Part 34: Trial Map 3: Isosceles Inlet (Triangle Lake, T29)
![](1-capture_27102012_132251.png)
This map comes courtesy of a discussion in the Skype chat for Paul.Power's Advance Campaign runthrough, wherein numerous people had difficulty S ranking the map. I hope to show the way to reaching it.
![](2-capture_27102012_132256.png)
Of course, being one of the early unlocks, we have no CO. It won't matter with the size of the map.
![](3-capture_27102012_132301.png)
We appear to be outnumbered. Heavily. And there's an anti tank on the enemy HQ. Wonderful.
![](4-capture_27102012_132308.png)
My strategy is pretty basic. I retreat my infantry back a bit.
![](5-capture_27102012_132320.png)
Which draws out the majority of the enemy's standing army. I'm alright with this, I have a base with which to rebuild. He does not.
![](6-capture_27102012_132331.png)
I actually move no units on day 2, nor do I buy anything. I have plans, you see. Plan A was drawing out the recon and artillery in the south path.
![](7-capture_27102012_132334.png)
Infantry, you've done good.
![](8-capture_27102012_132336.png)
But it's time for the big boys to step in.
![](9-capture_27102012_132343.png)
And my other infantry will finish the job.
![](10-capture_27102012_132348.png)
When I did this, I had completely forgotten that recons actually do damage against artillery. I was really pleased by this outcome.
![](11-capture_27102012_132401.png)
Already things start looking a little up, eh?
![](12-capture_27102012_132415.png)
The tank moves north to play cat and mouse with the other artillery.
![](13-capture_27102012_132418.png)
And our recon ensures that son of a bitch isn't going anywhere.
![](14-capture_27102012_132532.png)
It's hopelessly crippled now. A duster can finish it off.
Yeah. I said it. No regrets. Dusters still suck.
![](15-capture_27102012_132543.png)
And my infantry take shelter in the mountains.
![](16-capture_27102012_132555.png)
Day 5. Everything comes to a head here.
![](17-capture_27102012_132558.png)
because I buy what I was saving for. A rocket.
![](18-capture_27102012_132611.png)
But before the rocket can do anything, I smoke that artillery with the recon.
![](19-capture_27102012_132635.png)
And since the other artillery is now hiding behind a mech, I pull the tank back.
![](20-capture_27102012_132645.png)
At the start of day 6, I move the rockets along the road.
![](21-capture_27102012_132654.png)
But because this infantry is in range of it, and can still do damage to the rockets (20% on the road), the recon gets the first strike to prevent that.
![](22-capture_27102012_132708.png)
And everything else slowly heads east.
![](23-capture_27102012_132717.png)
The enemy has broken through the north chokepoint, mainly because I abandoned it entirely. That's fine though.
![](24-capture_27102012_132725.png)
Between the tank and rockets, the foot soldier threat is heavily weakened.
![](25-capture_27102012_132733.png)
I briefly considered using the recon for the sheer overkill of it, but there are other plans for him. Instead, this damaged infantry gets a kill.
![](26-capture_27102012_132740.png)
Which opens the capture for this infantry.
![](27-capture_27102012_132742.png)
The recon instead gets this massive overkill. Because there's no kill like overkill.
![](28-capture_27102012_132749.png)
We now have the unit advantage, by the by. A weakened mech and ranged units compose the enemy force.
![](29-capture_27102012_132759.png)
The mech opted to attack our tank, leaving itself at 1 HP, and our tank at 6. I'm alright with that.
![](30-capture_27102012_132811.png)
Mainly because I can always build a second one, like so. And with no direct fire units, our rockets now have free reign. They head east for the time being.
![](31-capture_27102012_132827.png)
On Day 9, I move the rockets into position to attack the anti tank. This'll be good.
![](32-capture_27102012_132833.png)
The armored units begin the charge towards the artillery.
![](33-capture_27102012_132839.png)
One of these days, that arty will run out of fuel. While I wait for that, the rockets begin the bombardment of the enemy HQ.
![](34-capture_27102012_132846.png)
Checking the rocket range. I don't want to accidentally lose anything.
![](35-capture_27102012_132856.png)
This'll do.
![](36-capture_27102012_132901.png)
The rockets continue the assault, and I have no idea why I do what I'm about to do.
![](37-capture_27102012_132910.png)
Seriously. I could have put both tanks into the rocket shadow and attacked the enemy artillery. Bloody stupid.
![](38-capture_27102012_132915.png)
Oh well. Nothing lost from it. The anti tank goes down as planned.
![](39-capture_27102012_132941.png)
I could have been done by now. But I'm not. Bah.
![](40-capture_27102012_132953.png)
Enemy moves the artillery into the rocket shadow, so I counter by putting the rockets into the arty shadow.
![](41-capture_27102012_133006.png)
Meanwhile, that poor arty loses the only other unit on it's side.
![](42-capture_27102012_133013.png)
And the recon moves up as well.
![](43-capture_27102012_133022.png)
The distress the artillery feels prevents it from moving. Or it really had nowhere to go, so it stayed put. Either or.
![](44-capture_27102012_133030.png)
So delayed by my foolishness earlier.
![](45-capture_27102012_133032.png)
But finally, the artillery dies.
![](46-capture_27102012_133043.png)
Funnily enough, that was FASTER than the par time. I don't know either. For the record, if you want an S rank, you HAVE to use a rocket on the anti tank. It's the only thing in your arsenal that can do that level of damage.
![](47-capture_27102012_133056.png)
And of course, being in the corner, nothing new is unlocked. That A rank beside it on the story mission really bothers me. I may go back and redo that mission sometime.