The Let's Play Archive

13 Sentinels: Aegis Rim

by Arist

Part 105: Destruction 12

Chapter 105: Destruction 12

Time for yet more Destruction.

Music: Voyage To Tomorrow (Hitoshi Sakimoto)




Lots of Terra Carriers, eh? Those fly, so we should at the very least bring Yuki.



We upgrade Hijiyama’s Leap Attack from +2 to +5, his Demolisher Blade from +5 to +8, and his EMP Attractor from +0 to +5.



We also upgrade Juro’s Arm-Mounted Machine Cannons from +2 to +5, his Multi-Rocket Launchers from +2 to +5, and his Jammer Rocket Launchers from +3 to +5.



Ryoko gets her Multi Rocket Launchers upgraded from +1 to +3.



Miura gets his Main Battery Heavy Railgun upgraded from +3 to +5. We also upgrade his better railgun, Main Battery Mega Railgun, from +3 to +5. Honestly, probably a waste to do both.



Finally, Yuki gets her Arm-Mounted Pulse Lasers upgraded from +1 to +5, her Multi-Lock Missiles upgraded from +1 to +5, and her Leg Spike upgraded from +6 to +8.

We’re getting close to the point where we have nothing left to really upgrade for most pilots and can instead dump Meta-Chips into boosting their stats.



That looks like a fine party. Let’s roll.

Music: (PHENYLALANINE) (Mitsuhiro Kaneda)





Okino? Where’s this coming from?
I keep calculating and recalculating and I always get the same result. I wish it was different, but… you deserve to know. I measured the rate of incoming kaiju, and… we can’t win. There’s zero chance of surviving until tomorrow. A physical impossibility.
……

Heavy shit, man.

We failed. It doesn’t matter if we fight back… Our window is gone. It’s over. …If you don’t want to tell the others, then… I understand.
You understand nothing! Is that who you think I am? That I’ll just give up simply because I’m told to!? I’m not just fighting for my own survival… You know it’s more than that.
Hijiyama-kun…

Hijiyama doesn’t give a single fuck, though.



Video: Destruction Wave 3-4






Ah, yes… Is Megumi Yakushiji-san all right?



I have to look out for you! I’d never forgive myself if I couldn’t repay your kindness. You’re the Yakisoba Pan Angel!
……



You’re the yakisoba pan guy! Always wandering around school with one of them in your hand!



I, uh… well, you see, to protect the homeland… Oh, hell with it… Yakisoba pan is the food of the gods, and I’ll never pretend otherwise! ……

Glad to see Hijiyama is already over being told about his unavoidable demise.





Juro’s skill The Only Neat Thing to Do reduces the WT recovery speed of every pilot while he’s active… but only in the final battle.








All right, next up is a boss wave. We’ll be fighting an RPF and a Drum Mine.



Upgrading Nenji’s Limiter Removal from +5 to +8. Again, this just reduces the EP cost, but I’d like to actually be able to use it in conjunction with Demolisher Blade’s already-hefty cost, so that’s fine.



Iori upgrades her Jammer Rocket Launchers from +4 to +5, her Arm-Mounted Machine Cannons from +2 to +5, and her Multi-Rocket Launchers from +2 to +5. I’m upgrading as much as I can to +5 because I just feel like that’s a good standard and it’s a point before the upgrading costs get too high.



Ryoko upgrades her Multi-Rocket Launchers from +3 to +5.



Tomi upgrades her Super Large Missile from +4 to +5, and her Main Battery Heavy Railgun from +2 to +6. She also unlocks and equips her Hyper Condenser to let her fire off two railgun blasts in a row for an increase in EP cost. That’s probably the least flashy Hyper Condenser in the game, however, because we’re mainly using her railgun on hordes that will probably die to the first blast, since it doesn’t pierce the armor of bigger enemies.



Finally, we upgrade Shu’s Leg Spike from +3 to +5 and his Shield Matrix from +4 to +5.



We definitely want Nenji for this one, trust me. We also want Yuki, but she’s part of the bonus objectives so we don’t really have a choice there. All right, team looks good. Transform and roll out!

Music: [RIBOSE] (Mitsuhiro Kaneda)







Who knows what kinda kaiju this one spits out…






So that’s it, huh? No more screwing around? I wanna laugh, but this ain’t even funny…
We have to stop it. No matter what.





We have been sufficiently warned. Let’s go.



The Drum Mine EX has two hundred thousand HP. It’s going to take a lot to put a dent in this thing. Even Nenji’s Demolisher Blade feels like it does negligible damage without assistance in the form of Jammer Rocket Launchers, back attacks, and Limiter Removal.



On the other hand, the RPF EX has a measly forty-five thousand HP. Pff, fuck outta here.

Video: Destruction Wave 3-5 (I recommend watching this one)



And we’ve done it.





We’ve been working pretty hard… That’s worth a little time off, right? Not like anyone’s going to school tomorrow anyway. And I’ve got just the idea for Yuki-chan. How about a day at the amusement park?

Dude.

What, just you and me goin’?
Hey, it’s the best reward I could ask for. Could be fun, right?
…… Fine, dumbass. You get your one date.

What the fuck!?

Uh… really? I wasn’t actually expecting…

Even Shu himself is flabbergasted!

So… For now, go kick some ass, and… try not to die.
Yuki-chan…




Nenji, Tomi was absolutely watching that, she was also in the fight.



Ryoko’s skill Atonement restores the HP of all other pilots when her Sentinel is taken down. Legitimately might be the most situational Pilot Skill I’ve seen yet, especially because you don’t usually put 2nd-generation Sentinels on the front lines, and having a pilot die outside of their Sentinel is an instant game over, so it’s a massive hazard even with the HP restore for everyone else. Maybe you could take advantage and throw a Shield Matrix on her after her Sentinel gets taken out? But then, why wouldn’t you just shield her before her Sentinel needs to leave for repairs? I dunno about this one, guys.



Tomi’s skill For My Parents increases her damage proportional to damage done to the city. Very weird skill because I still have no idea what causes city damage.



Shu’s skill Watch This, Yuki-chan! increases his damage when he’s close to Yuki. Unfortunately, that’s damage dealt, not taken. :v:







We have a lot of Mystery Points, huh? When are we gonna get those last few locked Mystery Files?






And that's going to do it for today's update. I know I said I would update the board this time, but... next time for sure. Yeah.