Part 24: The Cavalry Arrives
The Cavalry ArrivesSorry about the delay, between the post-op painkillers and Diablo 3 I looked up to realize it was a week later, I hadnt done any work on my LP and yet I think I did co-commentary for Artix somewhere in the intervening time, my memory is a bit fuzzy on that.
Twice, actually. You sure those painkillers havent worn off yet?
Last time, we destroyed the Black Obelisk and stopped Black Hole dead in its tracks. Ha, who am I kidding? Besides the obvious fact that if they built one Obelisk they can build more, Black Hole runs on Saturday Morning Cartoon logic.
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Considering Black Hole recovered in just a couple of months from being completely crushed at the start of this game, something you didnt come close to doing, Im going to say you really jumped the gun on that call.
Not to mention already know that theres that mysterious someone behind Kindles Krew that we havent fought yet.
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I know Artix poked fun at the frothy mugs, and Sashas wine glass, of water last time but when will censors realize that admitting alcohol exists will go a long way towards making them not look stupid? Every five year old kid knows what beer is.
So it was root beer. Of course it was, Treehouse. Of course it was.
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*Flash to map*
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Since when can we destroy factories?
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Remember way back when I was showing off Jakes alternate colors and option 10 was Clone Jake. It wasnt a random throwaway thing, from now on well often be facing clones COs. Speaking of alternate colors: destroying the Obelisk unlocked the new COs in Battle Maps, so everyone wants me to I can do a mini update showing off everyones colors and maybe setting up a vote.
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The guy has fucking blue skin. Jesus, youd think the idea that Hey, our boss doesnt have blue skin, the fuck is up with that? would register at some point, but no.
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Well, looky here, a new face!
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Two new faces!
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A third!
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And a fourth!
I like this guy, hes sensible. Hes going to be promptly ignored, right?
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All right, lets take a look at this thing! Weve got two forces and...Orange. Orange has a very important job since its the one with infantry, but it only has infantry and APCs. Blues forces has plenty of artillery and flying units, while Green has tanks, tanks, and a Battleship. The map starts snowing, which means well be burning twice as much fuel per move.
This fight is still a real breather in comparison to the last. Pure pre-deploy, the enemy is fairly bunched up, and you have silos to fire. Not hard to suss out, and little room for subtlety.
Now, a very scientific and accurate poll for this episode was as following:
Paul.Power posted:
Orange: Sami and Sasha
Blue: Eagle and Sensei
Green: Jess and Jake
almost everyone else posted:
What Paul said!
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Well, heres our COs. Im taking the CO skills away for now since theyre not really necessary, and because I cant grind the four new people on the Oozium map so they have no experience.
Anyways, lets have a little brush up on our old/new COs:
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As everyone can see, Grits got that thousand yard stare problem from AW1 fixed, though hes still got his attention focused down range. Grit is the Artillery King, and is the opposite of Max. All of his indirect-fire units not only have an additional unit of range, but they hit harder too. That range bonus grows to a terrifying +2 and +3 when he uses his power. The downside is his direct fire units (not counting infantry) are weaker. Theres been some talk in the thread about how Grit is weaker in this game in competitive play due to how fast CO power is gained in AWDS. Im going to just say that were playing the campaign, not against other humans, and in the campaign Grit is a beast.
Grit's Theme
The AI cannot handle Grit. Especially once you pop his power or super, you get to laugh and rain down unanswered fire on its head from long distances. A lot of fun to play.
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Sami is Wars Worlds commando. Her infantry units are some of the beefiest ones in the game, and they can capture at 1.5x speed (rounded down). This comes at a cost of attack power for her non-infantry direct fire units, but while shes not the best in all out stand up fights (even with her bonuses Infantry can generally be crushed under the treads of enough AAs) one always has to be on the lookout for her stealing property right out from under your nose, especially your HQ.
Sami's Theme
I dont much like doing things the less violent way. Most of the time Id rather put someone who isnt Sami in there and kill everything. Her tag with Eagle has a massive one-round win range, though, if the enemy left their HQ unprotected.
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Sonja is Lashs non-evil counterpart (or more accurate, Lash was put in as Sonjas counterpart in AW2) and Wars World smart girl. Shes so smart she can hack the very mechanics her world works on. If the traditional Wars World progression wasnt Orange Star to Blue Moon to Yellow Comet to Green Earth, Id say that Sonja really should have been in Rachels position as commander of the Macro Land Allied Forces. Mechanics wise, Sonja is fun to play as and even more infuriating to play against. The AI isnt thrown off as much as players by the lack of health intel on units, but even in non fog maps it can easily get confusing trying to tell whos at what health in a large blob of units. Also, Sonja negates defensive bonuses so when shes using her SCO power everything up to a City tile might as well be open terrain when fighting her.
Sonja's Theme
Rather bafflingly, Sonja has bad luck. Normally your attacks do a certain amount more damage than the readout suggests; Sonja is one of a tiny group who can do less. Weird. Anyway, shes for fog of war maps. Ever since the first game, shes been buffed every outing, to make her more useful outside that. In this game, her super is incredibly overpowered. Countering before the enemy attacks is just so good, especially when paired with better damage and nixing enemy defense stars.
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Next up we have Eagle, the fighter jock of Wars World. His big strengths, other than straight up stronger air units, is that his air units use less fuel between turns and the ability to take two turns. The reduced fuel cost extends their effective range wonderfully, especially on Stealths. Eagles signature ability is to take two turns, either at halved attack power (still pretty useful) or at full attack power if you fill his massive CO power bar.
Eagle's Theme
Its a pity most air units are too expensive to be practical except if predeployed or in win-more, but Eagle does what he does very well, so deploy him when its his chance to shine. Do note that if hes going to be in a tag power, you want him to go first. Trust me on this.
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And heres the fellow our opponent is cloned from. Olaf, or Grumpy Russian Santa, brings snow days to all, letting kids stay home from school and forcing other COs to use twice as much fuel. Olafs CO powers are unique in the fact that the snow effect lasts for two days, which means with his increased attack power in snow he gets a second day running around with bonus power while his enemies (and allies) are weakened.
Olaf's Theme
Another unmentioned fact here is that Olaf gets snow penalties in rain, so that hits him harder than any other CO. I dont much care for using Olaf; he doesnt have a strong specialty. Still, theres a couple of times that him snowing in the enemy can give you some breathing room. You want him on the end of a tag, because his power works better if you dont give your other CO snow to work in.
Anyways, with that all set up, lets begin!
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Some other gems for COs and combinations we didnt pick:
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Note that no team has both air AND infantry, so why would you ever team the pair up on this mission? Yet they still made a line just in case you did?
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Gotta love Lash. Even her solo line mocks everyones shock:
Surprising absolutely no one, Kindle is once again just using Lashs tech. Has she done anything on her own?
Oozium238, which Lash didn't like at all. No fun explosions and wasn't even fun to poke (probably because it would try to eat your poking stick and arm).
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After all, the real Olaf would probably be doing his best to strangle Lash bare handed now after what she did in AW2.
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Also, Grit has mastered the art of the painfully clunky, made up anachronisms since the last game.
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Since this is a predeployed map, we dont start grabbing property near our start. Instead we run towards Black Holes two properties on our side of the pipe wall because theyre available. Theres a reason for this, but the game doesnt tell you why for another two turns, ending up with Orange running in confused circles.
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Blue moves forward. The Carrier would make either a good refueling point for our planes, or area denial. However, with APCs our planes fuel resupply can travel with them, and Black Hole only has a couple of B-Copters total for their air units.
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As does green. At least Greens Battleship will be of use.
Just look at that little inlet there for it to sail up and dominate the field.
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Honestly, the whole idea of clone COs bring up a lot of questions. Are CO powers somehow genetic? Is the whole reason Jake a CO because he tested positive for magical CO power midichlorians and was conscripted?
Ill take that explanation over Jake demonstrated tactical prowess on the battlefield. We know thats bullshit.
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Kindle starts to break through her own Black Pipes to get through to me...using AAs and Tanks. For reference, AAs and Tanks do about 10 damage to buildings.
I think this is the only time that the AI attacks pipe seams. Anyway, this is just sort of a timer: get your shit in order before the AI veeeery sloooowly gets out and comes on the attack.
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Sami starts capturing the cities. Unlike other COs, her capture command is Capt* instead of Capt because of her bonus.
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Absolutely nothing happens on the rest of day two besides Green and Blue moving, so lets skip to day three where the game tells you what you should be doing with Oranges infantry and APCs.
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Someone enlighten me as to why Black Hole hasnt just conquered the entire world by now? Because they clearly have a huge technological advantage, and until Hawke and Lash defected, they were probably one-up on Macro Land tactically as well.
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Well, since were already here...
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The snow wasnt really bothering me anyways. All three teams have two APCs, and this battle is won defensively, by parking your stuff on the near side of the pipe, which means your troops arent really moving that much.
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Speaking of defense, just because it doesnt make sense doesnt mean we cant take advantage of it. Black Hole has nothing on this map that can hit a hidden Stealth, and nothing can pass beneath it either, meaning Black Hole cant attack through this hole in the pipeline.
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Nothing happens on Green besides I place my Megatank in a really stupid spot where the AIs Artillery can chip a single HP off of it.
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Now that weve dealt with those cities, how about those silos?
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We finally see some combat on Day 4 and I nick Blacks Megatank as revenge for scuffing the paint on Greens.
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Artillery vs Battleship, who will win?
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As always, having and using Silos trivializes the map. A free three-HP chunk off of a Megatank and Neo Tank is a huge deal.
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Just moving the implausible, invincible, invisible plane-wall forward. I really want to get in there and start smashing everything, but the minicannons and the AAs make the right side of the pipe rather hostile territory for aircraft.
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Green sits on its ass and Black Hole finally breeches the southern seam. Looks like Green will actually have to do something now.
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Silos seriously trivialize everything. Also, sorry for the hard to see targeting cursors, its a white cursor on a white, snowy background.
This shows the only threat of the map, too: if you manage to play really badly, technically the enemies you silo might go back and get healed. Its not hard to avoid that, though.
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Since the gates are open for Greens tanks, the Battleship starts working on those annoying minicannons.
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Of course Green wont be running straight in, those middle minicannons are covering the entrances quite well so entering would mean I lose 3 HP off of something expensive. Instead, were going to use the Fire Emblem tactic of sit there and let the AI suicide on you.
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Like so.
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Sadly, I wasnt paying attention to the middle seams health so Black Hole slips their remaining B-Copter through.
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Blue also starts working on the minicannons.
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And that takes care of Black Holes air force.
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Black Holes all but finished. Almost everything is ground down and wrecked. Though Kindle and her pet clone have a Dual Strike tucked up their sleeves.
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Kindles half of the attack is almost anemic, bouncing off of my Megatank and Neotank. Olafs is more of a problem though, what with his SCOP bringing in a big enough blizzard that everything thats not his takes 2 damage.
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There go my Neotanks.
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My B-Copters.
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And, well, my Megatank isnt worth much any more.
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Sadly, Black Hole only had the single shot in their magazine. This mission pretty much returns us to Are you even awake? difficulty as I start dismantling Black Holes attack force.
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Stealths are expensive, short ranged fuel guzzlers that dont hit for all that much compared to their price tag, but theyre absolutely wonderful for the ability to slap AA around with impunity.
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And since fuels at even more of a premium with Olaf causing snow to fall again, we send a suicide APC to keep the Stealths tanks topped off and act as AI bait.
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Cannon 2 down.
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Im skipping a lot but at this point its really clean up. Heres what everything looks like at the end of the player turns.
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And since the final AA finally moved off of its perch on the city, my Stealth finally finishes it off, finally.
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Samis APCs are in sight of the enemy HQ (always a sign of the end-game), but honestly were not going to have a chance to win by HQ capture since Black Hole is down to one damaged Artillery and a pair of easily flanked minicannons.
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Sorry, only a single minicannon.
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Make that no minicannons.
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And now no Artillery. Black Hole has been completely routed.
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And IntSys finally made it so that you were worth a damn outside of them too!
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I do things with planes and I hate Hawkes guts.
So no Hawke/Eagle shenanigans? Why do the competent people have to hate each other?
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Does everyone have the memory of a goddamn goldfish? Remember when Black Hole used a big-ass crystal to give themselves infinite resources and rebuild their army faster than anyone thought possible? Surely someone remembers the last war.
No, of course not. This is Advance Wars.
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And its yet another S-Rank.
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Next time on AWDS:
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