The Let's Play Archive

Shogo: Mobile Armor Division

by Tin Tim

Part 2



Still fiddling with the audio-levels. I think that I can push it a bit more, but let's just move along for now.

-Important game mechanics.-

Critical hits.

A message at the bottom of the screen will let you know when you score a crit. But why?
Well, because it's important. A crit will not only do more damage but it will also refill your health, by a almost a quarter. This is very important during the foot sections, as pick-ups are relatively rare and death lurks around every corner. It also works during the mech sections but it's not that important there.

Scoring a crit isn't that simple. In general, hitting a centered headshot or the area where the heart would be gives you a chance to crit. This chance is then further influenced by what weapon you use. Each one has a different chance, and the values are not visible. Certain weapons are more reliable and you have to figure that out for yourself. It's not advisable to plan around crits, but when you're almost dead it's a good idea to try them.

Vehicle mode.

Your mech can transform into a hovercraft. This is mostly useful for crossing distances faster than on foot, but it can also give you a lot of agility if you want to dodge incoming fire. Mastering the fluid switch between the modes makes the game even faster and allows for some daring moves.

-Major characters-

- Hank Johnson

A mysterious man that helps Sanjuro when he enters the city of Avernus. He only describes himself as "a friend of a friend". He supports him via radio and helps him to find his way out of the trap, that he stumbled into.

The level which gives the full background of Hank was cut, so I'll add it in when we get there. Also Hank is cool.

- Uziel

The right-hand man of Gabriel. He is as equally mysterious and carries a big fucking gun. He decides to spare Sanjuro when they first meet, but he seems to know him.

-Minor characters-

- Samantha Sternberg

A reoccurring villain that attacks Sanjuro at multiple points in the game. Nothing is known about her and she has no impact on the story in any form.

In the Shogo community, the general opinion was that she is a former girlfriend of Sanjuro. While this would fit in the scope of anime writing, there is zero evidence for that theory.

- Lieutenant Cloud

Commander of the U.C.A strike team, Carnivore, that infiltrated a communication complex. Luckily, it's the same one that Sanjuro needs to go to and he can take advantage of their position and support.

-Mobile combat armor weapons-

Laser Cannon

Much like the Quake Railgun, it fires an instant laser beam that is perfectly accurate. Stays valuable throughout the whole game, but loses out to things that make explosions.

Spider

A launcher for the Spider Mines. They stick to every surface and enemies before exploding. The explosion is an instant kill, if near the center, and can go through thin walls or objects. It's extremely dangerous in the hands of enemies and the distinct sound of a flying mine should be the sign to get out. Interestingly, the delay for the explosion starts after the shot, not after it has hit. That cuts the effective range of this weapon by quite a bit. But it's still pretty useful, especially to clear nasty corner ambushes.

Bullgut

A rocket launcher that fires four shots per salvo. The rockets won't fly straight but that can be countered, as I've shown in the video. It's a very potent weapon that can cause a lot of damage in a short amount of time. But as it excels at closer ranges, you have to watch out to not blow yourself up.

Sniper Rifle

A very strong weapon. While it fires slow in the scope mode, the shots do way more damage and usually insta-kill when you go for the head. In normal mode it fires much more rapidly but also does less damage. Still, it's really accurate and perfect to stun-lock multiple enemies.

Juggernaut

Another railgun type weapon. It fires explosive shells that do a ton of damage but only have a very small splash radius. Just be on-target and things will die.

-Important elements-

Old C.M.C Headquarters

A former installation of the C.M.C that is accessible through the Madison Tunnel, it was overrun by the Fallen and can be used as an entrance into their headquarters.