goes the ass landmark of Detroit.



And then I give Michael Moore something new to bitch about in Flint.



On the next turn, I deploy a CAP which does give you a tremendous sight range - and this is the main bulk of the EU's conquest force. Don't ask me what they were thinking.



Leaving your infantry out in the open to be shredded by tanks that specialize in shredding infantry, well that's just not too bright.







The natural order of things are soon resolved with partisans thinking they can challenge main battle tanks and heavy rocket-based artillery.





And this is what Findlay gets for harbouring Europeans.



There's not much of a city left there, unfortunately. Trust me, the AI usually isn't this stupid, but in this case it was particularly stupid because it went after my airfield with those Nimrods you saw last time.





They both nearly died because of it. Either way, with the enemy's starting position around Columbus like last time, I sent a small taskforce of two Stuarts and a chaparral out to investigate. They came across some more European commandos.

You can no doubt predict who won.



Here's the battlegroup before the division.



And here's the South group dealing with the foreigners.



Flint is a hole. So is Sarnia, but that's in Ontario and forbidden.



And now the coup de grace - the heavily damaged Nimrods that barely hurt our airfield return to the airfield before flying off to Heaven to be with Jesus.





The EU then decided to pester me with some more light units.



I was wondering what the European Union was doing. When I tell you the AI is clever enough to know a lost battle when it sees one, I'm not lying; hence it was so strange for them to be sending completely outclassed units against my army. I eventually had the bright idea of looking at the map screen...



And it hit me that the European Union was going for a victory point win, which would have lost me the territory by default. That's forward thinking. However, I found their airbase West of Portsmouth and I knew for a fact they had a few Eurofighters and Tornadoes still hanging around.



Chemical weapons to reduce its defense...



Fire at will, boys.



And the European Union pussies out, realizing that even if it would have won, it would have lost every air asset it had. I don't know why they went all kamikaze with their bombers, however.



On a side note, the Confederacy seized Florida from the EU during their turn. The oppressed always kick downward. Isn't that right, Baldrick?