The Let's Play Archive

Battletech

by PoptartsNinja

Part 16: Kell Hounds: Cylene - Turn 6

Kell Hounds: Cylene Tactical Update 6

Combat Results:
K2 Spider
Torso twists to face 0810

K3 Jenner
Torso twists to face 1609

A Griffin
Fires LRM10 at K4 (3 base + 0 stationary + 0 enemy movement + 4 long range = 7): Rolled 6, miss!
Fires PPC at K4 (3 base + 0 stationary + 0 enemy movement + 4 long range = 7): Rolled 9, hit right leg (8/18 armor remaining)!
Generates 14 heat, sinks 12. Now at 2 residual heat.

B Blackjack
Fires large laser at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 11, hit right torso (0/8 armor remaining, 8/8 structure remaining)!
Fires large laser at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 6, hit left torso (0/8 armor remaining, 8/8 structure remaining)!
Fires medium laser at K3 (4 base + 1 walked + 1 enemy movement + 2 medium range = 8): Rolled 6, miss!
Generates 20 heat, sinks 17. Now at 3 residual heat.

C Vulcan
Fires medium laser at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 4, miss!
Fires medium laser at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 3, miss!
Fires medium laser at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 7, hit!
Fires medium laser at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 12, hit left leg (1/6 armor remaining)!
Fires machine gun at K3 (4 base + 1 walked + 1 enemy movement + 0 short range = 6): Rolled 5, miss!
Fires flamer at K3 (4 base +1 walked + 1 enemy movement + 0 short range = 6): Rolled 7, hit right torso (6/8 structure remaining, critical chance)!
Generates 15 heat, sinks 12. Now at 3 residual heat.

D Jenner
Fires medium laser at K2 (4 base + 1 walked + 2 enemy movement + 0 short range = 7): Rolled 6, miss!
Fires medium laser at K2 (4 base + 1 walked + 2 enemy movement + 0 short range = 7): Rolled 6, miss!
Fires medium laser at K2 (4 base + 1 walked + 2 enemy movement + 0 short range = 7): Rolled 6, miss!
Fires medium laser at K2 (4 base + 1 walked + 2 enemy movement + 0 short range = 7): Rolled 10, hit left arm (0/5 armor remaining)!
Fires SRM4 at K2 (4 base + 1 walked + 2 enemy movement + 0 short range = 7): Rolled 6, miss!
Generates 17 heat, sinks 10. now at 7 residual heat. Movement reduced to 6/9/5.

K1 Hussar
Fires Large Laser at C Vulcan (2 base + 2 ran + 1 enemy movement + 0 short range + 1 partial cover = 6): Rolled 6, hit right rear torso (0/4 armor remaining, 6/10 structure remaining, critical chance)!
Generates 10 heat, sinks 10.

K2 Spider
Fires medium laser at D Jenner (5 base + 2 ran + 1 enemy movement + 0 short range = 8): Rolled 7, miss!
Fires machine gun at D Jenner (5 base + 2 ran + 1 enemy movement + 2 medium range = 10): Rolled 9, miss!
Fires machine gun at D Jenner (5 base + 2 ran + 1 enemy movement + 2 medium range = 10): Rolled 6, miss!
Generates 5 heat, sinks 10.

K3 Jenner
Fires medium laser at C Vulcan (4 base + 2 ran + 1 enemy movement + 0 short range = 7): Rolled 10, hit left leg (9/14 armor remaining)!
Fires medium laser at C Vulcan (4 base + 2 ran + 1 enemy movement + 0 short range = 7): Rolled 9, hit left torso (7/12 armor remaining)!
Fires medium laser at C Vulcan (4 base + 2 ran + 1 enemy movement + 0 short range = 7): Rolled 10, hit center torso (9/15 armor remaining)!
Fires medium laser at C Vulcan (4 base + 2 ran + 1 enemy movement + 0 short range = 7): Rolled 11, hit right torso (7/12 armor remaining)!
Fires SRM4 at C Vulcan (4 base + 2 ran + 1 enemy movement + 0 short range = 7): Rolled 5, miss!
Generates 17 heat, sinks 10. now at 7 residual heat. Movement reduced to 6/9/5.

K4 Dragon
Fires LRM 10 at A Griffin (4 base + 1 walked + 0 target movement + 4 long range = 9): Rolled 8, miss!
Fires Autocannon 5 at A Griffin (4 base + 1 walked + 0 target movement + 4 long range = 9): Rolled 5, miss!
Generates 6 heat, sinks 10.



Critical Chances
K3 Jenner 2 criticals sustained to right torso
K3 Jenner Jump Jet hit!
K3 Jenner SRM 4 ammo hit! 192 damage dealt to right torso! (0/0 structure remaining)
186 damage transfers to center torso! (0/0 armor remaining, 0/0 structure remaining)
K3 Jenner Destroyed!

C Vulcan 2 criticals sustained to right torso
Medium Laser destroyed!
Medium Laser destroyed!



End Phase
C Vulcan must make piloting check to avoid falling(5 base +1 massive damage sustained = 6): rolled 5, 'mech falls into hex 1609! Takes 4 damage to right arm (7/11 armor remaining)!
C Vulcan pilot must make a piloting check to avoid injury (5 base + 1 massive damage sustained = 6): rolled 4, pilot takes 1 damage
C Vulcan pilot must roll to remain conscious (3 base): rolled 11, succeeds!



“I’ve got this one in the bag,” St. Croix called out, kicking her little Vulcan up to cruising speed. Her lasers spat coherent energy as she waded into a hail of fire from the Kurita Jenner, her little Vulcan rocking under several successive hits.

“Wait, Sandra, the odd one—” Desmond tried to warn her, even has he dropped his own crosshairs over the Jenner. Two ruby beams from his large lasers burned the armor from either side of the Jenner’s chest, just as St. Croix turned her flamer against the Kurita ‘Mech. Her questing flames must’ve found the Jenner’s ammo stores, because it exploded spectacularly, filling the comm. channel with static.

The Vulcan staggered as the ruby-red spear of a large laser took it in the back. Sandra tottered, then, overcompensating already, the shockwave from the Jenner must’ve skipped St. Croix’s gyro. Her Vulcan fell heavily onto its back, nearly snapping off its right arm in an attempt to soften the landing.

“Goddamn it,” Lt. Barnes cursed, “What sort of halfwit arms a scout ‘Mech with a large laser? That thing’s got to be tissue-paper. Desmond, I’m a little busy, kill that drac sonofabitch, would you?”



Turn 4 OpForce Movement:
K1 HSR-300-D Hussar runs to 0513
K2 SDR-5K Spider jumps to 0715
K4 DRG-1G Grand Dragon walks to 2014

Enemy Forces
K1 HSR-300-D Hussar
K2 SDR-5K Spider
K4 DRG-1N Dragon yes, it’s still just a Dragon

Victory Condition: Disable or Destroy both J. Edgar hovertanks (complete!)
Optional Secondary Condition: Disable or Destroy all House Kurita ‘mech forces (1/4)







Kell Hounds ’Mech Status
A GRF-1N Griffin (KnoxZone)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 13/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 14/14 (9/9)
RA A(S): 13/14 (9/9)
LL A(S): 18/18 (13/13)
RL A(S): 18/18 (13/13)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 – RT (Heat: 4, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if PPC is fired)

B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser – RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser – LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)

C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 7/12 (10/10)
LT R A(S): 4/4
CT A(S): 9/15 (12/12)
CT R A(S): 6/6
RT A(S): 7/12 (6/10)
RT R A(S): 0/4
LA A(S): 11/11 (6/6)
RA A(S): 7/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 9/14 (10/10)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/6
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Lightly Injured (sprained back)
Armament:
Medium Laser – LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: DESTROYED!)
Flamer – RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun – LA (Heat: 0, Ammo: 196, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no hands—may punch with either arm at increased risk of self-damage, ‘Mech is prone

D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 7/30
Overheat Penalty: Movement reduced to 6/9/5
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 – CT (Heat: 3, Ammo: 23, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)



Enemy ‘Mech Status
K1 HSR-300-D Hussar
Ran: 6
Damage: None
Status: Fine
Armament: Large Laser

K2 SDR-5K Spider
Jumped: 5
Damage: None
Status: Fine
Armament: Medium Laser, 2 machine guns

K3 JR7-D Jenner
Status: Destroyed, counts as rough terrain

K4 DRG-1N Dragon
Walked: 2
Damage: None
Status: Fine
Armament: 1 Autocannon 5, 1 LRM 10, 2 medium lasers

K5 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain

K6 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain