Part 2: The Life Fillmore
And lo, Sir GodJesus decided it was time to smite the monsters that had infested his world.
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Cool mode seven swirling into the stone circle! I'll be doing a few screenshots of the level, but especially for the sake of the music...
You might just want to watch the video.
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All action stages start with your spirit coming down and inhabiting a convenient stone statue to act as your avatar. It's a bit clunky, but you do what you must.
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One side effect of godly possession is gaining a color palette. The area is pretty lush and detailed, with a number of enemies running around. These little guys are about as threatening as you'd expect the first enemies in the game to be.
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These orbs contain various goodies, from healing items to extra points to extra lives. This particular one has 500 points in it. Points are important, but I'll explain more on that later.
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This guy is unique in the game, with no color swapped analogues showing up in the future. He's also a gateway enemy, and killing him is necessary to proceed.
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A little further exploration brings us a 1 UP, which is worth a cool 1000 points when we finish the level. I mean, sure, it'd be nice if I actually died, but...
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Finally we make our way to the boss of the stage, the Centaur. His main mode of attack is that lance, but it's easy enough to avoid. The main thing about dealing with him is that you want to avoid fighting out in this open area.
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Instead, you want to hang out by this outcrop. His other attack is a lightning bolt, but hanging out by the wall will let you dodge it. If you kneel by it, he also can't touch you with his lance.
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In between attacks you can rush out and attack. Eventually he'll explode, as is the natural fate of all monsters.
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This is where points come in. The population of the monsters circles is determined by the points you score in the action sequences. Potential population ties directly into how many monsters are in the monster circles, and sealing them results in large boosts of population.
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Town Music
Fillmore Simulation Demo
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Precisely one second lately...
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Speaking of lightning, we have a few new options on the menu. First off, we can direct the people on how we want them to build or listen to what they have to say. Most of the time there isn't that much to listen to.
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Directing the people looks kind of like this. The pale square is where they should build next. You can't move past an empty square, so this will have to wait until we get some population growth. When the hourglass goes into the bottom you get population growth if the right conditions have been met. Our life for the Angel is the blue bar in the upper left hand corner, which is dependent on our level. Every time the hourglass swaps we'll get a certain amount of missing life back.
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Our second new option is the Miracles section, which allows us to perform various Godly actions. The options are Lighting, Rain, Sunshine, Wind Gust, and Earthquake. These abilities are fueled by SP, and the only limitation is whether we have enough SP to use them. Respectively their cost is 10, 20, 30, 80, and 160. Right now we've got about enough power to use Lightning and Rain.
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Finally, we have offerings. On certain occasions the townspeople will give us offerings, and these can be collected at our leisure. Once we've got a stock we can also use them using the same menu area.
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This is the real reason we went to this area first. Increased civilization levels mean that we get higher population per building, and can have other effects at the highest levels. From now on each building will increase population by 6 while the straw huts only increased it by 4.
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Half of the Monsters' Circles will provide some kind of offering to improve the ability of our angel or help with dealing with monsters. These are best saved for later.
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Next level - total population 200.
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Next level - total population 400.
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And with that, we'll close it for now. Next update: Finishing Fillmore. Fishing, bridges, and taking the role of Theseus.