The Let's Play Archive

Battletech

by PoptartsNinja

Part 229: Jeronimo: Hard Landing - Turn 2-1

Hard Landing: Tactical Update 2

Movement Phase
Y5 Cataphract
- Must pass a skidding test (2 base = 2): automatic success!

Y7 Charger
- Must pass a skidding test (2 base = 2): automatic success!



Combat Phase
Y1 Stalker
- Fires Large Laser at T3 Hephaestus (Prime) 1 (1 base + 0 range + 2 movement + 3 enemy movement = 6): rolled 10, hit Right Side (12/20 armor remains)! Chance for Motive System Damage!
- Fires Large Laser at T3 Hephaestus (Prime) 1 (1 base + 0 range + 2 movement + 3 enemy movement = 6): rolled 8, hit Right Side (4/20 armor remains)! Chance for Motive System Damage!
- Fires Medium Laser at T3 Hephaestus (Prime) 1 (1 base + 2 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Front (15/20 armor remains)! Chance for Motive System Damage!
- Fires Medium Laser at T3 Hephaestus (Prime) 1 (1 base + 2 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires SRM-6 at T3 Hephaestus (Prime) 1 (1 base + 2 range + 2 movement + 3 enemy movement - 0 iLK in ECM = 8): rolled 8, 2 missiles hit Right Side (2/20 armor remains (critical hit!)), Turret (16/18 armor remains)!
- Fires SRM-6 at T3 Hephaestus (Prime) 1 (1 base + 2 range + 2 movement + 3 enemy movement - 0 iLK in ECM = 8): rolled 8, 5 missiles hit Right Side (0/20 armor remains (critical hit!)). Turret (14/18 armor remains), Turret (12/18 armor remains), Turret (10/18 armor remains), Right Side (1/3 structure remains (Two critical hits!))!
- Gains 32 heat, sinks 30!

Y2 Battlemaster
- Fires Medium Laser at T4 Hephaestus (Prime) 2 (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Rear (13/18 armor remains)! Chance for Motive System Damage!
- Fires Medium Laser at T4 Hephaestus (Prime) 2 (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 8, Rear (8/18 armor remains)!
- Fires Medium Laser at T4 Hephaestus (Prime) 2 (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 9, Left Side (15/20 armor remains)! Chance for Motive System Damage!
- Fires Medium Laser at T4 Hephaestus (Prime) 2 (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 8, Rear (3/18 armor remains)!
- Fires PPC at T4 Hephaestus (Prime) 2 (1 base + 0 range + 1 movement + 3 enemy movement + 1 minimum range = 6): rolled 8, Rear (0/3 armor, 0/3 structure remains)! Tank destroyed!
- Gains 23 heat, sinks 27!

Y3 Crockett
- Target destroyed!
- Gains 1 heat, sinks 22!

Y4 Atlas
- Holds fire!
- Gains 2 heat, sinks 30!

Y5 Cataphract
- Primary target destroyed!
- Fires PPC at V3 (1 base + 4 range + 2 movement + 3 enemy movement = 10): rolled 7, miss!
- Gains 12 heat, sinks 24!

Y6 Archer
- Fires LRM-20 at T5 Hephaestus (A) (1 base + 2 range + 2 movement + 3 enemy movement - 0 iLK in ECM = 8): rolled 10, 9 missiles hit Front (11/20 armor remains)!
- Fires LRM-20 at T5 Hephaestus (A) (1 base + 2 range + 2 movement + 3 enemy movement - 0 iLK in ECM = 8): rolled 7, miss!
- Gains 13 heat, sinks 15!

Y7 Charger
- Primary target destroyed!
- Gains 2 heat, sinks 19!

Y8 Flashman
- Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 3 enemy movement = 10): rolled 5, miss!
- Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 3 enemy movement = 10): rolled 11, hit Front (3/20 armor remains)!
- Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 3 enemy movement = 10): rolled 8, miss!
- Gains 26 heat, sinks 30!

Y9 Raven
- Fires Medium Laser at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement = 6): rolled 6, hit Front (11/16 armor remains)
- Fires MRM-10 at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement + 1 MRM - 1 iLK = 6): rolled 8, 3 missiles hit Rotors (2/3 armor remains) Critical hit! Donar slowed!
- Fires MRM-10 at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement + 1 MRM - 1 iLK = 6): rolled 5, miss!
- Gains 16 heat, sinks 18!

Y10 Po 1
- Fires MRM-10 at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement + 1 MRM - 1 iLK = 6): rolled 7, 10 missiles hit Front (6/16 armor remains), Front (1/16 armor remains)!
- Fires MRM-10 at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement + 1 MRM - 1 iLK = 6): rolled 2, miss!
- Fires Flamer at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement = 6): rolled 9, Rotors (1/3 armor remains)! Donar slowed!
- Fires Flamer at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement = 6): rolled 7, hit Front (0/16 armor, 2/3 structure remains)! Critical hit!
- Gains 14 heat, sinks 18!

Y11 Po 2
- Fires MRM-10 at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement + 1 MRM - 1 iLK = 6): rolled 8, 8 missiles hit Front (0/3 structure remains)! VTOL destroyed!
- Fires MRM-10 at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement + 1 MRM - 1 iLK = 6): target destroyed!
- Fires Flamer at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement = 6): target destroyed!
- Fires Flamer at V2 Donar 2 (1 base + 0 range + 2 movement + 3 enemy movement = 6): target destroyed!
- Gains 14 heat, sinks 18!

Y12 Phoenix Hawk
- Primary target destroyed!
- Gains 2 heat, sinks 15!

H1 Thresher
- Swaps to Inferno Ammunition!

H2 Jenner IIC
- Swaps to Inferno Ammunition!

H3 Incubus
- Holds fire!

H4 Incubus 2
- Fires ER PPC at Y6 Archer (3 base + 4 range + 1 movement + 2 enemy movement = 10): rolled 10, hit Right Torso (9/24 armor remains)!

H5 Warhammer IIC
- Holds fire!

T3 Hephaestus Scout Tank (Prime) 1
- Fires Medium Pulse Laser at Y1 Stalker (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Right Leg (18/25 armor remains)!
- Fires Medium Pulse Laser at Y1 Stalker (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Center Torso (29/36 armor remains)!
- Fires TAG at Y1 Stalker (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 8, Y1 Stalker TAGGED!

T4 Hephaestus Scout Tank (Prime) 2
- Fires Medium Pulse Laser at Y6 Archer (3 base + 2 range + 1 movement + 2 enemy movement - 2 pulse laser = 6): rolled 9, hit Left Arm (15/22 armor remains)!
- Fires Medium Pulse Laser at Y6 Archer (3 base + 2 range + 1 movement + 2 enemy movement - 2 pulse laser = 6): rolled 9, hit Left Arm (8/22 armor remains)!
- Fires TAG at Y6 Archer (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, Y6 Archer TAGGED!

T5 Hephaestus Scout Tank (A)
- Fires LRM-15 w/ Artemis IV at Y6 Archer (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, 15 missiles hit Left Torso (19/24 armor remains), Left Torso (14/24 armor remains), Right Arm (17/22 armor remains)!

T6 Hephaestus Scout Tank (B)
- Holds fire!

T1 Mars Assault Vehicle
- Holds fire!

T2 Athena Combat Vehicle
- Holds fire!

V1 Donar 1
- Holds fire!

V2 Donar 2
- Fires ER Large Laser at Y10 Po 1 (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 4, miss!
- Fires Streak SRM-2 at Y10 Po 1 (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 10, hit Left Torso (13/15 armor remains), Left Torso (11/15 armor remains (Through-Armor Critical!))!
- Fires Streak SRM-2 at Y10 Po 1 (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 6, hit Left Leg (12/14 armor remains (Through-Armor Critical!)), Center Torso (16/18 armor remains (Through-Armor Critical!))!

V3 Donar 3
- Holds fire!

V4 Anhur Gunship
- Holds fire!



End Phase:
T3 Hephaestus (Prime) 1
- Chance for Motive System Damage! Moderate damage! -1 cruising MP, +2 modifier to driving rolls!
- Chance for Motive System Damage! Minor damage! +1 modifier to driving rolls!
- Chance for Motive System Damage! Moderate damage! -1 cruising MP, +2 modifier to driving rolls!
- Critical Hit in Right Side! Crew stunned!
- Critical Hit in Right Side! Crew stunned!
- Critical Hit in Right Side! Cargo hit! 4 tons of Clan Pride destroyed!
- Critical Hit in Right Side! Crew stunned!

Y6 Archer
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 2, fails!
- - Suffers 5 damage to Right Leg in the fall (21/26 armor remains)!
- - Suffers 2 damage to Right Leg in the fall (19/26 armor remains)!
- Must pass a piloting test to avoid pilot damage (2 base + 1 massive damage + 1 avoiding pilot damage = 4): rolled 8, succeeds!

Y10 Po 1
- Through-Armor Critical chance in Left Torso! No critical hit sustained!
- Through-Armor Critical chance in Left Leg! 1 critical hit sustained!
- - Foot actuator destroyed!
- Through-Armor Critical chance in Center Torso! No critical hit sustained!
- Must pass a piloting test or fall (2 base + 1 foot actuator destroyed = 3): rolled 4, succeeds!




Star Commander Wilberforce had problems. A dozen of them, according to his perimeter scouts; but the worst was the painful cramp that had once been his stomach. Cold fear threatened to disembowel him as it had the day his trainers at the sibko had decided him unfit for a front line assignment. As it had the first time he’d seen combat. By all accounts, his bloodline should have been a brilliant one—the merging of two cadet lines, true, but from such genetic stock that the outcome should have been unquestionable. Only one member of his Sibko had qualified for duty on in a line cluster. The rest, perhaps due to some unforeseen genetic anomaly, had been relegated to the tank corps. The Hell’s Horses wasted nothing, not even their failures.

Wilberforce didn’t shake, he didn’t cringe or cower and stared at the approaching enemy BattleMechs with a stoicism that should have done him proud. Yet that fear gnawed at him and, were he assigned to a gun or worse, the driver’s chair, he would have already fallen apart. Only here in the commander’s chair of his mighty Mars Assault Vehicle surrounded by freeborn warriors who should have been as the sand beneath his feet, where the battle could be decided by his intellect alone, could he function.

Wilberforce was the last Trueborn who would claim superiority over the brave Freeborn Clansmen who took up arms to protect the Clan way of life. They were honorable, reliable, capable men and women. Constance’s Hephaestus flashed black and then vanished from his maps.

They were also dying.

“Snorri!” He called to his radio operator. “I want the enemy’s broadcast frequencies and I want them now!”

“I have them, sir!” Snorri replied in confusion. She spun, shaking her head to kick long flaxen hair—shaved at either side—from her eyes. “We are listening in on their communications. Only—” The Lance of flat-black light and medium `Mechs wheeled about, entering into an echelon formation that would’ve done a Clan parade review proud. “—they are not saying anything!”

“Star Colonel Chiang was right,” Wilberforced growled. An enemy Archer staggered as an ER PPC burned away one of the heavily-armored hatches protecting its vulnerable LRM tubes. The Archer staggered, then stumbled as its gyro seized up for a few moments. “These are no bandits. Broadcast to all units! Form up, and prepare for a concerted counterattack, and politely ask Star Commander Gray to do likewise. This enemy may be good, but they remain Spheroids.”



Mission Objective:

Destroy All Clan Forces (2/15)
OR
Destroy All Tyre Aerospace Fighters (0/6)





Key:
Y1 Stalker, Y2 Battlemaster, Y3 Crockett, Y4 Atlas
Y5 Cataphract, Y6 Archer, Y7 Charger, Y8 Flashman
Y9 Raven, Y10 Po 1, Y11 Po 2, Y12 Phoenix Hawk

Enemy Movement Modifiers:
H1 Thresher: +0 Ran
H2 Jenner IIC: +4 Jumped
H3 Incubus: +3 Ran
H4 Incubus 2: +4 Ran
H5 Warhammer IIC: +2 Ran
T1 Mars Assault Vehicle: +0 Flanked
T2 Athena Combat Vehicle: +2 Flanked
T3 Hephaestus Scout Tank (Prime) 1: +0 Crew Stunned
T5 Hephaestus Scout Tank (A): +2 Flanked
T6 Hephaestus Scout Tank (B): +2 Flanked
V1 Donar 1: +3 Flanked (Height 3)
V3 Donar 3: +4 Flanked (Height 3)
V4 Anhur Assault Helicopter: +0 Hovered (Height 3)