The Let's Play Archive

Battletech

by PoptartsNinja

Part 19: Kell Hounds: Cylene - Turn 9

Kell Hounds: Cylene Tactical Update 9

Combat Results:
A Griffin
Fires PPC at K4 (3 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 6): Rolled 6, hit (Right Leg blown off, 8/16 armor remaining in Right Torso)!
Fires LRM10 at K4 (3 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 6): Rolled 5, miss!
Generates 14 heat, sinks 12. Now at 4 residual heat.

B Blackjack
Fires large laser at K1 (4 base + 0 stationary + 4 enemy movement + 2 medium range = 10): Rolled 6, miss!
Fires large laser at K1 (4 base + 0 stationary + 4 enemy movement + 2 medium range = 10): Rolled 9, miss!
Generates 16 heat, sinks 17. Now at 3 residual heat.

C Vulcan
Fires medium laser at K1 (4 base + 3 jumped + 4 enemy movement + 0 short range = 11): Rolled 11, hit (0/2 armor 4/7 structure remaining on Left Leg)! Critical chance!
Fires medium laser at K1 (4 base + 3 jumped + 4 enemy movement + 0 short range = 11): Rolled 3, miss!
Fires flamer at K1 (4 base + 3 jumped + 4 enemy movement + 0 short range = 11): Rolled 12, hit (2/4 armor remaining on center torso)!
Fires machine gun at K1 (4 base + 3 jumped + 4 enemy movement + 0 short range = 11): Rolled 10, miss!
Generates 11 heat, sinks 12. Now at 0 residual heat.

D Jenner
Generates 1 heat, sinks 10. now at 3 residual heat. Movement and to-hit penalties end.

K1 Hussar
Fires Large Laser at B Blackjack (2 base + 2 ran + 0 enemy movement + 2 medium range = 6): Rolled 8, hit (6/14 armor remaining on right leg)!
Generates 10 heat, sinks 10.

K2 Spider
Fires Medium Laser at C Vulcan (5 base + 3 jumped + 3 enemy movement + 0 short range = 11): Rolled 10, miss!
Generates 5 heat, sinks 10.

K4 Dragon
Fires LRM 10 at A Griffin (4 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 7): Rolled 4, miss!
Fires Autocannon 5 at A Griffin (4 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 7): Rolled 8, hit (8/20 armor remaining on center torso)!
Generates 6 heat, sinks 10.



Critical Chances
K1 Hussar 1 critical sustained in left leg! Lower Leg Actuator destroyed!
K1 Hussar piloting roll (5 base + 1 destroyed leg actuator = 6): Rolled 7, remains standing!



Combat Results
K4 Dragon falls into hex 1914! 2/16 armor remains on RT!
K4 Dragon disabled!


Physical Combat
C Vulcan kicks K1 Hussar (5 base - 2 kick + 3 jumped + 4 enemy movement = 10): Rolled 4, miss!
C Vulcan makes a piloting check to avoid falling (5 base + 2 made kick attack = 7): Rolled 8, succeeds!



“Mechwarrior St. Croix,” Yoshita’s voice was garbled badly by his ‘Mech’s heat. “Fall back and draw the enemy ‘Mechs—”

“I’m gonna KILL this drac sonnovabitch!” Sandra screamed into her headset, kicking her ‘Mech into a furious jump that stunned Desmond into immobility. With the damage to her ‘Mech, Desmond thought her actions unwise, but quickly shifted his aim. His lasers cut through the air on either side of the Hussar, slowing its high-speed turn even as St. Croix came down beside it.

Her landing was clumsy, it didn’t matter—she bathed the hussar in plasma from her 'Mech's anti-infantry flamer, and burned a man-sized hole in its left leg with a lucky hit from her laser. Her curses filled the commlines with clutter, even though she’d have been cursing at Desmond for doing the same. Yoshita’s Jenner pulled up behind, in the lee of the mountains. Desmond thought Yoshita looked ready to counter the Hussar’s next move.

“Ha!” Lt. Barnes cut through St. Croix’s curses, his Griffin half-dancing (and nearly taking a fall on Desmond’s head for its trouble). “One Kurita Dragon, now doing double service as a Submarine! The DCMS’ll have to pay Tai-i double!”



Turn 10 OpForce Movement:
K1 HSR-300-D Hussar backs up to 1901
K2 SDR-5K Spider walks to 1105

Enemy Forces
K1 HSR-300-D Hussar
K2 SDR-5K Spider

Victory Condition: Disable or Destroy both J. Edgar hovertanks (complete!)
Optional Secondary Condition: Disable or Destroy all House Kurita ‘mech forces (2/4)







Kell Hounds ’Mech Status
A GRF-1N Griffin (KnoxZone)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 8/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 9/14 (9/9)
RA A(S): 13/14 (9/9)
LL A(S): 13/18 (13/13)
RL A(S): 14/18 (13/13)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 – RT (Heat: 4, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if PPC is fired)

B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 6/14 (11/11)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser – RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser – LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)

C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 7/12 (10/10)
LT R A(S): 4/4
CT A(S): 9/15 (12/12)
CT R A(S): 6/6
RT A(S): 0/12 (5/10)
RT R A(S): 0/4
LA A(S): 11/11 (6/6)
RA A(S): 7/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 9/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Lightly Injured (sprained back)
Armament:
Medium Laser – LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: DESTROYED!)
Flamer – RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun – LA (Heat: 0, Ammo: 196, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no hands—may punch with either arm at increased risk of self-damage

D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 4/30
Overheat Penalty: None!
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 – CT (Heat: 3, Ammo: 22, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)



Enemy ‘Mech Status
K1 HSR-300-D Hussar
Walked: 6
Damage: Lower Leg Actuator Destroyed (movement reduced to 8/12/0)
Status: Fine
Armament: Large Laser

K2 SDR-5K Spider
Walked: 5
Damage: None
Status: Fine
Armament: Medium Laser, 2 machine guns

K3 JR7-D Jenner
Status: Destroyed, counts as rough terrain

K4 DRG-1N Dragon
Status: Serving double duty as a submarine (counts as rough terrain)

K5 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain

K6 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain