The Let's Play Archive

Battletech

by PoptartsNinja

Part 251: Jeronimo: Meltdown - Turn 7

Meltdown: Tactical Update 7

Movement Phase
- Truck MP reduced by heat!

J2 Pilliager
- Attempts to stand (4 base = 4): rolled 12, succeeds!




Combat Phase
Y1 Stalker
- Holds fire!
- Gains 3 heat, sinks 30!

Y2 Banshee IIC
- Fires ER PPC at J1 Annihilator (1 base + 2 range + 2 movement + 0 enemy movement = 5): rolled 4, miss (this would’ve been a cockpit hit)!
- Fires Ultra AC/10 (Ultra) at J1 Annihilator (1 base + 2 range + 2 movement + 0 enemy movement = 5): rolled 11, 2 shells hit Right Torso (21/31 armor remains), Left Leg (27/37 armor remains)!
- Gains 24 heat, sinks 22!

Y3 Crockett
- Fires AC/10 at J4 Exterminator IIC (1 base + 0 range + 3 movement + 3 enemy movement + 1 heat = 8): rolled 4, miss!
- Fires SRM-6 at J4 Exterminator IIC (1 base + 2 range + 3 movement + 3 enemy movement + 1 heat - 0 iLK in ECM = 10): rolled 5, miss!
- Gains 13 heat, sinks 22!

Y4 Atlas
- Torso twists to threaten hex 1617!
- Fires Gauss Rifle at J5 Bowman (1 base + 0 range + 2 movement + 2 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Leg (13/28 armor remains)!
- Fires Medium Laser (Rear) at S5 Salamander but the target is not in the rear arc!
- Gains 3 heat, sinks 30!

Y5 Archer
- Fires LRM-20 at J4 Exterminator IIC (1 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range - 0 iLK in ECM = 7): rolled 11, 8 missiles hit Right Leg (6/21 armor remains), Left Torso (12/22 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Left Leg (0/21 armor, 13/15 structure remains)! Critical chance!
- Gains 12 heat, sinks 15!

Y6 Flashman
- Torso twists to threaten hex 0308!
- Fires Large Laser at J2 Pilliager IIC (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Rear Right Torso (2/10 armor remains)!
- Fires Large Laser at J2 Pilliager IIC (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 5, miss!
- Fires Large Laser at J2 Pilliager IIC (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 7, hit Rear Center Torso (4/12 armor remains)!
- Gains 30 heat, sinks 30!

Y7 Raven
- Fires Medium Laser at J2 Pillager IIC (1 base + 0 range + 2 movement + 0 enemy movement + 1 heat = 4): rolled 3, miss!
- Fires Medium Laser at J2 Pillager IIC (1 base + 0 range + 2 movement + 0 enemy movement + 1 heat = 4): rolled 10, hit Right Leg (28/40 armor remains)!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 0 range + 2 movement + 0 enemy movement - 0 iLK in ECM + 1 MRM + 1 heat = 5): rolled 3, miss!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 0 range + 2 movement + 0 enemy movement - 0 iLK in ECM + 1 MRM + 1 heat = 5): rolled 9, 10 missiles hit Right Torso (2/32 armor remains), Left Arm (0/31 armor remains)!
- Gains 22 heat, sinks 18! Overheating!

Y9 Po 2
- Torso twists to threaten hex 1012
- Fires MRM-10 at J2 Pillager IIC (1 base + 0 range + 2 movement + 0 enemy movement - 0 iLK in ECM + 1 MRM = 4): rolled 7, 6 missiles hit Left Arm (12/17 armor remains), Right Leg (37/40 armor remains)!
- Fires MRM-10 at J2 Pillager IIC (1 base + 0 range + 2 movement + 0 enemy movement - 0 iLK in ECM + 1 MRM = 4): rolled 8, 4 missiles hit Right Leg (33/40 armor remains)!
- Fires MRM-10 at J2 Pillager IIC (1 base + 0 range + 2 movement + 0 enemy movement - 0 iLK in ECM + 1 MRM = 4): rolled 10, 4 missiles hit Head (5/9 armor remains)! Pilot hit!
- Gains 18 heat, sinks 18!

