Part 9: The Temple of Doom But Better










Next level: 3300. This will not occur within this area!




Funnily enough, Marahna's level three houses look like the log cabin houses in most of the other areas. Somehow this is making me miss the Bahamas.














Shades of some temple designs in Southeast Asia. Once again, bursting through the roof.
The Hidden Temple

This looks like we have two ways to go, but the path to the right is a dead end. This will not be the case throughout this area.

Our first enemies are snakes that hop around on their tales and breath fire. This is a very weird place.

Further left we ride the elevator down. The faces on the side shoot darts (one is about to violate the statue) and can be destroyed, but being on both sides of the elevator we can't get them all.

More dropping platforms. Naturally the lower area is lined with spikes.

And incase you weren't going to have nightmares, there's these guys here. After firing at you the heads detach and follow you around.


These rotating paired orbs shoot lightning vertically or horizontally based on which way they're facing. It's just a matter of patience to get past them.

There's actually two different ways to get to this area, but either way is about the same with only minor variations. You really do have to duck here, by the way. Luckily enough there's an apple at the bottom of the circuit the moving platform is traversing.




Eventually we end up with the final boss of this area, Kalia. Before doing this LP I'd never actually looked at her to see just how weird her design is. We've got a cobra's head on a four armed body, with what looks like either 8 legs or 2 in a lotus position on top of some kind of weird platform. Kalia mainly attacks by dropping spiked platforms on you, shooting a lightning bolt from her wands, and just sprouting spikes from her ass and dropping on you. None of that is a factor, however, as we have five magic charges and Magical Stardust.

It ends very quickly after that, although Kalia is surprisingly hard to hit with this spell.













While they're doing that, we've gotten our fourth area to max population. The only difference was 24 people between the first and second act. Those extra lives really make a difference.




