The Let's Play Archive

Battletech

by PoptartsNinja

Part 242: Jeronimo: Hard Landing - Turn 8-2

Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 25/25 (18/18)
LT R A(S): 7/7
CT A(S): 9/36 (27/27)
CT R A(S): 11/11
RT A(S): 20/25 (18/18)
RT R A(S): 7/7
LA A(S): 23/23 (14/14)
RA A(S): 23/23 (14/14)
LL A(S): 25/25 (18/18)
RL A(S): 13/25 (18/18)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player: Affi
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-10 – RA (Heat: 6, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y2 BLR-1G Battlemaster
Weight: 85 tons (Assault)
HD A(S): 8/9 (3/3)
LT A(S): 13/28 (18/18)
LT R A(S): 8/8
CT A(S): 0/40 (23/27)
CT R A(S): 11/11
RT A(S): 3/28 (18/18)
RT R A(S): 8/8
LA A(S): 7/24 (14/14)
RA A(S): 0/24 (9/14)
LL A(S): 0/26 (10/18)
RL A(S): 16/26 (18/18)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 17[25] (18[27])
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: Remora
Mechwarrior Status: Shrapnel Wounds (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Destroyed!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: Damaged!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Medium Laser – RT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Machine Gun – LA (Ammo: 94, Range: (L:3 M:2 S:1), Status: Salvageable!)
Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: Salvageable!)
iLK SRM-6 – LT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: Salvageable!)
Critical Damage: Right Arm Blown Off (all actuators destroyed)! Left Hip destroyed! Left Foot destroyed! Engine destroyed! Gyro destroyed!
Notes: 2 hands

Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 25/25 (18/18)
LT R A(S): 11/11
CT A(S): 25/35 (27/27)
CT R A(S): 19/19
RT A(S): 25/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 28/28 (14/14)
LL A(S): 29/36 (18/18)
RL A(S): 29/36 (18/18)
Heat: 11/30
Overheat Penalty: Movement reduced to 1/2/3! +1 penalty to hit!
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player: Brandy Collins
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 23, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – LT (Heat: 3, Ammo: 15, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands

Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 0/32 (9/21)
LT R A(S): 10/10
CT A(S): 40/47 (31/31)
CT R A(S): 14/14
RT A(S): 26/32 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 27/34 (17/17)
LL A(S): 30/41 (21/21)
RL A(S): 27/41 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player: Krumbsthumbs
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 – LT (Heat: 12, Ammo: 9, Range: (L:15 M:8 S:3), Status: OK!)
Gauss Rifle – RT (Heat: 1, Ammo: 12, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Gyro damaged!
Notes: 2 hands

Y5 CTF-1X Cataphract
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 14/16 (15/15)
LT R A(S): 6/6
CT A(S): 0/26 (0/22)
CT R A(S): 9/9
RT A(S): 0/16 (0/15)
RT R A(S): 6/6
LA A(S): 8/22 (11/11)
RA A(S): 2/22 (11/11)
LL A(S): 17/22 (15/15)
RL A(S): 16/22 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16[24]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Reece Collier
Mechwarrior Player: radintorov
Mechwarrior Status: Neural Shock (5+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Salvageable!)
Autocannon/10 – RT (Heat: 3, Ammo: 17, Range: (L:15 M:10 S:5), Status: Destroyed!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: Salvageable!)
Medium Laser – RT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
Critical Damage: Gyro hit!
Notes: 1 hand

Y6 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 14/24 (15/15)
LT R A(S): 6/6
CT A(S): 16/33 (22/22)
CT R A(S): 10/10
RT A(S): 0/24 (5/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 17/22 (11/11)
LL A(S): 17/26 (15/15)
RL A(S): 9/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player: landcollector
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 – RT (Heat: 6, Ammo: 18, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
iLK LRM-20 – LT (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: Left Lower Leg Actuator hit, Left Upper Leg Actuator hit!
Notes: 2 hands

Y7 CGR-1A5 Charger
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 0/26 (1/17)
LT R A(S): 8/8
CT A(S): 0/39 (0/25)
CT R A(S): 10/10
RT A(S): 0/26 (14/17)
RT R A(S): 8/8
LA A(S): 0/24 (1/13)
RA A(S): 0/24 (0/13)
LL A(S): 26/33 (17/17)
RL A(S): 28/33 (17/17)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 13[19]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player: SageSepth
Mechwarrior Status: OK!
Armament:
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: Salvageable!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
iLK SRM-6 – LT (Heat: 4, Ammo: 7, Range: (L:9 M:6 S:3), Status: Destroyed!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: Destroyed!)
Autocannon/20 – RT (Heat: 7, Ammo: 6, Range: (L:9 M:6 S:3), Status: Destroyed!)
Critical Damage: Left Upper Arm Actuator hit!
Notes: 2 hands

Y8 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 0/9 (0/3)
LT A(S): 15/22 (16/16)
LT R A(S): 10/10
CT A(S): 11/25 (23/23)
CT R A(S): 16/16
RT A(S): 5/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 9/24 (12/12)
LL A(S): 13/27 (16/16)
RL A(S): 18/27 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Xiang Yi
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Killed In Action!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y9 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 2/12 (8/8)
LT R A(S): 3/3
CT A(S): 6/13 (11/11)
CT R A(S): 4/4
RT A(S): 12/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 8/8 (6/6)
LL A(S): 12/12 (8/8)
RL A(S): 5/12 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player: LegioPraetoria
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 – RT (Heat: 4, Ammo: 40, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight – LA (Status: OK!)
Recon Camera – LA (Status: OK!)
Beagle Active Probe – LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y10 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 11/15 (10/10)
LT R A(S): 4/4
CT A(S): 16/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 12/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player: Rivensteel
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: Left Foot Actuator Destroyed!
Notes: no hands or arm actuators

Y11 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 8/15 (10/10)
LT R A(S): 4/4
CT A(S): 11/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 0/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player: Leperflesh
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 39, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y12 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 11/18 (11/11)
LT R A(S): 4/4
CT A(S): 0/23 (13/14)
CT R A(S): 5/5
RT A(S): 11/18 (11/11)
RT R A(S): 4/4
LA A(S): 0/10 (7/7)
RA A(S): 10/10 (7/7)
LL A(S): 0/15 (7/11)
RL A(S): 13/15 (11/11)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player: Mezzanon
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: Left Hip Actuator destroyed! Left Lower Leg Actuator destroyed! Engine hit!
Notes: 2 hands



H1 Thresher
Weight: 60 tons (Heavy)

H2 Jenner IIC
Weight: 35 tons (Light)
Mechwarrior Name: Piet

H3 Incubus
Weight: 30 tons (Light)
Mechwarrior Name: Donovan

H4 Incubus 2
Weight: 30 tons (Light)
Mechwarrior Name: Miranda

H5 Warhammer IIC
Weight: 80 tons (Assault)
Mechwarrior Name: Lucas

T1 Mars Assault Vehicle
Weight: 100 tons (Heavy)

T2 Athena Combat Vehicle
Weight: 75 tons (Heavy)

T3 Hephaestus Scout Tank (Prime) 1
Weight: 30 tons (Light)

T4 Hephaestus Scout Tank (Prime) 2
Weight: 30 tons (Light)

T5 Hephaestus Scout Tank (A)
Weight: 30 tons (Light)

T6 Hephaestus Scout Tank (B)
Weight: 30 tons (Light)

V1 Donar Assault Helicopter 1
Weight: 21 tons (Heavy)

V2 Donar Assault Helicopter 2
Weight: 21 tons (Heavy)

V3 Donar Assault Helicopter 3
Weight: 21 tons (Heavy)

V4 Anhur Assault Helicopter
Weight: 30 tons (Heavy)

F1-F6 Tyre Aerospace Fighter
Weight: 55 tons
Damage Threshhold: 35
Status: F1: Ok, F2: Ok, F3: Ok, F4: Ok, F5: Ok, F6: Ok!



After-Action Report:
I think that was our shortest match yet, which is both awesome and a pity. I probably should have snuck in an Epona or two or not used the terrible B-variant Hephaestus, but with three player `Mechs down and several others badly crippled I’m going to have to put some thought into repairs. It’s no fun for the next group to be handicapped by badly crippled `Mechs so I will almost certainly let all armor fully repair between missions and repair all leg actuator hits repair for ‘free.’

New Achievements Earned:
Just How We Say ‘Hello’: AJ_Impy (for being headshot by a Clan ER PPC)
Guys?: landcollector (for being the last surviving member of his lance)

You know the drill guys, we need an MVP for both sides. I may save you the trouble for the OpForce, because That Mars.