Y10 Phoenix Hawk
- Fires Large Laser at J2 Pillager IIC (1 base + 0 range + 1 movement + 0 enemy movement = 2): rolled automatic hit, Right Arm (0/31 armor, 13/17 structure remains)! Critical chance!
- Fires Medium Laser at J2 Pillager IIC (1 base + 0 range + 1 movement + 0 enemy movement = 2): rolled automatic hit, Right Leg (28/40 armor remains)!
- Fires Medium Laser at J2 Pillager IIC (1 base + 0 range + 1 movement + 0 enemy movement = 2): rolled automatic hit, Left Torso (5/32 armor remains)!
- Fires Machine Gun at J2 Pillager IIC (1 base + 0 range + 1 movement + 0 enemy movement = 2): rolled automatic hit, Center Torso (35/37 armor remains)!
- Fires Machine Gun at J2 Pillager IIC (1 base + 0 range + 1 movement + 0 enemy movement = 2): rolled automatic hit, Left Leg (24/40 armor remains)!
- Gains 3 heat, sinks 15!

Y8 Po 1
- Fires MRM-10 at S5 Salamander (1 base + 2 range + 2 movement + 2 enemy movement + 2 dug in - 0 iLK in ECM + 1 MRM = 7): rolled 6, miss!
- Fires MRM-10 at J2 Pillager IIC (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 0 iLK in ECM + 1 MRM = 7): rolled 9, 4 missiles hit Center Torso (31/49 armor remains)!
- Fires MRM-10 at S5 Salamander (1 base + 2 range + 2 movement + 2 enemy movement + 2 dug in - 0 iLK in ECM + 1 MRM = 7): rolled 3, miss!
- Gains 17 heat, sinks 18!

J1 Annihilator IIC
- Torso twists to threaten hex 1511!
- Fires Ultra AC/10 (Ultra) at Y10 Phoenix Hawk (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 6, 2 shells hit Right Torso (3/18 armor remains), Right Arm (0/10 armor, 2/7 structure remains (Critical chance!))!
- Fires Ultra AC/10 (Ultra) at Y10 Phoenix Hawk (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 9, 2 shells hit Left Arm (0/10 armor, 2/7 structure remains (Critical chance!)), Center Torso (13/23 armor remains)!
- Fires Medium Pulse Laser at Y10 Phoenix Hawk (2 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 1): automatic hit, hit Center Torso (6/23 armor remains)!
- Fires Medium Pulse Laser at Y10 Phoenix Hawk (2 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 1): automatic hit, hit Left Arm (0/7 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (13/18 armor remains)!
- Fires LB-10X/AC (Slug) at Y10 Phoenix Hawk (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 6, hit Left Torso (3/18 armor remains)!
- Fires LB-10X/AC (Slug) at Y10 Phoenix Hawk (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 10, hit Center Torso (0/23 armor, 9/14 structure remains)! Critical chance!

J2 Pillager IIC
- Fires Gauss Rifle at Y7 Raven (3 base + 0 range + 0 movement + 1 enemy movement + 2 minimum range = 6): rolled 4, miss!
- Fires Gauss Rifle at Y7 Raven (3 base + 0 range + 0 movement + 1 enemy movement + 2 minimum range = 6): rolled 7, hit Center Torso (0/ structure remains)! `Mech destroyed!
- Fires ER Large Laser at Y7 Raven (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 9, hit Right Arm (0/8 armor, 4/6 structure remains)! Critical chance!
- Fires ER Large Laser at Y10 Phoenix Hawk (3 base + 0 range + 0 movement + 0 enemy movement + 1 secondary target = 4): rolled 8, hit Left Leg (0/15 armor remains)!
- Fires ER Large Laser at Y10 Phoenix Hawk (3 base + 0 range + 0 movement + 0 enemy movement + 1 secondary target = 4): rolled 7, hit Left Torso (0/18 armor, 4/11 structure remains)! Critical chance!
- Fires ER Large Laser at Y10 Phoenix Hawk (3 base + 0 range + 0 movement + 0 enemy movement + 1 secondary target = 4): rolled 6, hit Head (0/9 armor, 2/3 structure remains)! Critical chance!
Overheating!

