Part 9: Puni
Unoriginal One posted:
The stat gains from Lita's wings are proportional to how much HP she's lost(20%/40%), so it's entirely possible to set her up so she's more durable with the HP cut than she is without it. There really isn't all that much reason to ever touch the Mana Bath.
And yeah, Turn 2 Candy's required if you ever want to get around to filling out all of crafting.
That said, smithing. If you're willing to look up a guide and savescum a lot, it will snap the game in half. If you go at it blindly, it's mostly useless.
Each of the Mana Stones can turn into different things depending on which Mana you use to refine them.
Each Mana/Mana Stone combo can have multiple possible results.
Combining two crystals with the same mod sill fuse them into one mod.
Combining multiple specific mods will cause them all to fuse into a new, special mod. These can be extremely powerful.
There is no documentation of any of this in-game. Mana Stones, as have been mentioned, are a rather limited resource, ranging from rare to effectively one-per-game. This isn't something you can really trial and error through, particularly seeing as there's absolutely no indication that the combo mods even exist, so you'd never run into them short of getting extremely lucky.
I see...Well, I'll go ahead and dig up a FAQ on smithing sometime soon so I can show off how it works when it works right. I'm not sure how much I'll end up doing in the long run - I mean, I don't want to destroy the game, but I also want to demonstrate that it's possible. We shall see. Regardless, thanks for the info.
And now...
Update 9: Puni
As I headed out of Kavoc, I stopped to do my daily annihilation of the town square when a strange NPC caught my eye...
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And so we meet our third synthesizing, shopkeeper, Oscar the fugitive chef. He seels a few odd, sometimes rare ingredients, and can make these two dishes for us. Sadly, I'm quite lacking in stuff needed to make them, so let's just keep him in mind for later.
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I didn't mention it at the time, but the game offers to show the path to the Puni God. He's off a path going west from the Tower of Airfen, as shown here.
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Music:
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I love how Arlin and Norn join on the pretense to help me reach Avenberry and the first thing we do is take them inside a giant Puni.
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Anyway, this is basically my favorite place in the game because it's a delightful combination of adorable and absurd. The music helps emphasize that. You DID click the music link, right?
Speaking of adorable and absurd, this place has an EVENT BATTLE!
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Taro: Bwa ha ha ha ha! What's the matter? Can't handle the challenge of superior warriors? Behold, dashing heroes to Puni everywhere...I'm the first son, Puni Taro!
Jiro: I'm the second son, Puni Jiro!
Kichi: I'm the third son, Puni Kichi!
Taro: Together, we're the...moderately attractive Puni Brothers! You'll pay for what you've done!
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Taro: Heh, what's wrong? Petrified by terrible fear?
Jiro: Let's just fight 'em already.
Kichi: Yeah, bro...let's get this over with so we can get back to the Puni hot tub.
Taro: Yeah! Let's do this!
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Taro: Ugh...this can't be! Who are these guys?
Kichi: Hang in there, bro. We'll get you some mouth-to-mouth...
Jiro: We'll be back! We'll get our revenge...watch your back...
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I really have nothing to add to that little scene. Freezing Rain is super cool stuff, though. We'll find a use for that in this very update.
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This Puni has some neat stuff lying around in its body. I guess it must have swallowed these things. The Dragon Fangs are a decent defensive accessory which I gave to Norn.
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The enemies are, of course, all varieties of Puni. These little wizard guys are much less dangerous when Norn is on my side instead of theirs.
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We also have the new Invisible Puni. It's hard to hit, and has a bit better parameters than blue and red Puni, but still isn't terribly dangerous.
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Ooh, this looks interesting. Unfortunately, I still can't make very many. The Wood cost isn't so bad since Popo handles those fine and I can grind Wood elements in Kavoc, but Evil elements are still hard to find and Plua has a heavy modifier when dealing with them. Oh well, maybe later.
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Finally, as if Lita wasn't already a powerhouse, this dungeon offers a weapon that jacks her strength (and magic, curiously enough) up by a huge amount AND makes her deal extra damage to Punis.
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Video: SUPER PUNI
Music: Popcorn Strategy
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Okay, so we're up against Mr. Super Puni with his three Red Puni and two Gold Puni friends. That's a big group, but they're clustered together kinda close, so let's try out Lita's new skill.
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This skill is a bit unusual. It's one of those Other Type skills which temporarily ejects Lita from the battle (though I'm pretty sure the battle won't end if the others fall while she's away, it only works that way for enemies.)
So the Punis beat Klein and Norn up a bit, and then...
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...Lita comes back and fucking ruins them. This did about 140 damage to all enemies. This ability is pretty fantastic against groups, though it also costs a kind of unreasonable amount of MP (22, same as Force Blast) considering Lita's lack of it.
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After that, the fight's pretty much over. It's just trading blows and healing until it dies.
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I got quite a few levels out of this, I think everyone except Delsus leveled up, and Lita even gained two somehow.
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The Puni disappears in a flash of light.
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It takes one to know one, Delsus.
Anyway, we can leave through this back door, which deposits us on the world map slightly behind the Puni God.
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Music: Town Where the Bells Chime
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Pilke hands over a key item, the Gust Sphere.
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Well that was all very arbitrary. Hey, you don't suppose this is one of those self-referential items? This was developed by Gust, after all. Perhaps later we'll find a Gust Cube and a Gust Dodecahedron.
At this point we're left without any direction to go. First, let's see if Norman has any leads.
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Well, we already have it, so let's talk to him again.
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...Hmm. Well, that added new stuff to the synthesis menu, but we haven't actually progresses the story any. I decided to try Veola's next, and on the way there...
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Rurona leaves us with no better ideas on what to do next. However, when I went to Veola's, she told me that the weapon shop guy, Hagel, is looking for us. So let's head that way...
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That seems so demeaning, and yet this game has enough platforming and out-of-reach stuff that I'm kind of looking forward to finding a Stone Mana of my own to reach new places.
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The camera shows us the exit of Iris' Resting Place, then pans along the path out of Poto's Forest.
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That's it for today. Join me next time as we find a new town and, perhaps, a new shopkeeper?