The Let's Play Archive

Accolade Comics: Steve Keene

by FredMSloniker

Part 52




A minigame, that's what! (The hairdresser path winds up here too.)



Welcome to Robots. Steve Keene is at the end of six lanes, along which robots advance while firing. If they reach the end of a lane, they place a pile of radioactive waste, then retreat down the lane. There's also a flying purple thing, though since it doesn't shoot or anything, there's not a lot of point to it.

Naturally, if Keene gets shot or touches a radioactive pile...



...it's a bad day for him. Fortunately, the piles have a limited lifespan, so you can't get permanently boxed in. Keene also has an unlimited supply of grenades(!), which he can lob down the alleys in a wacky arc. Press the button once to fire, then press it again to detonate. Keene can blow up robots with them, but his objective is to destroy all six of the white power plugs. Once he's done that...



...we can get the heck out of Dodge!