J3 Cyclops IIC
- Unconscious!

J4 Exterminator IIC
- Fires TAG at Y3 Crockett (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, hit!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 6, miss!

J5 Unknown Heavy
- Fires Arrow IV Missile System (Homing) Lower Left Quadrant: rolled 7, hit!
- - Y3 Crockett is Tagged: rolled 8, hit directly! Missile hits Right Leg (2/36 armor remains)!
- Fires ER Medium Laser at Y10 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 1 secondary target = 5): rolled 10, hit Right Leg (0/15 armor, 5/11 structure remains)! Critical chance!
- Fires ER Medium Laser at Y10 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 1 secondary target = 5): rolled 6, hit Left Torso (0/11 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (6/14 structure remains)! Critical chance!
- Fires ER Medium Laser at Y10 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 1 secondary target = 5): rolled 3, miss!

S1 Salamander
- Holds fire!

S2 Salamander
- Holds fire!

S3 Salamander
- Holds fire!

S4 Salamander
- Fires Flamers (Damage) at Y4 Atlas (3 base + 4 range + 3 movement + 1 enemy movement = 11): rolled 5, miss!
- Fires Flamers (Damage) at Y4 Atlas (3 base + 4 range + 3 movement + 1 enemy movement = 11): rolled 12, 3 flamers hit Left Arm (30/34 armor remains), Center Torso (17/47 armor remains), Left Leg (36/41 armor remains)!

S5 Salamander
- Fires Flamers (Heat) at Y2 Banshee IIC (3 base + 4 range + 3 movement + 1 enemy movement + 1 partial cover = 12): rolled 4, miss!
- Fires Flamers (Heat) at Y2 Banshee IIC (3 base + 4 range + 3 movement + 1 enemy movement + 1 partial cover = 12): rolled 8, miss!




End Phase:
J1 Annihilator IIC
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 5, succeeds!

J2 Pilliager IIC
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!
- Critical chance in Right Arm! 2 critical hits sustained!
- - Hand actuator destroyed!
- - ER Large Laser destroyed!

J3 Cyclops IIC
- Must pass a 9+ consciousness test: rolled 7, fails!

J4 Exterminator IIC
- Critical chance in Left Leg! No critical hit sustained!

Y1 Stalker
- Must pass a 9+ consciousness test: rolled 7, fails!

Y4 Atlas

Y10 Phoenix Hawk
- Critical chance in Right Arm! 1 critical hit sustained!
- - Shoulder Actuator hit!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Gyro hit!
- - Engine hit!
- Critical chance in Right Leg! No critical hit sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro destroyed! `Mech destroyed!



Physical Combat Phase:
Y4 Atlas
- Takes a knee!
- Attempts to pry open J3 Cyclops IIC’s cockpit (1 base + 2 movement + 5 sensor hit = 8): Rolled 11, succeeds! J3 Cyclops IIC suffers damage to Head (2/3 structure remains), (1/3 structure remains)! 2 critical chances!

Y9 Po 2
- Attempts to kick J3 Salamander! Not a valid target!



End Phase:
J3 Cyclops IIC
- Critical chance in Head! 1 critical hit sustained!
- - Sensors hit!
- Critical chance in Head! No critical hit sustained!
- Pilot safely removed from cockpit!
- Pilot placed safely in hex 1718!





Terrance Williams brought his Atlas to a skidding stop, its broad feet striking sparks from the heavy ferrocrete road. His torso rocked from side to side as he dropped his crosshairs over the nearest enemy and put a gauss slug through its left shin. The `Mech missed a step but caught itself with a tiny, graceful hop. Contemptuously, it raised its single arm and opened fire with its knuckle-mounted medium lasers at a target Williams couldn’t see.

“A good hit,” Miranda warbled blithely, “but the Bowman can take a lot of punishment.”

He leaned his Atlas forward, ignoring the enemy `Mech for the time being. The Atlas pinched its thumb and index finger together and eased the massive digits past the Cyclops’s shattered transplex windscreen. Scissoring those heavy digits apart like a rescue crew saving a trapped motorist with a lostech Jaws of Life, the top of the Cyclops’ cockpit sheered away taking with it an array of delicate sensor antenna. It was almost a crime to damage the `Mech in such a way, but Williams had to be sure it would stay down. With a delicate grace at odds to the battle raging around him, he plucked the enemy pilot from the cockpit and laid the man on the pavement near his right knee. His radio crackled again.

“Mao to command. Field Triage Two, now in position.”





Mission Objective:

Secure the Geothermal Plant (1/5)

OR

Destroy Outflow Control Bunkers (0/2)





Key:
Y1 Stalker, Y2 Banshee IIC, Y3 Crockett, Y4 Atlas, Y5 Archer,
Y6 Flashman, Y7 Raven, Y8 Po 1, Y9 Po 2, Y10 Phoenix Hawk
T1 Nondescript Cargo Truck A, T2 Nondescript Cargo Truck B

Enemy Movement Mods
J1 Annihilator IIC: +0 Stationary
J2 Pilliager IIC: +0 Walked
J4 Exterminator IIC: +3 Jumped
J5 Unknown Heavy: +2 Ran
S1 Salamander: +2 Jumped
S2 Salamander: +2 Jumped
S3 Salamander: ???
S4 Salamander: +0 Walked
S5 Salamander: +2 Jumped


Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 8/9 (3/3)
LT A(S): 0/25 (14/18)
LT R A(S): 5/7
CT A(S): 15/36 (27/27)
CT R A(S): 11/11
RT A(S): 0/25 (11/18)
RT R A(S): 3/7
LA A(S): 13/23 (14/14)
RA A(S): 0/23 (0/14)
LL A(S): 5/25 (18/18)
RL A(S): 19/25 (18/18)
Heat: 0/30
Overheat Penalty: Movement reduced to 2/3/0!
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player: Olesh
Mechwarrior Status: Shrapnel Wound, Compound Rib Fracture, Neural Feedback (9+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: BLOWN OFF!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: BLOWN OFF!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: DAMAGED!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 20, Range: (L:9 M:6 S:3), Status: DAMAGED!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: DAMAGED!)
iLK LRM-10 – RA (Heat: 6, Ammo: 6, Range: (L:21 M:14 S:7 Min:6), Status: BLOWN OFF!)
iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y2 Banshee IIC
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (20/20)
LT R A(S): 10/10
CT A(S): 47/47 (30/30)
CT R A(S): 12/12
RT A(S): 30/30 (20/20)
RT R A(S): 10/10
LA A(S): 31/31 (16/16)
RA A(S): 31/31 (16/16)
LL A(S): 39/39 (20/20)
RL A(S): 39/39 (20/20)
Heat: 0/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 11[22]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player: Chronojam
Mechwarrior Status: OK!
Armament:
Clan ER PPC – LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Clan Ultra AC/10 – RT (Heat: 3/shot, Ammo: 16, Range: (L:18 M:12 S:6), Status: OK!)
Clan ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 4/25 (18/18)
LT R A(S): 11/11
CT A(S): 35/35 (27/27)
CT R A(S): 19/19
RT A(S): 5/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 14/28 (14/14)
LL A(S): 22/36 (18/18)
RL A(S): 2/36 (18/18)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior: Vox Nihili
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player:
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – LT (Heat: 3, Ammo: 13, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands

Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 0/32 (11/21)
LT R A(S): 10/10
CT A(S): 17/47 (31/31)
CT R A(S): 14/14
RT A(S): 22/32 (21/21)
RT R A(S): 10/10
LA A(S): 30/34 (17/17)
RA A(S): 2/34 (17/17)
LL A(S): 36/41 (21/21)
RL A(S): 39/41 (21/21)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player: jng2058
Mechwarrior Status: Spiked clavicle (3+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 – LT (Heat: 12, Ammo: 6, Range: (L:15 M:8 S:3), Status: Destroyed!)
Gauss Rifle – RT (Heat: 1, Ammo: 13, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Sensors hit! Life Support hit!
Notes: 2 hands

Y5 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 33/33 (22/22)
CT R A(S): 10/10
RT A(S): 24/24 (10/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 22/22 (11/11)
LL A(S): 26/26 (15/15)
RL A(S): 26/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player: joneswt
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 – RT (Heat: 6, Ammo: 17, Range: (L:21 M:14 S:7 Min:6), Status: Ok!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

Y6 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 7/22 (16/16)
LT R A(S): 10/10
CT A(S): 0/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 5/30
Overheat Penalty:
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y7 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 5/12 (8/8)
LT R A(S): 3/3
CT A(S): 0/13 (0/11)
CT R A(S): 4/4
RT A(S): 5/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 0/8 (4/6)
LL A(S): 7/12 (8/8)
RL A(S): 2/12 (8/8)
Heat: 13/30
Overheat Penalty: Movement reduced to 4/6/0, +2 modifier to fire!
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player: Putin It In Mah ASS
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 – RT (Heat: 4, Ammo: 28, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight – LA (Status: OK!)
Recon Camera – LA (Range: (L:15 M:10 S:5), Status: OK!)
Beagle Active Probe – LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y8 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 0/14 (4/10)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player: Taerkar
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 25, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y9 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player: AtomikKrab
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 26, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y10 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 0/9 (2/3)
LT A(S): 0/18 (0/11)
LT R A(S): 4/4
CT A(S): 0/23 (6/14)
CT R A(S): 5/5
RT A(S): 3/18 (11/11)
RT R A(S): 4/4
LA A(S): 0/10 (0/7)
RA A(S): 0/10 (2/7)
LL A(S): 0/15 (11/11)
RL A(S): 0/15 (5/11)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player: Fuzzy Mammal
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: Right shoulder damaged! Gyro destroyed! Engine hit (+5 heat/turn)
Notes: 2 hands

T1) Nondescript Cargo Truck A
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/4
Driver: Pilot 5
Driver Name: Piet
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!

T2) Nondescript Cargo Truck B
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 2/3
Driver: Pilot 5
Driver Name: Mao Pan
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!



[b]J1 Annihilator IIC[/b]
[b]Weight:[/b] 100 tons (Assault)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 3/5/0
[b]Mechwarrior:[/b] Pilot 2, Gunnery 2
[b]Mechwarrior Name:[/b] Star Captain Tithon Yeh
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
4x Autocannon/10, 4x Medium Laser
[b]Critical Damage:[/b] None!
[b]Notes:[/b] no hands

[b]J2 Pillager IIC[/b]
[b]Weight:[/b] 100 tons (Assault)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 3/5/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Renesme
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
2x Gauss Rifles, 4x Large Lasers
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands

[b]J3 Cyclops IIC[/b]
[b]Weight:[/b] 90 tons (Assault)
[b]Mechwarrior Name:[/b] Tegrin
[b]Critical Damage:[/b] Sensors hit!
[b]Notes:[/b] 2 hands

[b]J4 Exterminator IIC[/b]
[b]Weight:[/b] 65 tons (Heavy)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 6/9/6
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Steve
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-10, 4x Medium Laser, TAG, ECM
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands

[b]J5 Unknown Heavy[/b]
[b]Weight:[/b] 70 tons (Class)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 5/8/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Aias
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-20, 3x Medium Laser, Arrow IV Artillery System, TAG, ECM, ???
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 1 hand

[b]S1 Salamander[/b]
5 troopers active!

[b]S2 Salamander[/b]
5 troopers active!

[b]S3 Salamander[/b]
5 troopers active!

[b]S4 Salamander[/b]
5 troopers active!

[b]S5 Salamander[/b]
4 troopers damaged, 1 trooper dead!