Part 7: Walk Like a Kasandoran
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Before we do anything, we've still got some population growth coming. We've already got enough levels to take the next step, but more SP and HP is always better. Next level at total pop of 1900.
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Destroying all of the sub-standard houses once you're level 3 can result in massive boosts in population and is pretty much necessary if you want to reach the highest population levels in ActRaiser. Also, we've temporarily stopped at the Number of the Beast. Next level: total pop 2200.
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Due to the way that Bloodpool fell into stop status due to the fighting immediately after the end of the second action stage, we didn't get the benefit of the extra 17,000 or so points we earned there. Stopping the quarreling and wiping out all of the low-tech houses allows us to squeeze out another 300 or so people. Next level: total pop 2500.
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With this we've hit Max on Bloodpool, although it should be mentioned that max is a bit of a flexible status. Theoretically I could have squeezed out another 8 people in Bloodpool if I'd built one less bridge, but that's well within acceptable margins. Max basically means that you've reached the limit of all the available factors, not that it's the absolute maximum that this area can ever hold.
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This is something you can use in two different places, but one place has two ways of meeting the same goal so we'll using it in a place we've already been.
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This is the place where we use the Compass. The other option makes a bit of sense if you think about it: Marahna. I'll describe how we could have used the Compass there when it comes up.
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A bit more time, and Fillmore is at Max or almost. You see, after playing through the next section I did some experimenting. Fillmore can get another 16 population from its current point (the theoretical max is 914) if I destroy a couple of the fields. Fillmore actually has too many fields, since it was built with corn and then converted to wheat. Fields actually do provide support, with one corn field required for every 32 people and one "wheat" field required for every 48 people. The large house structures fill the same role as fields.
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I think that makes something like 6 lives? If you don't need more than your original life to finish an area, that's 6,000 automatic points. Over two stages that's more than half of what you'd need to max each of the remaining levels.
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With that, it's finally time to hit the pyramid. We'll be taking our newer magic to use, because it's seriously one of the best spells overall. In this case it's particularly useful, which I'll explain in a minute.
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Tomb Raiding
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This level takes the Egyptian theme to the max, and it's absolutely lovely to go through.
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To be thematically appropriate you have to have Asps crawling around on the ground. The pharaoh's mask on the wall shoots arrows out of its mouth.
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And of course there are mummies. They're exactly as fragile as you'd expect a desiccated corpse held together by bandages to be.
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These guys are actually formidable swordsmen who like to use a low lunging attack to sneak one in on you. They've even got a duplicate model of the Master's sword!
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Love the giant statues fading off into the distance. There's a fair bit of platforming in this area, including multiple moving platforms moving at different rates.
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The upgraded swordsman shoots projectiles from his sword, making it easier for him to tag you. Despite that, he's still just a minor obstacle. The red version does have some more HP, however, and is a bit more evasive.
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Eventually we get to the final boss of the section, Pharaoh. His main attack is to come down like a ton of bricks on top of you, although he can also create Pharaoh heads to shoot arrows at you and produce a horizontal blast of energy. I've never seen that one, however, because...
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As huge as he is Magical Stardust is guaranteed to land a ton of hits. Those shooting stars across the screen are its manifestation. Two quick uses of Magical Stardust will utterly wreck this boss, giving you the easiest win in the game.
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Well readers ,now we have a bit of a choice. Due to our earthquake shenanigans we've got a far higher population than we otherwise might at this point, and thus have access to all three of the remaining zones. Northwall is a no go for reasons, but we can either go to Marahna and seek tropical herbs to cure the plague, or go to Aitos and let them stew in their plague juices for a while longer?
You've got approximately 24 hours to make your wishes known!