The Let's Play Archive

Battletech

by PoptartsNinja

Part 115: Outfoxed - Turn 6

Outfoxed: Tactical Update 6

Combat Phase
F1 Kit Fox
- Fires ER Large Laser at V1 Panther (3 base + 0 range + 2 movement + 2 enemy movement + 2 heavy woods - 1 targeting computer = 8): rolled 6, miss!
- Fires Streak SRM-6 at V1 Panther (3 base + 2 range + 2 movement + 2 enemy movement + 2 heavy woods = 11): rolled 9, Streak SRM-6 fails to achieve lock!
- Fires Small Pulse Laser at V3 Phoenix Hawk (3 base + 4 range + 2 movement + 2 enemy movement + 2 heavy woods + 1 secondary target - 1 targeting computer - 2 pulse laser = 11): rolled 11, hit Left Torso (13/18 armor remains)!
- Fires Small Pulse Laser at V3 Phoenix Hawk (3 base + 4 range + 2 movement + 2 enemy movement + 2 heavy woods + 1 secondary target - 1 targeting computer - 2 pulse laser = 11): rolled 10, miss!
Gains 18 heat, sinks 20.

F2 Jenner IIC
- Fires Streak SRM-4 at V2 Javelin (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 5, Streak SRM-4 fails to achieve lock!
- Fires SRM 6 at V2 Javelin (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 8, 4 missiles hit Center Torso (6/8 armor remains), Right Leg (6/8 armor remains), Left Arm (2/6 armor remains), Head (4/6 armor remains (Pilot Hit))!
- Fires SRM 6 at V2 Javelin (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 9, 4 missiles hit Right Arm (2/6 armor remains), Right Arm (0/6 armor remains), Left Arm (0/6 armor remains), Center Torso (4/8 armor remains)!
Gains 18 heat, sinks 20.

F3 Jackrabbit IIC
- Fires ER Large Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 11, hit Rear Center Torso (0/2 armor, 2/10 structure remains)! Critical Chance!
- Fires Streak SRM-4 at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, Streak SRM-4 fails to achieve lock!
Gains 14 heat, sinks 20.

F4 Piranha 1
- Fires ER Medium Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires ER Medium Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Right Arm (0/5 structure remains)! Limb Blown Off!, damage transfers to Rear Right Torso (5/7 structure remains)! Critical Chance!
- Fires ER Small Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 11, hit Right Leg (4/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 10, hit Rear Left Torso (5/7 structure remains)! Critical Chance!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 8, hit Rear Left Torso (3/7 armor remains)! Critical Chance!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 8, hit Rear Right Torso (3/7 armor remains)! Critical Chance!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 3, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 8, hit Right Arm Rear Right Torso (1/7 structure remains)! Critical Chance!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 5, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 8, hit Rear Center Torso (0/10 structure remains)! ‘Mech Destroyed!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 2, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 5, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 2, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 10, hit Rear Right Torso (0/7 structure remains)! Torso Destroyed!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 2, miss!
Gains 15 heat, sinks 20.

F5 Piranha 2
- Fires ER Medium Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires ER Medium Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 3, miss!
- Fires ER Small Laser at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 10, hit Right Arm Right Torso (3/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 9, hit Right Torso (1/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 11, hit Right Arm Right Torso (0/8 armor remains), damage transfers to Center Torso (3/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 9, hit Right Torso Center Torso (1/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 8, hit Right Arm Center Torso (0/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Right Arm Center Torso!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Left Leg (6/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 4, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 5, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 3, miss!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 9, hit Left Torso (6/8 armor remains)!
- Fires Machine Gun at V2 Javelin (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 11, hit Center Torso!
Gains 15 heat, sinks 20.

V1 Panther
- Fires PPC at F1 Kit Fox (2 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 9): rolled 10, hit Center Torso (5/15 armor remains)!
- Fires SRM-4 at F1 Kit Fox (2 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 9): rolled 4, miss!

V2 Javelin
- Fires SRM-6 at F2 Jenner IIC (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 10, 4 missiles hit Left Torso (4/6 armor remains), Left Torso (2/6 armor remains), Right Arm (1/3 armor remains), Head (5/7 armor remains (Pilot Hit)!
- Fires SRM-6 at F2 Jenner IIC (3 base + 0 range + 1 movement + 3 enemy movement + 1 light woods = 8): rolled 4, miss!

V3 Phoenix Hawk
- Fires Large Laser at F2 Jenner IIC (4 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 2 sensor hit = 12): rolled 7, miss!

D2 DEST Squad
- Fires LRMs at F3 Jackrabbit IIC (2 base + 0 range + 2 enemy movement + 1 light woods = 5): rolled 5, hit Right Arm (6/8 armor remains), Rear Center Torso (2/4 armor remains), Right Leg (10/12 armor remains)!

D3 DEST Squad
- Fires Inferno SRMs at F4 Piranha (2 base + 0 range + 2 enemy movement + 2 heavy woods = 6): rolled 9, 7 heat sustained!
- Hex 1406 ignites!



End Phase:
F2 Jenner IIC
- Must pass a 3+ consciousness check, rolled 10, succeeds!



Turn End Phase:
V1 Panther
- Garber Vost suffers from delusions (3+): rolled 4, remains stable!

V3 Phoenix Hawk
- Brian Seagroves suffers from delusions (7+): rolled 5, attacks random target next turn!

F2 Jenner IIC
- Also sees some giant birds



Inari couldn’t help but chuckle quietly to herself as her freeborn Star tore the Javelin apart. They were certainly eager, and she respected that. They were still undisciplined, of course, but one didn’t try to discipline a wave. Especially when it was swamping one’s enemy.

“Star Commander,” Mechwarrior Salah grunted, “my Life Support systems just sealed my cockpit. They are trying to filter—”

He trailed off as the forest was filled with missile-fire.

“EnInf!” Elias called, “BehMe. Require assist, UnHan.”

“I am on fire!” Elfrede announced, a trace of panic creeping into her voice. “Repeat, EnInf using Infernos.”

“Mechwarriors,” Inari called, “Go to full Life Support. Seal your ‘Mechs—just to be cautious. Piranha pilots—gun down those insects!”



Enemy Forces / Next Turn’s Movement:
V1 Panther jumped 3 to hex 1006!
V3 Phoenix Hawk holds position in hex 0908!
D1 DEST Squad 1 holds position in hex ???!
D2 DEST Squad 2 held position in hex 1006!
D3 DEST Squad 3 held position in hex 1405!



Mission Objectives
Defeat all enemy units (3/8 completed!)







F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 5/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser – LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod – RL (Ammo: 1, Status: OK!)
A-Pod – LL (Ammo: 1, Status: OK!)
Active Probe – RT (Status: OK!)
ER Small Laser (Rear) – LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)

F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 5/7 (3/3)
LT A(S): 2/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 6/6 (8/8)
RT R A(S): 3/3
LA A(S): 3/3 (6/6)
RA A(S): 1/3 (6/6)
LL A(S): 8/8 (8/8)
RL A(S): 8/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: Infected, Concussion (3+)!
Armament:
SRM 6 – RA (Heat: 4, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 – CT (Heat: 3, Ammo: 22, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 12/12 (8/8)
CT R A(S): 2/4
RT A(S): 9/9 (6/6)
RT R A(S): 3/3
LA A(S): 8/8 (4/4)
RA A(S): 6/8 (4/4)
LL A(S): 12/12 (6/6)
RL A(S): 10/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-4 – LA (Heat: 3, Ammo: 23, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands

F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 6/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 1/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 4/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 164, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 6/8 (5/5)
LT R A(S): 2/2
CT A(S): 5/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 2/6 (3/3)
RA A(S): 4/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: Infected!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 164, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: Delusional (3+)!
Armament: PPC, SRM-4
Critical Damage: None!
Notes:

V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!

V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: Delusional (3+)!
Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite
Critical Damage: None!
Notes:

V4 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: Shrapnel Wound, Delusional (7+)!
Notes: Counts as rough terrain!

V5 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Collis Brank
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!

D1 DEST Team 6654
Platoon(??/??) Sho-sa Yubari Takuda
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. ‘Lone Ninja’ special rule: this squad’s minimum damage is always ‘2’ even if it would normally be lower.

D2 DEST Team 6654
Platoon(15/15)
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks.

D3 DEST Team 6654
Platoon(15/15)
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks.