Part 10: Don't Eat That!
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So getting back into the action, we're just going to jump into it. That's kind of the theme here in Aitos there's no reason not to just rush on through it, and I get the feeling that a lot of people don't like it for that reason.
Rock the Dragon
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We start in on a convenient rock ledge that gives a false impression of the stage. It's actually a lot more varied, and some people think it's meant to call back to Japan.
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Naturally this is an excellent opportunity to plummet to your death, but for large swathes where there's actually solid land below you.
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If you want to score points, it's often a lot easier to just go along the ground and kill everything. You just have to not fall into the lava here while this Tengu shoots little whirlwinds at you.
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After the flying chariot sequence comes some platforming in front of a waterfall. The one thing you want to get is this flaming sword power up, which appears nowhere else in the game. It makes the next boss fight a lot easier.
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The boss fight in this section is a very snakelike dragon that moves around the platforms in a pre-set pattern. The flaming sword power up gives you a distance attack, which means that you don't have to try nearly so hard to get a hit in on the head.
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The power up also doubles your damage output, so he explodes segment by segment that much sooner. Based on how narrow the target area is you're better off using a sword than trying anything magical. Shortly afterward...
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So Aitos is covered in rocks, as we've mentioned, and introduces a new enemy. The skull head you can see here is a monster that takes 8 arrow shots to put down and can cause earthquakes if they're left alone long enough. The other problem is that they do a lot of damage to the angel and can be very aggressive. This one is fairly passive, and he's close enough that he's easy to take out quickly.
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For some reason they have pastures here instead of fields. On the plus side, it's one less place where we have to switch in wheat for corn, so I can't complain too much.
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First order of priority is definitely getting rid of the skull head lair, which takes all of about 3 seconds once we get the townspeople moving.
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And lo, five seconds later
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This is the one and only place where the Wind miracle is ever used. Other than that, it's just a very expensive way (80 SP) of getting rid of all the monsters on the map for a few seconds until they respawn.
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Next level: 3700. Normally we'd be a couple levels lower at this point, since it's more typical to do Aitos first and then Marahna.
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And with that, we'll break.
Next update: Mysteries of the mountains, a perfect cover for an earthquake, and the penultimate area boss.