The Let's Play Archive

Snatcher

by Slowbeef

Part 36: Queens Hospital (continued)

MOVE > DOOR 1

LOOK > AROUND ROOM

Metal: There is an operating table. It would appear that this room was used for surgery or treatment of some kind.

LOOK > CEILING

Metal: X-ray equipment is installed into the walls.

LOOK > MONITORS

Metal: These monitors are for displaying the images from various types of internal body cameras.

LOOK > OPERATING TABLE

Metal: It's an ordinary operating table.

INVESTIGATE > AROUND ROOM

Metal: I'm not reading any motion. There is no one in the area besides us.

INVESTIGATE > CEILING

Metal: The lens is clouded over.

INVESTIGATE > MONITORS

Metal: The monitors are shut off.

INVESTIGATE > OPERATING TABLE

Metal: Judging from the distribution and thickness of the dust, there is no sign that it has been moved recently.

LOOK AROUND

Metal: Now looking about the room.

EXIT

Gillian: Let's go out to the hallway.

MOVE > DOOR 2

LOOK > AROUND ROOM

Metal: A number of specialized devices and machines are located throughout the room.

LOOK > CEILING

Metal: Genital-manipulators [OP's Note: I am not mis-transcribing that. What the fuck, man?!], various lasers, micro-surgery implements... the place seems well-equipped.

LOOK > SHELF

Metal: There are jars for preserving items in formaldehyde, and a number of other containers and chemicals.

LOOK > DESK TOP

There are various types of biotech equipment. They were apparently carrying out some kind of involved project.

LOOK > MONITORS

All of these are -- well, used to be -- extremely high-quality monitors.

LOOK > CONTAINERS

Metal: There is nothing pleasant in any of the containers.

Well, that's useful info, Metal.

INVESTIGATE > AROUND ROOM

INVESTIGATE > SHELF

Metal: There is no sign that any of the containers or chemicals have been touched. They are all covered with an even layer of dust.

INVESTIGATE > DESK TOP

Metal: The amount of dust is the same as in other areas.

INVESTIGATE > CONTAINERS

Metal: For some reason, a large number of the containers are empty.

EXIT

Metal: Moving out to the hallway.

MOVE > DOOR 3

USE METAL GEAR > TURN ON LIGHT

Gillian: All right, turn your light on.
Metal: Yes sir. Coming on...

And for the first time in the game... we get to use the B button!

Let's INVESTIGATE that spot.

Hmmm...

Inside the drawer...

Weird Chinese characters, huh? Well, there's only one Chinese character in this game, so let's go outside and call Napoleon. Only...

This happens.

More importantly, have you figured it out, Junkers? Where do I go next? (Okay, this one is beyond easy, but still...)