The Let's Play Archive

Battletech

by PoptartsNinja

Part 129: Delaying Action - Turn 8

Delaying Action: Tactical Update 8

Combat Phase
C* Grand Dragon
- Fires Gauss Rifle at E Thunderchild (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at E Thunderchild (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at E Thunderchild (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 7, hit Head (2/9 armor remains)! Pilot hit!
- Gains 8 heat, sinks 10!

C2 Thunderbolt
- Fires LRM-15 at B Unknown Heavy A 1 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods + 2 heavy woods + 1 minimum range = 12): rolled 12, 15 missiles hit Left Torso (0/24 armor, 13/16 structure remains (Critical Chance)), Left Leg (27/32 armor remains), Center Torso (26/35 armor remains)!
- Gains 9 heat, sinks 15!

C3 Marauder
- Torso twists to threaten hex 0921
- Fires PPC at A Clan Assault (no line of sight to target)! Automatic miss!
- Gains 20 heat, sinks 20!

C4 Hunchback
- Torso twists to threaten hex 1221 (not in the orders, but I it’s required to fulfill them. Please be more specific.)
- Fires Autocannon/20 at D Niddhog (4 base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 1 light woods + 1 light woods = 10): rolled 12, hit Center Torso (0/20 structure remains)! Target Destroyed!
- Fires Medium Laser at D Niddhog (4 base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 1 light woods + 1 light woods = 10): rolled 2, miss!
- Fires Medium Laser at D Niddhog (4 base + 0 range + 1 movement + 2 enemy movement + 1 light woods + 1 light woods + 1 light woods = 10): rolled 7, miss!
- Gains 14 heat, sinks 13!

M River Monitor
- Crew stunned!

T2 Manticore Heavy Tank
- Fires PPC at A Clan Assault (no line of sight to target): automatic miss!
- Fires Medium Laser at A Clan Assault (no line of sight to target): automatic miss!
- Fires LRM-10 at A Clan Assault (no line of sight to target): automatic miss!
- Fires SRM-6 at A Clan Assault (no line of sight to target): automatic miss!

A Clan Assault
- Fires LB 20-X (solid slug) at M River Monitor (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 6, hit Rear (0/22 armor, 0/8 structure remains)! Vehicle destroyed!
- Fires ER PPC at C2 Thunderbolt (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target + 2 heavy woods + 1 light woods = 10): rolled 7, miss!
- Fires ER PPC at C2 Thunderbolt (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target + 2 heavy woods + 1 light woods = 10): rolled 7, miss!

B Unknown Heavy A 1
- Torso Twists to threaten hex 1518
- Fires ER Large Laser at C2 Thunderbolt (3 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods + 1 light woods = 9): rolled 6, miss!
- Fires ER Large Laser at C2 Thunderbolt (3 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods + 1 light woods = 9): rolled 7, miss!
- Fires LRM-15 w/ Artemis IV at C2 Thunderbolt (3 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods + 1 light woods = 9): rolled 7, miss!
- Fires LB-5X AC (cluster) at C2 Thunderbolt (3 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods + 1 light woods = 9): rolled 8, miss!

C Unknown Heavy A 2
- Holds fire (no line of sight to target)

D Unknown Heavy B
- Fires ER Large Laser at C4 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 partial cover = 9): rolled 8, miss!
- Fires ER Medium Laser at C4 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 partial cover = 9): rolled 12, hit Right Arm (11/16 armor remains)!
- Fires LRM-15 at C4 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 partial cover = 9): rolled 5, miss!
- Fires Streak SRM-6 at C4 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 partial cover = 9): rolled 3, Streak SRM-6 fails to achieve lock and does not fire!
- Fires LB-10X AC (cluster) at C4 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 partial cover = 9): rolled 7, miss!

E Thunderchild
- Fires ER Large Laser at C* Grand Dragon (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 8, hit Right Torso (4/16 armor remains)!
- Fires Streak SRM-6 at C* Grand Dragon (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, Streak SRM-6 fails to achieve lock and does not fire!
- Fires Streak SRM-6 at C* Grand Dragon (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 9, 6 missiles hit Left Torso (8/16 armor remains), Right Arm (10/14 armor remains), Center Torso (13/27 armor remains), Right Arm (8/14 armor remains), Right Arm (6/14 armor remains (Through-Armor Critical Chance)), Head (7/9 armor remains (Pilot hit!)!
- Fires Streak SRM-6 at C* Grand Dragon (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 6, Streak SRM-6 fails to achieve lock and does not fire!

LT Long Tom
- No targets in range



End Phase:
B Clan Heavy A 1
- Critical chance in left torso! 3 critical hits sustained!
- - LRM-15 Ammo hit! B Clan Heavy A 1 suffers 90 damage to Left Torso! Left torso destroyed! Excess damage vented by CASE!
- - Left arm blown off!
- - Engine damaged by torso destruction!
- - Engine damaged by torso destruction!
- - Pilot suffers feedback damage!
- Must pass a 7+ consciousness test, rolled: 6! Fails!
- Must make a piloting test or fall (4 base + 0 movement + 1 massive damage = 5): automatic failure, mechwarrior unconscious!
- Suffers falling damage to Right Arm (19/24 armor remains), Right Arm (17/24 armor remains)
- Must make a piloting test to avoid pilot damage (4 base + 0 movement + 1 massive damage + 1 trying to avoid pilot damage = 6): automatic failure, mechwarrior unconscious!

E Thunderchild
- Must pass a 5+ consciousness test, rolled: 8! Succeeds!

C* Grand Dragon
- Through-armor critical chance in Right Arm! 1 critical hit sustained!
- - Shoulder Actuator Destroyed!
- Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage + 1 unbalanced = 5): rolled 11, succeeds!
- Must pass a 3+ consciousness test, rolled: 7! Succeeds!



Physical Combat Phase:
E Thunderchild
- Kicks C* Grand Dragon (4 base + 3 movement + 0 enemy movement + 1 clanner - 2 kick = 6): rolled 12, hit Head (0/9 armor, 0/3 structure remains)! Target Destroyed!



End Phase:



“We’re under fire,” Satomi’s voice filled the radio-waves. After a bout of heavy coughing, she continued, “The big one has—”

Her signal died with a sudden finality as the ‘boom’ of a heavy autocannon reverberated through the valley. A hit from the Thunderchild’s laser seared armor from Ivar the Boneless’s right breast. Agaki grimaced. There would be time for the honored dead later, this was a fight for the living.

“Ha!” An exultant cry filled Agaki’s ears a half-second before an SRM burst against his cockpit glass. The Thunderchild sailed through the air towards his position, if the pilot had waited for firm footing, perhaps she’d have been able to fire more than just the six.

“I have you, you clan motherfucker!” Chu-i Grist cried as his Hunchback’s own heavy autocannon laid low the more-manlike Clan heavy. “Hey, Colonel? Better tag this asshole a Niddhog, because once we’ve kicked the Clans off Satalice I’m using this bastard as a fucking planter!”

Neither Agaki nor his Grand Dragon heard news of Luthor Grist’s success. Cockpit crushed in a tangled mess of steel and glass, the headless Grand Dragon crumpled against the rock face it’d been hiding behind, and nearly fell to block the base of the pass below.



Mission Objectives
Destroy one Clan ‘Mech and All 13th Rasalhague ‘Mechs survive until Turn 12 (1/1, 3/4) (Failed!)
OR
Destroy three Clan ‘Mechs by Turn 20 (1/3)
OR
Destroy 1 Clan ‘Mech and at least one 13th Rasalhague ‘Mech escapes via the bottom map edge on or after turn 25 (1/1, 0/1)

Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)




Enemy Forces / Next Turn’s Movement:
A Clan Assault holds position, may not declare an ‘Ace’ this turn.
B Clan Heavy A 1 holds position
C Clan Heavy A 2 jumps 5 to hex 0924
D Thunderchild jumps 6 to hex 1135







(Raverrn now has control of the Manticore)

DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
HD A(S): 0/9 (0/3)
LT A(S): 8/16 (14/14)
LT R A(S): 8/8
CT A(S): 13/27 (20/20)
CT R A(S): 12/12
RT A(S): 4/16 (14/14)
RT R A(S): 8/8
LA A(S): 6/14 (10/10)
RA A(S): 6/14 (10/10)
LL A(S): 16/18 (14/14)
RL A(S): 14/18 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: Crushed
Armament:
Gauss Rifle – RA (Heat: 1, Ammo: 13, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: +1 penalty to piloting skill rolls, 1 hand

Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player: Tarquinn Raverrn
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC – Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 – Turret (Ammo: 9, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 – Turret (Ammo: 12, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:



TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: Blown off!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 – RT (Heat: 5, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand, Right Arm Blown Off!

Partisan Heavy Tank
Weight: 80 tons (Heavy)
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Crew Status: Buried at sea
Player: Paragon1
Notes: Their luck has gone under



MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 8/17 (16/16)
LT R A(S): 8/8
CT A(S): 31/35 (23/23)
CT R A(S): 10/10
RT A(S): 15/17 (16/16)
RT R A(S): 8/8
LA A(S): 20/22 (12/12)
RA A(S): 1/22 (12/12)
LL A(S): 4/18 (16/16)
RL A(S): 6/18 (16/16)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Eriksson Imperial
Mechwarrior Player: Rumda
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

River Monitor Luthien Maru
Weight: 75 tons (Class)
Front A(S): 8/22 (8/8)
Left A(S): 12/22 (8/8)
Right A(S): 22/22 (8/8)
Turret A(S): 11/40 (8/8)
Rear A(S): 0/22 (0/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Player: Rumda
Captain name: Chu-I Hohiro Satomi
Crew status: Killed in action!
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 – Turret (Ammo: 12, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/20 – Turret (Ammo: -, Range: (L:9 M:6 S:3), Status: Destroyed!)
SRM-2 – Right (Ammo: 48, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Left (Ammo: -, Range: (L:9 M:6 S:3), Status: Stabilizer hit!)
SRM-2 – Rear (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Notes: Visiting Atlantis



HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK!
Armament:
Autocannon/20 – RT (Heat: 7, Ammo: 8, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery – Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun – RS (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:



Enemy Status

Clan Assault
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/?
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: Neural Feedback, whiplash (9+)!
Armament: LRM-15, 2x Large Laser, 2x Medium Laser
Critical Damage: Left Arm Blown Off, Left Torso Destroyed
Notes:

Clan Heavy A 2
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: 3rd Degree Burns (3+)!
Armament: 2x PPC, Large Laser
Critical Damage: None!
Notes:

Niddhog
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: Neural-Feedback (3+)!
Critical Damage: Center Torso Destroyed!
Notes: Destroyed

Thunderchild
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Large Laser, 3x SRM-6
Critical Damage: Lacerations, 2nd degree burns (5+)!
Notes: