Part 91: Chapter LXXXVIII - This monster man will pay for all, besta friend Sandrah, he'll feel your hammer and my fireball, I swear and swear it.
Chapter LXXXVIII - This monster man will pay for all, besta friend Sandrah, he'll feel your hammer and my fireball, I swear and swear it.https://www.youtube.com/watch?v=YnC_EjbE2ks
Baldur's Gate II sure gets off to a great start. The opening cinematic scared the hell out of me as a kid, as did the entire opening dungeon. I won't be covering the vanilla story as thoroughly as I did with SoD but definitely more than I did with BG1, God knows this game deserves the attention.
Imoen sets us free, we take her advice and arm ourselves. Soon after I put on some equipment the screen fades to black.
That's certainly random. I have NO idea why Sandrah gained a skill as soon as I regain control, she's not even in our party at this time!
Two out of four ain't bad, I suppose. Poor Dynaheir...
One of Drizzt's companions is here? That's certainly random.
That portrait's certainly something.
One of my favourite conversations in the game, it's so creepy.
This entire dungeon is atmosphere at its finest.
It doesn't seem like there's any danger.
Wait, could it be?
Pelligram?
SANDRAH!?
You'll notice we can't ask her the most pertinent question on our minds. Namely why she left us behind like it was nothing.
I'm beginning to think the game tried to warn me about losing my sanity.
The whiplash between Imoen's lines is giving me a headache.
Anyway, are there some new PIDs?
If Sandrah can blur the line between consent and non-consent then so can I!
Yuck.
Besides acorns our old gear is also here, including our multiple bags of holding. Nice!
This might be a good time to take a nap.
I really wished Imoen had used her BG2 portrait, this one just looks dopey at this point.
What's going on here?
Ah, the infamous Chloe.
She reminds me of someone.
I don't know, what does our counsellor think?
Well, that settles it. Welcome to the group, Chloe!
Sorry, Wulfgar. Six is the limit.
Normally I'd laugh at this but I've become numb to Mary Sues by this point.
Anyway, we can FINALLY touch on a subject that I know you've all been dying to learn about.
Pitiful, absolutely pitiful. Sandrah ran away like the coward she is yet here she is rewriting history. And we can't even call her out on it. This dialogue was probably written before SoD but that doesn't make it any less ridiculous.
Oh boy. They really don't waste time, do they?
An item that has my essence? He must be talking about Gorion's dagger! Time to find this flask.
They seem to be hitting it off, maybe it'll lift Imoen's spirits.
Good thing we already picked up those acorns.
We don't have a home to go to.
Oh God, it all makes sense now! The hooded man that's been hounding us was Jon Irenicus!
I love Imoen's dialogue throughout this dungeon. Such a contrast with the sparse dialogue we had with her in BG1.
Anyway, we retrieve the portal key from this room and head back to the genie.
Bummer, we wanted Gorion's tiny dagger and got Sarevok's badass sword instead.
We're done with this part of the dungeon, time to press on!
Fuck off, whoever made her.
We're not bringing Yoshimo with us. Why?
1. That exchange with Sandrah is the only mod-specific content we're going to get.
2. Our party is full as it is.
I might change my mind and pick him up later, for now he can find his own way out.
Mental note: Buy a treadmill for Boo once we're out of this hellhole.
We're interrupted by another cutscene. It's an absolute nightmare to screenshot.
You're goddamn right I'm giving her a dirty look. I know where this'll lead.
Oof, get a load of this guy.
....Oh.
This part devastated me when I first played it, in no small part because Jaheira's so distressed.
Thankfully Sandrah makes things alright. I wonder if 'you have loved him too' refers to him being one of her victims, it's a pity we didn't get to fully explore their content in BG1. Normally such a notion might come across as ghoulish but we saw what Sandrah did to Minsc.
I really wish we could've avoided a fight here.
The tone whiplash almost killed me. Sandrah absolutely leapfrogs the plot here because of course she does.
Stating the obvious is her other dialogue trick.
We're almost done with this place!
Sorry, Drizzt. There's just no room for you in this LP for you and your companions. Luckily Sandrah Saga offers a way to complete the Region of Terror mod without additional NPCs.
There's light at the end of this tunnel!
We have to suffer through one more cutscene before we can leave.
Imoen, no!
I'm at a loss for words as to what to say right now.
Well said, Minsc.
Next time we'll try and get our bearings as we explore our new surroundings.