Part 25: Aroma Salts
Update 25: Aroma Salts
Music: Cute Witch
Before we continue the main story, let's make a little detour to Zeldalia's and witness the rest of the massage scenes.
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All right, this ought to be go-
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Bullshit.
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Dayum, old lady witch wants some Delsus for dessert. Figures the one woman who's shown any interest in him is both jailbait and an old lady at the same time.
Anyway, after giving Zeldalia a second massage, something new happens when we talk to her.
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And just like that, we have Klein's last skill. Living Item is a skill I never really got the hang of...I'll try to show it off sometime because it's probably secretly fantastic and I just don't know, but I didn't happen to try it out this time.
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Okay, back to Avenberry.
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As we approach the end of the library, we start finding a ton of these Mana pieces to extract, in case you're running low.
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There are several ones, incl-wait, time? Since when is time an element? I don't have anyone that can handle time. I don't think I have any recipes that call for time either. I guess that'll come up later, then.
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I also found this item that has no apparent use. I'm guessing it's yet another item that exists solely to create another through synthesis.
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Music: Horned Enigma
Time for a new boss. Book Eater keeps up the proud tradition set forth by Elder Vilum and Prism by being a never ending torrent of damage.
(he has minions too but Lita killed them)
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The thing about Book Eater is that his attacks aren't quite as devastatingly powerful as his predecessors, but he likes to nail you with status effects and damage at the same time, and this is one of those games were negative status effects actually matter. He hits multiple targets at once too, so sometimes you're entire party just is asleep all of the sudden.
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ALIAS FALL
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In particular, he likes to hit everyone with poison so you're always taking extra damage anyway, and if Klein stops to fix that then he's not actually healing, so you're kind of boned either way and meanwhile it's hard to get a free turn with him to actually use buffs.
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He's also really fast so he gets lots of turns and sometimes he gets to just do an extra attack on one character, so even though he doesn't hit as hard it's perhaps even more difficult to keep up with his damage output than it was with the last couple bosses.
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I kind of like to think of this fight as being on a timer. When it comes down to it, you just won't win a battle of attrition with this guy because he'll put Klein to sleep and then everyone will die of poison and assorted other damage, so it's best to get as strong as you can as fast as you can and then just unload on the guy.
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It worked out pretty well. It's hard to see, but that's 706 damage Lita did. Nice.
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He also dropped this neat sword for Arlin, which is really funny for reasons that will be apparent soon.
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Music: Spirit's Hometown
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Music: Popo's Pleasant Money Lecture
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Music: Beat of Illusion
This is the new random battle theme. I didn't get into any randoms worth noting on my way back out (and I don't think it actually plays until I get back to the world map anyway) but listen to it anyway. It's pretty good for a common battle song.
Anyway, let's see what our powered up Mana are like! What's cool is we can use Aroma materials to transform one, then when we untransform them back to normal we get the Aroma Materials back. So it's basically just a limit on how many Mana we can have transformed at once, rather than that we can only do one transformation and then we're just done.
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Uru's transformation, Grupt, offers an asston of attack power, making him great for Lita or Arlin or possibly Delsus. Not so much Norn. He can handle Power elements at a x1 modifier and fire at x1.5
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The mana react differently to transformations. Several of them suggest that they're happier as their normal selves, while others seem disappointed to revert. Kinda neat flavor if you ask me, and it sort of plays at the idea that transforming Mana might have moral ramifications. I mean, the game doesn't really explore this particular idea any further, but it's an interesting thing to think about.
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Silwest becomes Zeilia, Mistress of Lightning. She still offers a speed boost and that's still pretty cool. She can handle lightning at x1 and wind at x1.5.
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Nymph becomes Flay, the Mana of Spirit. She just offers boatloads of MP. Sadly, this doesn't seem to really work for Lita correctly (I might check again after I've replenished her Mana, just to check), but it's still nice on anyone else. She can handle Spirit at x1 and Water at x1.5
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Eital becomes Paltia, the Holy Mana, who is basically a caster's best friend. Check out all that magic power! For those who haven't picked up on the trend yet, Paltia can handle Holy at x1 and Light at x1.5
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Plua becomes Fanatos, queen of eeeeevil, and offers a...kinda underwhelming attack boost and lots of Dark resistance. Eh. She handles Evil at x1 and Dark at x1.5
Sadly, Deimia and Aion (and Popo, as mentioned in the toturial) cannot transform at all.
Okay, let me sort this out. We have...
Wood = Popo
Fire = Uru
Power = Grupt (super Uru)
Dark = Plua
Evil = Fanatos (Super Plua)
Stone = Deimia
Water = Nymph
Spirit = Flay (Super Nymph)
Wind = Silwest
Lightning = Zeilia (Super Silwest)
Life = Aion
Light = Eital
Holy = Paltia (Super Eital)
Time =
Uh...
Time =
Goddammit.
I mean, it's not like we've seen a character who is probably a Mana and who is definitely time-themed.
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I went ahead and transformed Eital and equipped her on Norn so Norn can have ultimate power. Probably not all that worth it I'm really considering switching to Grupt and slapping him on Lita so she can be extra angry but at the very least there's one thing I need to do with Paltia...
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Yep, I have nine Elixirs now. Yay.
Not much happens on the way out, but at the library exit...
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Music: Sadness is Whisked Away By the Wind
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And then Arlin just kinda...leaves.
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shut up Mull no one cares
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Arlin's departure opens up a convenient pathway that spits us out at another warp gate thinger back near Kavoc, making it yet even easier to travel around. I chose to head off to Lake Forwel instead because I think going to Kavoc triggers plot and we've done enough for now.
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I still don't know how I feel about this. On the one hand, I like that a major character has their own motives and leaves when their motives stop aligning well with the protagonist's. On the other hand, my strategy of throw Arlin at bosses until they die is kind of fucked now, but maybe that's good too because now I have no choice but to learn the individual merits and flaws of the other characters for fighting tough enemies instead of having one character who is just ridiculously good at basically everything. I actually kind of wish I'd given him that Damn Ring just to see if he takes his accessories with him when he leaves.
Join me next time as we fill the gaping void in our roster and probably synth a lot.