Part 67: The Pruning of the Tree
Kaliri 18-21

Thanks to your preparation, you easily pass the final rhetoric exam with flying colors. While most of the class got at or around 100 points, no one could touch the 150 you earned.

The thought of exam scores gives you an idea. During lunch, you once again sneak into Emilias room to ransack her notes. This time she has a trap prepared for just such intrusions, but its nothing you cant handle. You look around at the different study materials she has stacked everywhere and you wrack your brain, trying to remember which exams havent taken place yet. Eventually you decide that arithmetic class hasnt gone yet, so you pick up a few items, flee out the building, and then use them to fuel the Great Forge. You arent terribly sure how much help the copybooks might have been, but you can say for certain that no one will be using them again.








Lambert tries hard to conceal his interest, but fails.

The second question was actually a test, considering just how far and wide Vrenelle spread that story herself over the last few months. However, in spite of Lamberts love of sneaking around, hes never been all that good at it, a fact he proves again when he shows how interested he is to hear the tale. Getting him on your side might prove to be easier than you expected.

I had a bit of a recording hiccup for Friday and Saturday here, and so I dont have the random event choices to show you for these two days. I do, however, remember what both of them were, so well only be missing the images.







Heading across the school grounds, you feel someone tap your shoulder. When you turn around, you find one of the groundskeepers peering at you, although its not Tangleroot or Dirt Princess or Three-Splinter Ned, and its definitely not MacAllister Snood (you idly wonder if they know about your nicknames for them). No, this groundskeeper is someone you dont know.


That seems rather odd. You look the groundskeeper over: he seems a bit scruffy, even for a gardener, and hes got an eye patch over his left eye. Looks like theres a scar running across that part of his face, too. Plus his uniform looks loose. Should you really trust him?
(All green except for Seeds, which is blue)
Get the box.
Confidence. Tell him youll go get the box, but check whats in it first.
Glamour Spells. Trick the man and cast a stunning spell on him when hes not expecting it.
Seeds. Ask him a question only a groundskeeper could answer.
Ilianas on good terms with some pirates, but if he was with Asad the Lion hed have recognized Iliana by now. No problem with turning him in, then.
You smile and nod and head off to the library. As you do, several questions flash through your head. What was a groundskeeper doing in there to begin with? And why is he leaving things in there? And why would he need you to go get it instead of getting it himself?
When you find the box he described, you pop it open and look inside. Magic scrolls? That cant be right. Youd better tell someone quick, before he figures out youre on to him! You approach the nearest instructor, who happens to be Professor Ringraeyer, and explain to her the conversation you had with the strange gardener.
Thanks you your quick thinking, the groundskeeper is detained. Of course, it turns out hes not really on the Academagia staff at all, but a pirate in disguise trying to steal the scrolls!
Its actually quite funny to watch the pirate get tackled by Professor Ringraeyer and three real groundskeepers, but the best part is that word of your quick thinking and heroic act spreads throughout the campus within an hour.

Ah, there they are! Youve managed to come across Emilia and Rui in the hallways between classes, and they appear to be deep in conversation. This gives you ample time to set up your trap. Once you finish, you inscribe the phemes of Harmons Strife and then watch with a grin as your clique mates discussion quickly turns into an argument. Finally, Emilia storms off farther down the corridor, while Rui walks the other wayright under your trap!
As soon as he passes underneath, the bucket full of wormy mud magically glued to the high ceiling loses its enchantment and tumbles right down onto Ruis head, coating him from head to toe in sticky mud and nightcrawlers of all sorts. As Rui pulls the goopy bucket off his head and spits out a healthy wad of dirt, you cant resist calling out as you retreat into the crowd:

You are too busy fleeing to hear any response.








Feeling it best to stay away from the campus today, you instead bypass the Academagia and go for a hike up the Chauranglaith Path, back up to the third marker by the natural spring. How did that one go again? Oh, here it is: Skepticism is the way to true knowledge, for once one knows they know nothing, one can begin to see with open eyes.
Skepticism. Dont take anything for granted. Thats what the Sphinx meant by an open mind, wasnt it? Good for the short term con, but likelier to catch on in the long run. Then again, fooling a closed mind by hijacking their basic beliefs would work well, too, since they dont bother to think about them. A good way to become symbolic.
You look down the mountainside to the school campus and sigh. One more week, one way or another, and itll all be over. Well, until summer break ends, of course. But at least then you should be able to focus on classes again. Searching through the Academagia grounds, you think you can see the Garden Gallery where you first met Rui da Casga. It feels so long ago now, you can hardly believe it hasnt even been a year!
Your thoughts move to the five-handed tree that lent you its name. Yes, that would make an excellent location. Youll cast the Sending spell one last time and gather the Tree under its boughs. One last meeting.
You stand up and stretch before heading back down towards the city. While you didnt take part in the Incantation final today, thats no reason not to go study it yourself. Paying the Contu Schools tuition was a great investment.

Youve never had to travel from the mountain on down to the Contu School, and you think youve taken a wrong turn at some point. The walls around you look strange, and theres a disconcerting lack of people.

A suspicious hooded man stands in the shadows of an alley which you could have sworn wasnt there before. You try to look him in the eyes, but you are compelled to stare at the glistening balls in his hand instead. He smiles, and youre not sure if it looks kindly or menacing.

(I think they were all green)
Run away!
Why not? Take them.
Magical Appraisal. Is anything magical up here?
Candy and strangers. Lovely. Might as well check around first.
You close your eyes, just for a second, and cast out your inner senses. Not much Glamour in the air, but a sense of strangeness and other places maybe Gates? Is that right?
Thats a bit disconcerting.
Ill say. No new options, so perhaps getting away quick would be the best option.
What was it that people always told you about strangers and candy? Thats right. Run away. You run away without looking back. But had you looked back, you would have seen a small tear drip down the hooded mans face.

And he would have, too. Instead of a point in Running, Iliana could have got the Candies of the Gnawing Void (yes, you read that correctly). When consumed, the candies would Inform the PC of all four Gates skills (odd way to get those, plus Iliana already knows them) and add +8 to Stress. Never knew Cthulhu had a confectioner

Of course, technically speaking, all of these social rolls have been taking place in the Garden Gallery. You guys remember the location-based bonuses, right? How some locations give you a boost so long as you stay there, and you can pick them when deciding the actions for the day? Well, the Garden Gallery happens to give a +1 to Gossip and a +2 to Social Actions, which makes it about perfect for my needs. Still, even thats not enough to consistently get the potential -5 Relationship you can get out of Demean, and thats why you see another Adanellas there. The Camaraderie pheme adds +1 to Befriend and Gossip, and its a typical difficulty 4.

Hunting through the Admiratio as the shops open, looking for a rare item or good bargain that might disappear later in the day, you happen into a shop where you hear a struggling sound come from one corner of the room.
Beneath a display of fancy swords, the shopkeeper is down on his knees, trying desperately to reach beneath a cabinet for something that must have fallen underneath. Turning as he hears you approach, the clerk asks you to help, but when you slide your own hand underneath, you hear a strange hissing sound and see a flare of light. The shopkeeper assures you its okay, but now you arent so sure.

I think Persuasion is an investigation, but since Coordination is green already, I think Ill stick with that.
If the clerk cant do it, you probably cant either, but maybe youll have better luck working together. Under your instructions, the both of you try to maneuver around, grabbing at the sword while shielding your eyes from the flashes. Your plan is good and you gave clear instructions, but the sword doesnt budge.
Still, your effort was good and heartfelt, so the shopkeeper gives you a few coins for your time.
A measly five pims. Bah.

The Garden Gallery of Avila is truly beautiful this time of year. These days its less spring than summer, and so all the shrubs and trees have fully grown out their leaves. While youd have expected to see a few perennials still keeping their flowers, the magically inclined gardenersalong with a few dedicated Avila studentshave kept even the early bloomers healthy and stately well past their season.
A number of fragrances grace the air, a medley of flowers mixed with fresh-turned dirt and the heavy scent of water coming off the flowing fountain near the center of the garden. A light breeze is all that makes it past the foliage, but its enough to keep the heat of the clear day from sinking into your robe. That said, there are enchantments for keeping cool if you needed them, plus the naiads robe seems to have a peculiar way of keeping its own temperature. Probably something to do with water, although you never really studied that stuff.
The Garden Gallery isnt nearly as mazelike as Aranazs courtyard, but you can tell just from glancing around that it was planned out more to show off the greenery than the people. Just about every bench is set to give a wide view of the surrounding plants, and while other benches are visible from each location, they arent in easy earshot, considering the constant rustling of leaves. The benches themselves are carved from single blocks of stone, each one in the shape of a different creature, mythical or real. Theres a griffon, a hippogriff, a chimera, a sphinx, yes, and even a few dragons here and there. You seem to recall resting on a unicorns back with Oan the first time you saw the five-handed tree messing around with Rui da Casga.
There it is now. And it looks like the rest of your clique is already assembled underneath; thatll save some time. As you slowly walk up, you remark to yourself, and not for the first time, at just how well-behaved the five-handed tree has become lately. Youve always made sure to keep the thing company whenever youre in the Gallery, and while that admittedly hasnt been too often, you also made a point of getting your friends to do the same. Its still not every day or even every week that you find time to have a chat with the tree, but after all, trees are known for their patience, and just the promise of another visit has kept it out of the trouble it caused back during your first week. But right now your business is with the people assembled beneath the boughs. As you look at each face, you consider just how much has changed in a year (and just how much hasnt).
Vrenelle Bonvin is widely known across the campus for jogging everywhere and refusing to sit still for a moment, and also for urging everyone around her to do the same. She does get on your nerves sometimes, even now, but thanks to her influence you do feel more fit and healthy than you did when you first arrived in Mineta. And you have to admit, a trim body has come in handy more than once since then (wizards have to do far more dodging than you ever expected!). Vrenelle herself explained to you once that, in her case, she cant afford to stop, since if she did, she would instantly start to gain weight. Its hard for you to picture a fat, lazy Vrenelle, but she assures you this was the case before she started running everywhere. Right now she looks like shes doing her best to stand still and not break out in tears again, although she isnt doing a very good job at either one.
Tacito Viadana has always been a bit of an enigma to you. Its not that he hasnt been perfectly friendly and helpful to you, but hes never been that good at socializing. Instead, he likes to concentrate on whatever problem is at hand and figure out ways around it. Beyond that, youve also had the feeling for some time that hes holding something back from you, although youve never been able to figure out what. Hes also kept mostly clear of the situation as its developed; this must be the first time hes appeared in public with any of you since the feud began. By the look on his face, he seems to resent even this single meeting.
Rui da Casga is still very much the troublemaker he always was, although hes been lying low since the last big incident with Philippe and Joanas group. Youd say hes gotten more subtle since he started planning with you and Emilia (mostly Emilia, you admit), but he still lives for the revenge pranks, as you well know. You can only hope your example helped him be more careful in how and where he pranks (a vain hope, to be sure). Rui seems to have an expression of wary respect at the moment; not exactly hateful, but nor is it very gentle.
And then theres Emilia Strolin. Being honest with yourself, you only picked Emilia out of all of Aranaz to be your friend because she looked so nice and manipulable. As things turned out, though, she had a heart as dark as any in Aranaz, and the two of you wound up becoming best friends. Shes still pathologically shy, of course, but you like to think youve helped her break out of her shell over the past year. Why, ten months ago, youd bet Emilia would never have agreed to do something like this in such a busy public place as the Garden Gallery. Now, however, shes standing at the head of the group, arms crossed, a dark look of pure hatred on her face.









Here at least
we shall be free; the hevnly gods have not built
Here for their envy, will not drive us hence:
Here we may reign secure, and in my choice
to reign is worth ambition though in Hell:
Better to reign in Hell, than serve in Heaven.



Without speaking a word, Rui obediently moves behind Emilia.

Tacito glares at you both, lets out a sigh, but slowly, eventually walks over to stand next to you.

Vrenelle, who had been on edge throughout your conversation, finally lets out a great wail and runs from the scene. You frown and shake your head.

Emilia doesnt respond, but turns around and storms off, dragging Rui along behind her. Tacito gives you one last stare before walking off himself, leaving you alone underneath the tree whose name you once borrowed.
Looking down at your Aranaz-blue robes, you decide that it could use a color change. Fortunately, the enchanted cloth readily accepts your spell, and you watch fascinated as the new shade cascades down over the old one. Then, as though aware of what youre trying to do, the very shape and cut of your clothing shifts to match of its own accord.

Gains of the Week
Attended a Rhetoric exam and scored a 150.
Ruined Emilia Strolins Homework.
---Emilia Strolins Arithmetic Study level decreased by 1.
---Relationship with Emilia Strolin decreased to 0.
Used Gossip on self and Lambert Cobo.
--Relationship with Lambert Cobo increased to 5.
Matched Wits with the Emperors Sphinx.
--Deceit increased by 1 step.
----Deceive pheme learned.
----Sly Talk action learned.
--Gates Spells increased by 1 step.
--Wrestling increased by 1 step.
----Slick ability learned.
--Prayer increased by 1 step.
----Learned about Durands Prayer Grove.
----Religion increased by 1 step.
------Pray for Calm Days ability learned.
Cast Harmons Strife on Emilia Strolin.
---Emilia Strolins Relationship with (someone? Couldnt find who) decreased by 2.
---Emilia Strolins Relationship with Rui da Casga decreased to 8.
---Relationship with Emilia Strolin decreased to -1.
Used Prank Enemy on Rui da Casga.
---Decreased Rui da Casgas Confidence and Composure by 1; increased Danger Sense by 1.
---Relationship with Rui da Casga decreased to 0.
Successful event!
--Merit increased by 5; Aranaz merit now at 512.
Matched Wits with the Emperors Sphinx.
--Scent Detection increased by 1 step.
----Talent of the Hound ability learned.
--Gates Spells increased by 1 step.
----Creeping Vine spell learned.
--Romance increased by 1 step.
--Reason increased by 1 step.
----Reason skill maxed!
----Unnerving Clarity spell learned.
Traveled the Chauranglaith Path: Natural Spring.
--No Dialectic skill can be increased.
--No Glamour skill can be increased.
--Learned about Chauranglaith Path: Stone Bench.
--Learned about Chauranglaith Path: The Cave.
Studied at Esteban Contus.
--Incantation Phemes increased by 1 step.
----Thought pheme learned.
----Incantation increased by 1.
------Fill the Night with Stars spell learned.
--Incantation Spells increased by 1 step.
--Theory of Incantation increased by 1 step.
----Theory of Incantation skill maxed!
----Superior Mind pheme learned.
--Net 0 Stress gained.
Malacresta used Compete; Aranaz merit now at 518.
Successful event!
--Running increased by 1 step.
Cast Adanellas Wardrobe.
---Plus 1 to Courtly Fashion, Confidence, and Aesthetics.
---Plus 5 to Gossip and Befriend.
Used Demean on self and Emilia Strolin.
---Relationship with Emilia Strolin decreased to -5.
---Emilia Strolin has left the Five-Handed Tree!
-----Iliana OtMatar has lost Clique Ability: Parental Payoff!
Used Demean on self and Rui da Casga.
---Relationship with Rui da Casga decreased to -5.
---Rui da Casga has left the Five-Handed Tree!
-----Iliana OtMatar has lost Clique Ability: Prank Enemy!
Successful event!
--Money increased by 5.
Malacresta used Compete; Aranaz merit now at 521.
Morvidus wins again.
New Abilities
Sly Talk: Charm/Deceit v targets Insight/Awareness+1; +2 to all actions/abilities/spells used on target for 7 days, and -2 to targets Confidence and +3% to Chance of Discovery until rest.
Slick: +3 to Wrestling for 3 days.
Pray for Calm Days: 2- Stress required to use; -33% chance of random events for 7 days.
Talent of the Hound (Permanent): +1 to Perception and Perfumes.
Creeping Vine (Spell): Finesse/Gates v6, Duel only; -2 to opponents Strength and Running until duel end.
Unnerving Clarity (Spell): Intelligence/Glamour v9; +2 to Intelligence and Insight and +10% to Chance of Success for all Actions, Abilities, and Spells, but -1 to Flawless Timing and -2 to Courage, all for 3 days.
Fill the Night with Stars (Spell): Finesse/Incantation v5, Insight/Incantation v8, and Luck/Incantation v20; +1 to Relationship with student of opposite gender, then +1 step to Playfulness and Art Appreciation, then +1 Glory.