The Let's Play Archive

Battletech

by PoptartsNinja

Part 188: Factory Semi-Finals - Turn 11

Factory Semi-Finals: Tactical Update 11

Movement Phase
`Mechs attempt to move through the same hex
A Axman Moves Second! Stopped short in hex 0609!
C Thunderbolt Moves First!
E Centurion Moves Third! Stopped short in hex 0608!

C Thunderbolt
- Must pass a piloting test to stand (4 base = 4): rolled 11, succeeds!



Combat Phase
A Axman
- Fires Autocannon/20 at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 Partial Cover = 6): rolled 9, hit Right Arm (0/5 armor, 0/10 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (19/24 armor remains)!
- Fires Medium Laser at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 Partial Cover = 6): rolled 8, hit Right Torso (14/24 armor remains)!
- Fires Medium Laser at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 Partial Cover = 6): rolled 7, hit Right Leg (Damage absorbed by terrain)!
- Fires Medium Laser at C Thunderbolt (3 3 base + 0 range + 2 movement + 0 enemy movement + 1 Partial Cover = 6): rolled 6, hit Right Torso (9/24 armor remains)!
- Generates 17 heat, sinks 15! Overheating!

C Thunderbolt
- Fires Medium Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 7, hit Left Torso (5/21 armor remains)!
- Fires Medium Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Fires Medium Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 7, hit Right Leg (Damage absorbed by terrain)!
- Fires SRM-6 at A Axman (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 8, 4 missiles hit Left Leg (Damage absorbed by terrain), Left Leg (Damage absorbed by terrain), Right Leg (Damage absorbed by terrain), Right Arm (8/10 armor remains)! Critical Chance!
- Fires Flamer at A Axman (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 11, hit Right Leg (Damage absorbed by terrain)!
- Generates 17 heat, sinks 21 20!

E Centurion
- Torso Twists to threaten hex 0508!
- Fires Large Laser at C Thunderbolt (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 12, hit Center Torso (12/30 armor remains)!
- Generates 9 heat, sinks 16!

F Catapult
- Fires PPC at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Right Torso (0/24 armor, 14/15 structure remains)! Critical chance!
- Fires Medium Laser at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 8, hit Right Leg (Damage absorbed by terrain)!
- Fires Medium Laser at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Generates 18 heat, sinks 20!



End Phase:
A Axman
- Critical chance in Right Arm! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

C Thunderbolt
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 3, fails!
- - Suffers damage to Right Torso (9/15 structure remains (Through-armor critical chance!)), Left Torso (18/24 armor remains)!
- - Attempts to avoid pilot damage (4 base + 1 massive damage + 1 avoiding pilot damage = 6): rolled 2, fails!
- Must pass a 5+ consciousness test: rolled 6, succeeds!
- Critical chance in Right Torso! No critical hits sustained!
- Through-armor critical chance in Right Torso! 1 critical hit sustained!
- - Heat Sink destroyed!



Physical Combat Phase:
A Axman
- Kicks E Centurion (4 base + 2 movement + 0 enemy movement - 2 kick = 4): rolled 5, hit Left Leg (6/24 armor remains)!

E Centurion
- Kicks A Axman (4 base + 0 movement + 1 enemy movement - 2 kick = 3): rolled 7, hit Left Leg (0/6 structure remains)! Leg blown off!


End Phase:
A Axman
- Eliminated by Leg Destruction!

E Centurion
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 4, succeeds!



Turn End Phase:
Three `Mechs (or less) remain, FFA continues indefinitely!





“An excellent play by Boyington!” Fisher exclaimed ebulliently, “Antonin was gearing up for a reversal—to try to catch him from behind, and he turned the tables with his quick stand. I’ve never seen a `Mech spring up from a fall that quickly and I don’t think Antonin has either. Still, that Thunderbolt is in a bad way—he’s prone and that’ll limit his mobility; and if Ken and Antonin put aside their differences they could pick him apart before he can finish them off. Still, the Thunderbolt’s a tough design from our friends at Earthwerks. Earthwerks: No, you shut up.”





Primary Objective:
- Have Fun (3/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortress’d ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards ()
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Don’t shoot an unconscious target
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you won’t learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something stupid that made PoptartsNinja grin
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!



Enemy Movement Modifiers:
C TDR-5SS Thunderbolt “Warhawk”
E CN9-AL Centurion “Legionnaire”
F CPLT-K2 Catapult “Kokuryuu”








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 6/9 (3/3)
LT A(S): 5/21 (15/15)
LT R A(S): 6/6
CT A(S): 23/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 9/17 (10/10)
RA A(S): 0/17 (8/10)
LL A(S): 0/24 (0/15)
RL A(S): 19/24 (15/15)
Heat: 6/30
Overheat Penalty: Movement reduced to 3/5/4!
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Ammo: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Hand destroyed!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 18/24 (15/15)
LT R A(S): 6/6
CT A(S): 12/30 (21/21)
CT R A(S): 11/11
RT A(S): 0/24 (9/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, concussion (5+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 6/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators