The Let's Play Archive

Battletech

by PoptartsNinja

Part 186: Factory Semi-Finals - Turn 9

Factory Semi-Finals: Tactical Update 9

Combat Phase
A Axman
- Fires Autocannon/20 at E Centurion (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Left Leg (19/24 armor remains)!
- Fires Medium Laser at E Centurion (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 6, hit Right Leg (19/24 armor remains)!
- Generates 17 heat, sinks 15!

B Guillotine
- Holds fire!
- Generates 2 heat, sinks 22!

C Thunderbolt
- Holds fire!
- Generates 2 heat, sinks 21!

D Marauder
- Holds fire!
- Generates 2 heat, sinks 20 17!

E Centurion
- Fires Large Laser at A Axman (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 6, Left Torso (13/21 armor remains)!
- Fires LRM-10 at A Axman (3 base + 0 range + 2 movement + 0 enemy movement + 0 hot loaded - 1 LK Missiles = 4): rolled 6, 6 missiles hit Right Arm (0/17 armor, 8/10 structure remains (Critical chance!)), Head (8/9 armor remains (Pilot hit!))!
- Fires Medium Laser at A Axman (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Center Torso (23/28 armor remains)!
- Fires Small Laser at A Axman (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 11, hit Left Torso (10/21 armor remains)!
- Generates 18 heat, sinks 16!

F Catapult
- Holds fire!
- Generates 2 heat, sinks 20!



End Phase
A Axman
- Critical Chance in Right Arm! 1 critical hit sustained!
- - Hand Actuator destroyed!
- Must pass a 5+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test (4 base + 1 massive damage = 5): rolled 5, succeeds!





“Things are not looking good for Serge,” Duncan’s dulcet tones resounded. “I’ll be honest, I was a bit worried to see Antonin advanced like that, but he’s picking Serge apart. I’m not sure if it’s just the unfamiliar machine that’s throwing him, or if there’s some technical problem the bookies aren’t letting us in on, but that Axman is in trouble and Antonin knows it.”

“Still, he’s got to be careful, it looks as though Colonel Alvarez and Ken Hachiman are about to swoop down to Serge’s rescue; and a between the three of them they’ve got the armor and firepower to soundly beat Ngoc and Antonin in a stand-up brawl. I’ve got to hand it to these pilots, this really is a spectacular match; it’s rare to see three competitors so evenly skilled—and I’ve just received word from the bookies, the gimmick bets are now closed! Please give a big hand to Apple Computers Interstellar for the loan of their new iBet system. Apple Computers Interstellar, where their traditional motto is: We own a planet now, beat that IBM!”





Primary Objective:
- Have Fun (0/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die ()
- - Fighting hard is its own reward
- Achievement Hunter ()
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated ()
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortress’d ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker ()
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards ()
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Don’t shoot an unconscious target
- Flesh Wound ()
- - Eliminated via leg destruction
- Cheating Legger ()
- - Eliminated someone via blowing off a leg
- Louis XVI ()
- - Eliminated via headshot!
- Revolutionary ()
- - Eliminated someone via headshot
- Boom ()
- - Eliminated via Ammo Explosion
- Fratricidal ()
- - Eliminated someone via Ammo Explosion
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction ( and )
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you won’t learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM ()
- - Did something stupid that made PoptartsNinja grin
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!



Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Green Team
B GLT-4L Guillotine “The Fighting 18th” - Green Team
C TDR-5SS Thunderbolt “Warhawk” - Gold Team
D MAD-3D Marauder “Danh Khan Huu” - Gold Team
E CN9-AL Centurion “Legionnaire” - Gold Team
F CPLT-K2 Catapult “Kokuryuu” - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 6/9 (3/3)
LT A(S): 10/21 (15/15)
LT R A(S): 6/6
CT A(S): 23/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 9/17 (10/10)
RA A(S): 0/17 (10/10)
LL A(S): 0/24 (6/15)
RL A(S): 19/24 (15/15)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Ammo: 8, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Hand destroyed!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 7/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound (3+)
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (14/16)
LT R A(S): 0/8
CT A(S): 34/35 (23/23)
CT R A(S): 5/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 12/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 19/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators