The Let's Play Archive

Battletech

by PoptartsNinja

Part 159: Counting Coup - Turn 6

Counting Coup: Tactical Update 6

Movement Phase
S6 Panther Must pass a piloting test or skid (5 base - 1 movement = 4): rolled 10, succeeds!

P2 Hellbringer C
- Attempts to enter hex 0720, has insufficient movement! Movement ends in hex 0721!

P1 Stormcrow B
- Must pass a piloting test or skid (2 base - 1 movement = 1): automatic success!
- Must pass a piloting test or skid (2 base + 0 movement = 2): automatic success!



Combat Phase
P5 Kingfisher B
- Holds fire!
Generates 2 heat, sinks 32!

P4 Gargoyle Prime
- Fires ER Small Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat = 8): rolled 9, hit Right Leg (7/12 armor remains)!
- Fires ER Small Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat = 8): rolled 3, miss!
- Fires ER Small Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat = 8): rolled 4, miss!
- Fires Small Pulse Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat - 2 pulse laser = 6): rolled 11, hit Rear Left Torso (2/5 armor remains)!
- Fires Small Pulse Laser at S6 Panther (2 base + 3 movement + 2 enemy movement + 0 range + 1 heat - 2 pulse laser = 6): rolled 9, Rear Right Torso (5/8 structure remains)! Critical chance!
Generates 15 heat, sinks 32!

P3 Gargoyle D
- Fires ER Large Laser at S8 Panther (2 base + 3 movement + 0 enemy movement + 0 range - 1 Targeting Computer = 4): rolled 6, hit Rear Center Torso (0/7 armor, 6/11 structure remains)! Critical chance!
- Fires ER Large Laser at S8 Panther (2 base + 3 movement + 0 enemy movement + 0 range - 1 Targeting Computer = 4): rolled 4, hit Rear Center Torso (0/11 structure remains)! `Mech destroyed!
- Generates heat 29, sinks 32!

P2 Hellbringer C
- Attempts to fire on S1 Phoenix Hawk; no line of sight to target!
- Generates 2 heat, sinks 26!

P1 Stormcrow B
- Attempts to fire on S8 Panther, target already destroyed (4 lasers fired anyway for dramatic purposes)!
- Generates 22 heat, sinks 26!

A Grand Dragon
- Holds fire!

B Warhammer
- Holds fire!

C Thug
- Holds fire!

O1 Atlas
- Holds fire!

O2 Mauler Daboku 1
- Holds fire!

O3 Mauler Daboku 2
- Holds fire!

O4 Hatamoto Hankou
- Holds fire!

S1 Phoenix Hawk
- Holds fire!

S3 Jenner 2
- Holds fire!

S4 Spider
- Holds fire!

S5 Panther 1
- Holds fire!

S6 Panther 2
- Holds fire!

S8 Panther 4
- Fires SRM-4 at P1 Stormcrow (4 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 10, 2 missiles hit Right Torso (13/17 armor remains), Center Torso (23/25 armor remains)!



End Phase:
S6 Panther
- Critical chance in Right Torso! No critical hits sustained!



Physical Combat Phase:
P4 Gargoyle Prime
- Kicks S6 Panther (3 base + 3 movement + 2 enemy movement + 1 Clanner in melee - 2 kick = 7): rolled 8, hit Right Leg (0/12 armor, 0/8 structure remains)! Leg destroyed!
- - Damage transfers to Right Torso (4/8 structure remains)! Critical chance!



End Phase:
- Critical chance in Right Torso! 1 critical hit sustained!
- - Heat sink destroyed!
- Suffers an automatic fall! Pilot hit!
- - Suffers damage to Right Torso (1/8 structure remains)! Critical chance!
- - - Critical chance in Right Torso! No critical hits sustained!
- - Must pass a 3+ consciousness test: rolled 4, succeeds!






Katana Kat’s engine was slowly but surely destroying itself. Without the inbuilt heat sinks that made up the bulk of a BattleMech’s reactor shielding, fusion was unsustainable. The magnetic ‘bottle’ containing the `Mech’s boiling heart wavered as the stressed and overheating circuitry began to fail. Like a man bleeding to death, the Katana Kat’s DI computer wavered as less-vital systems began shutting down from lack of power. The diagnostics board wavered between green lights that signaled all components were fine and functioning properly and the red lights that signified major technical problems.

Fuhito Tetsuhara ignored them as his `Mech died around him. He had finally done it, finally achieved mushin: that state of mind and body as one prized by the Samurai of House Kurita. His elder brother had spoken of such things when he’d given Fuhito the family’s heirloom `Mech after the Dragon had, in its infinite wisdom, promoted him to a regimental command and deemed the Katana Kat insufficient for such a position. No thoughts, no doubts, no emotions crossed Fuhito’s mind as he synchronized perfectly with the Katana Kat’s dying computers. The `Mech moved with a fluid grace at odds with the massive damage it’d sustained as the almost humorously chicken-shaped BattleMech the DCMS had designated ‘Swordbreaker’ came about with terrifying swiftness and opened fire with the blistering array of lasers wrapped around its right fist.

The Katana Kat shifted smoothly as lasers sliced flickered around it, its graceful motions apparently throwing off the Swordbreaker’s aim. Superheated columns of air imploded with the crackle of distant lightning. Not a single beam touched the Katana Kat as it danced away with only the barest hint of motion. With a stuttering flicker, the 360 degree compression strip filling Fuhito’s sight vanished, taking with it the bulk of his targeting systems as the Katana Kat’s DI computer began to cascade crash. Systems failing with alarming frequency, Fuhito still held his fire, feeling his foe’s movement with his ki more than seeing it.

He loosed his last salvo of SRMs at the Swordbreaker. One of them caught flame and exploded, throwing another off course—the final two struck the Clan `Mech in the chest, cracking armor plates but causing little more than cosmetic damage. It was a moral victory, in Kurita terms. If the Katana Kat had retained the capacity, he would’ve dropped it into a respectful bow before punching out. With a sudden burst of pain like railroad spikes being hammered into Fuhito’s temples, the Katana Kat’s DI computer shut down—and with it, his mental connection to the machine was lost.

Without a hint of remorse, Star Captain Matsukaze Ravenwater shot the dying Panther in the back; his large lasers coring the blackened remains of its torso and cutting the damaged `Mech in half. He frowned in irritation at the time it’d taken his targeting computer to lock on to the crippled enemy unit. If that pilot survived, he vowed, Matsukaze would claim him or her as a bondsman. Above all else, the Hell’s Horses respected tenacity.



Mission Objectives
Kill Takashi Kurita

Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes



Enemy Movement Modifiers:
A Grand Dragon: S+0
B Warhammer: S+0
C Thug: W(Sh)+0
O1 Atlas: S(Sh)+0
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: J+3
S3 Jenner 2: S+0
S4 Spider: W+0
S5 Panther 1: S+0
S6 Panther 2: J+2








P5 Kingfisher B
Weight: 90 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 28/28 (19/19)
LT R A(S): 10/10
CT A(S): 45/45 (29/29)
CT R A(S): 12/12
RT A(S): 28/28 (19/19)
RT R A(S): 10/10
LA A(S): 20/30 (15/15)
RA A(S): 30/30 (15/15)
LL A(S): 38/38 (19/19)
RL A(S): 38/38 (19/19)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: OK!
Armament:
Ultra-AC/20 – RA (Heat: 7, Ammo: 36, Range: (L:12 M:8 S:4), Status: OK!)
Ultra-AC/20 – RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – HD (Heat: 1, Ammo: 24, Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 26/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 24/26 (17/17)
LT R A(S): 8/8
CT A(S): 36/38 (25/25)
CT R A(S): 12/12
RT A(S): 17/26 (17/17)
RT R A(S): 8/8
LA A(S): 24/26 (13/13)
RA A(S): 18/26 (13/13)
LL A(S): 29/34 (17/17)
RL A(S): 29/34 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

P2 Hellbringer C
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 23/23 (15/15)
LT R A(S): 7/7
CT A(S): 32/32 (21/21)
CT R A(S): 10/10
RT A(S): 23/23 (15/15)
RT R A(S): 7/7
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 30/30 (15/15)
RL A(S): 30/30 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 13(26)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: OK!
Armament:
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 85, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P1 Stormcrow B
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/17 (13/13)
LT R A(S): 9/9
CT A(S): 23/25 (18/18)
CT R A(S): 10/10
RT A(S): 13/17 (13/13)
RT R A(S): 9/9
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 16/25 (13/13)
RL A(S): 25/25 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13(26)
Movement: 6/9/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: ShadowDragon8685
Mechwarrior Status: OK!
Armament:
Ultra AC/20 – LA (Heat: 7, Ammo: 10, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Enemy Status

A) GRD-1T Grand Dragon
Weight:
60 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, SRM-6
Critical Damage: None!
Notes:

B) WHM-6Y Warhammer
Weight:
70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:

C) THG-11E Thug
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-i Akira Kurita
Mechwarrior Status: OK!
Armament:
2x PPC, 2x SRM-6
Critical Damage: None!
Notes:



O1 AS7-D Atlas
Weight:
100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: OK!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:

O2 MDB-1X Mauler Daboku 1
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O3 MDB-1X Mauler Daboku 2
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O4 HTM-25T Hatamoto Hankou
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:




S1 PHX-1D Phoenix Hawk
Weight:
45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

S2 JR7-D Jenner 1
Weight:
35 tons (Light)
Mechwarrior Status: Ejection seat failure!

S3 JR7-D Jenner 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:

S4 SDR-5V Spider
Weight:
30 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Medium Laser
Critical Damage: None!
Notes:

S5 PNT-8Z Panther 1
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, SRM-4
Critical Damage: None!
Notes:

S6 PNT-9R Panther 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
SRM-4
Critical Damage: None!
Notes:

S7 PNT-9R Panther 3
Weight:
35 tons (Light)
Mechwarrior Status: Killed In Action!

S8 PNT-9R Panther 4
Weight:
35 tons (Light)
Mechwarrior Status: Unknown!