Part 19
I made my choice. Genocide for the sake of genocide is usually fun, but for the sake of the LP I chose not to kill everyone with Churrrrrrrr.![](1-HbI42ml.jpg)
I snoop in every drain I can find, and Churrrrrr has a drain that I am not supposed to touch. He is level 2 and a complete sissy so I search it anyway and he backs off. I find a ring worth $500 which I equip on the best looking female, Aishlinn. Her competition is a giant and a bug, so it's not really much of a contest to be best looking.
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I do some exploring, heading southwest along a narrow corridor and find this asshole who will not let me in. Fine, I'll go around. What a dick.
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I find more of these Ratmen or whatever they are (Tari?). They are all hanging out together down here and point me in the direction of the High Priest Mikquetzl after I tell them to shut up and show me to their leader.
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McDouble the priest is in the middle of a pack of his ratbuddies. He's human, apparently using the ratmen as sacrifices which is abhorrent to me. Well, it is for this LP. Usually I just murder everyone that moves in games like this. They worship skulls which is odd by itself, but I'm just in time to watch some slicing and dicing!
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This is tempting, Kornec is kind of useless, I'd rather have another giant.
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But I decide to not be a sacrifice. He offers me a position within his gang to help do bad things. I decline.
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He takes it well.
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We are quickly surrounded. The mouse is on High Priest McDouble.
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I punched McDouble a few times, he fell over.
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We hit the bullseye and the dominoes begin to fall like a house of cards. Checkmate.
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Oh cool, 1d2 gloves that cause blindness. Not really sure why I would need them, but
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We move north through the wide open temple and find what I thought was a corpse. If you squint real hard you can tell it's a tied up ratgirl.
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There is a dastardly attack plan; McDouble's boys plan to attack the Skull Temple (whatever that is) so we need to giddyup and save it!
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We are so god damn strong we overpower everything.
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Whoops, I found the temple. I thought this was the RatGirl's father.
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Found the father!
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As if it was choreographed to begin when the father/daughter are reunited, the fanatics attack the temple I just accidentally found.
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Kug and Slaying Man'tis get to work while Kornec does 6 damage and Aishlinn shoots arrows unless someone is backstabable.
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The guys in black armor are the fanatics. They have breached the temple doors! We musn't let them get to the door in the bottom right of the pic.
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Ran out of stupid movement points.
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The fanatics have killed 3 or 4 defenders, so I throw Kug in the middle to draw their fire. The fanatics and defenders all do 1-3 damage. Kug does ~18 on a regular basis. He also swings 2-4 per attack.
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*POW* Right in the kisser!
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I just want to get out of the smelly sewers. Plus, Aishlinn is scared of rats and this whole ordeal is terrifying for her.
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I remember that the RatFather owes me for saving his daughter. He gives me a helmet which is pretty badass (if I knew what the fuck it did). It has 0AC but can cast a spell of reflection around the wearer which will reflect any gaze-type attack back at the caster. Do I have to manually cast this and waste a turn of punching people?
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Oh yeah, thanks for the reminder. I need to talk to the skull elders which I assume are behind that locked door.
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I kind of thought the elders would actually be elders, but they're just skulls. Skull Elders. They really went literal with that name.
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They talk a lot. Like a LOT.
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Hmmm, interesting. And Dagolar must be nearby in order to give them powers...
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I get this a lot.
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Condescending pricks. When I'm done with whatever quests there are, I might just murder everyone here on principal alone.
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After being shot down for knowledge from the skulls that are all about knowledge... I finally get somewhere. Take the magic staff, go northeast and part the waters just like Moses and the Red Sea. Except this will be poo water, and I'm a giant bug.
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They offer me parting knowledge of the world stirring. I did a TL;DR here and forgot to get screenshots. Oops.