The Let's Play Archive

Battletech

by PoptartsNinja

Part 113: Outfoxed - Turn 4

Outfoxed: Tactical Update 4

Combat Phase
F1 Kit Fox
- Torso Twists to threaten hex 1510
- Fires ER Large Laser at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 light woods + 2 heavy woods = 9): rolled 6, miss!
- Fires Streak SRM-6 at V3 Phoenix Hawk (3 base + 2 range + 1 movement + 1 enemy movement + 1 light woods + 1 light woods + 2 heavy woods = 11): rolled 5, Streak SRM-6 fails to achieve lock!
Gains 13 heat, sinks 20.

F2 Jenner IIC
- Fires Streak SRM-4 at V4 Locust (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 3, Streak SRM-4 fails to achieve lock!
- Fires SRM 6 at V4 Locust (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 11, 2 missiles hit Right Torso (4/6 armor remains), Center Torso (8/10 armor remains)!
- Fires SRM 6 at V4 Locust (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss!
Gains 18 heat, sinks 20.

F3 Jackrabbit IIC
- Fires ER Large Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Streak SRM-4 at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 10, 4 missiles hit Center Torso (6/10 armor remains), Center Torso (4/10 armor remains), Left Torso (4/6 armor remains), Left Leg (4/6 armor remains)!
Gains 14 heat, sinks 20.

F4 Piranha 1
- Fires ER Medium Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 8, hit Right Leg (0/6 armor, 3/4 structure remains)! Critical Chance!
- Fires ER Small Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 11, hit Rear Left Torso (0/2 armor, 2/5 structure remains)! Critical Chance!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 5, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 11, hit Head (6/8 armor remains)! Pilot Hit!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 4, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 9, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 6, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 9, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 10, hit Left Leg (2/6 armor remains)!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 4, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 7, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 5, miss!
- Fires Machine Gun at V4 Locust (3 base + 2 range + 1 movement + 3 enemy movement + 1 light woods = 10): rolled 10, hit Rear Right Torso (0/2 armor remains)!
Gains 2 heat, sinks 20.

F5 Piranha 2
- Fires ER Medium Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 8, hit Rear Center Torso (0/2 armor, 1/6 structure remains)!
- Fires ER Medium Laser at V4 Locust (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Right Arm (0/4 armor, 0/3 structure remains)! Limb blown off!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Head (4/8 armor remains)! Pilot hit!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Right Torso (0/5 structure remains)! Through-Armor Critical Chance!, Torso Destroyed!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Right Leg (1/4 structure remains)! Critical Chance!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Rear Center Torso (0/6 structure remains)! Torso Destroyed! ‘Mech Destroyed!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Rear Center Torso! ’Mech Already Destroyed!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Rear Center Torso! ’Mech Already Destroyed!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss (this would’ve been another head-hit)!
- Fires Machine Gun at V4 Locust(3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Left Arm (2/4 armor structure remains)!
Gains 12 heat, sinks 20.

V1 Panther
- Fires PPC at F5 Piranha 2 (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 light woods = 6): rolled 3, miss!
- Fires SRM-4 at F5 Piranha 2 (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 light woods = 8): rolled 4, miss!

V2 Javelin
- Fires SRM-6 at F5 Piranha 2 (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 7): rolled 12, 3 missiles hit Center Torso (7/9 armor remains), Center Torso (5/9 armor remains), Right Torso (6/8 armor remains)!
- Fires SRM-6 at F5 Piranha 2 (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods = 7): rolled 12, 4 missiles hit Right Arm (4/6 armor remains), Left Arm (4/6 armor remains), Left Arm (2/6 armor remains), Left Torso (6/8 armor remains)!

V3 Phoenix Hawk
- Fires Large Laser at F1 Kit Fox (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 partial cover = 12): rolled 7, miss!

V4 Locust
- Fires Medium Laser at F1 Kit Fox (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 9): rolled 7, miss!
- Fires Medium Laser at F1 Kit Fox (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 9): rolled 8, miss!
- Fires Machine Gun at F1 Kit Fox (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss!
- Fires Medium Laser at F1 Kit Fox (4 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods = 13): automatic miss!



End Phase:
V4 Locust
- Destroyed by damage!



Physical Combat Phase:
F5 Piranha
- Kicks V4 Locust! Automatic hit!



End Phase:



Turn End Phase:
V1 Panther
- Garber Vost suffers from delusions (3+): rolled 9, remains conscious!

V2 Javelin
- Kendall Pesht suffers from delusions (3+): rolled 8, remains conscious!

V3 Phoenix Hawk
- Brian Seagroves suffers from delusions (3+): rolled 7, remains conscious!

F5 Piranha
- Mechwarrior Nioclas spots a giant bird.



The harsh green beams of the Locust’s medium lasers sailed past Inari’s boxy ‘Mech. She didn’t flinch away from the unexpected shots, though the surprise spoiled her aim and her own far-better maintained and focused laser shot went wide, shattering a tree less than a meter from the enemy Phoenix Hawk.

She growled, swinging her weapons in line just in time to watch the rest of her star blow the tiny scout ‘Mech apart. It crumpled under the assault, armor and myomer disintegrating under a hail of machinegun fire.

“Ha!” Nioclas crowed as his Piranha rocked under several missile impacts, “Who says machine guns are terrible?”

For good measure, he gave the downed Locust a kick—in her cockpit, Inari cringed, the wasteful and unnecessary damage to his own ‘Mech’s foot would likely give the ‘Techs fits. She turned away, making no note of the greenish-tinged flames as the Locust’s myomer started to burn. “CalTars,” she growled quietly, “that was a wasteful display.”

“Fun, though,” Nioclas laughed, “I’ve never gotten to fire the machine guns at a real target be—what was that?”

“Nioclas?” ‘Mechwarrior Salah asked quietly, “What did you see? Infantry? Enemy elementals?”

“No,” The Piranha took a half-step back, “I… for a moment, I saw a bird. Holding a spear.”

“What, like the Moldy Chicken symbol?” Elfrede asked in confusion.

“That is a sword,” Nioclas replied. “The Jade Falcon symbol is a bird with a sword—this was… like a Terran ostrich, but holding a spear. Whatever it was, it’s gone now.”

Inari frowned. “Mechwarriors,” she declared, “AssuEnInf. Priority MechTar, bug hunt is Sec. To be SysHunt once PriObj complete.”



Enemy Forces / Next Turn’s Movement:
V1 Panther walked 1 to hex 1007!
V2 Javelin held position in hex 1206!
V3 Phoenix Hawk walked 1 to hex 0908!
D1 DEST Squad 1 moved 2 to hex ???!
D2 DEST Squad 2 moved 2 to hex ???!
D3 DEST Squad 3 moved 2 to hex ???!



Mission Objectives
Defeat all enemy units (2/8 completed!)







F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 15/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser – LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod – RL (Ammo: 1, Status: OK!)
A-Pod – LL (Ammo: 1, Status: OK!)
Active Probe – RT (Status: OK!)
ER Small Laser (Rear) – LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)

F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 6/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 6/6 (8/8)
RT R A(S): 3/3
LA A(S): 3/3 (6/6)
RA A(S): 3/3 (6/6)
LL A(S): 8/8 (8/8)
RL A(S): 8/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: OK!
Armament:
SRM 6 – RA (Heat: 4, Ammo: 28, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 – CT (Heat: 3, Ammo: 24, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 12/12 (8/8)
CT R A(S): 4/4
RT A(S): 9/9 (6/6)
RT R A(S): 3/3
LA A(S): 8/8 (4/4)
RA A(S): 8/8 (4/4)
LL A(S): 12/12 (6/6)
RL A(S): 12/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-4 – LA (Heat: 3, Ammo: 24, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands

F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 188, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 6/8 (5/5)
LT R A(S): 2/2
CT A(S): 5/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 2/6 (3/3)
RA A(S): 4/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: Infected!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 188, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: Delusional (3+)!
Armament: PPC, SRM-4
Critical Damage: None!
Notes:

V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: Delusional (3+)!
Armament: 2 SRM 6
Critical Damage: None!
Notes:

V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: Delusional (3+)!
Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite
Critical Damage: None!
Notes:

V4 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: Shrapnel Wound, Delusional (7+)!
Notes: Counts as rough terrain!

V5 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Collis Brank
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!

D1 DEST Team 6654
Platoon(??/??) Sho-sa Yubari Takuda
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. ‘Lone Ninja’ special rule: this squad’s minimum damage is always ‘2’ even if it would normally be lower.

D2 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks.

D3 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks.