Part 5: Bonus update: Alice in motion.
![](1-WalkL.gif)
![](2-WalkM.gif)
![](3-WalkS.gif)
As you can see, Alice doesn't walk any faster when large, but being small slows her down.
![](4-RunL.gif)
![](5-RunM.gif)
![](6-RunS.gif)
The same is true of running.
![](7-JumpL.gif)
![](8-JumpM.gif)
![](9-JumpS.gif)
Small jumps are faster, but of course in terms of ground covered, bigger is better.
![](10-CrawlL.gif)
![](11-CrawlM.gif)
![](12-CrawlS.gif)
And again, being small makes crawls even crawlier. Not that there's ever a reason to crawl when small; no spaces in the game are that tight.
![](13-BrollyL.gif)
![](14-BrollyM.gif)
![](15-BrollyS.gif)
Being small also slows down descent by parasol, which makes sense.
![](16-ClimbL.gif)
![](17-ClimbM.gif)
![](18-ClimbS.gif)
However, size has no impact on how quickly Alice climbs...
![](19-FallL.gif)
![](20-FallM.gif)
![](21-FallS.gif)
...or falls...
![](22-SwimL.gif)
![](23-SwimM.gif)
![](24-SwimS.gif)
...or swims, oddly enough...
![](25-BonkL.gif)
![](26-BonkM.gif)
![](27-BonkS.gif)
...and it only makes my favorite animation in the game 40 milliseconds slower.
![](emot-downs.gif)
![](28-OofL.gif)
![](29-OofM.gif)
![](30-OofS.gif)
And no impact on the actual circling, er, stars graphic.
![](31-Waddle_Dee_Ball.png)