The Let's Play Archive

Battletech

by PoptartsNinja

Part 27: Hostage Situation - Turn 4

Hostage Situation: Tactical Update 4

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 1)
Hostage Killed
Scout Sapper uses Pyrotechnics on D1 Warhammer
D1 Warhammer must make a movement test or fall! (base 4): rolled 7, succeeds!
D3 Cataphract runs to 1515 (5 hexes)

Combat Phase:
ST Hunchback fires Medium Laser at D4 (5 base + 2 movement + 1 enemy movement + 4 range = 12): rolled 6, miss!
ST Hunchback fires Medium Laser at D4 (5 base + 2 movement + 1 enemy movement + 4 range = 12): rolled 10, miss!
ST Gains 7 heat, sinks 13

F Catapult fires LRM 15 at D4 Blackjack (3 base + 2 movement + 1 enemy movement + 2 range = 8): rolled 8, hit with 9 missiles! Hit center torso (13/18 armor remains), hit left arm (0/12 armor, 5/7 structure remains)! Critical Chance in left arm!
F Catapult fires LRM 15 at D4 Blackjack (3 base + 2 movement + 1 enemy movement + 2 range = 8): rolled 7, miss!
F Catapult gains 11 heat, sinks 15!

SS Rifleman holds fire
SS Rifleman gains 1 heat, sinks 10! Now at Overheat 0

Sw Wolverine fires large laser at D2 Vindicator (3 base + 1 movement + 1 enemy movement + 0 range + 2 light woods(x2) = 7): rolled 9, hit left torso (8/16 armor remains)!
Sw Wolverine fires medium laser at D2 Vindicator (3 base + 1 movement + 1 enemy movement + 0 range + 2 light woods(x2) = 7): rolled 6, miss!
Sw Wolverine fires medium laser at D2 Vindicator (3 base + 1 movement + 1 enemy movement + 0 range + 2 light woods(x2) = 7): rolled 7, hit right leg (13/18 armor remains)!
Sw Wolverine fires SRM 6 laser at D2 Vindicator (3 base + 1 movement + 1 enemy movement + 0 range + 2 light woods(x2) = 7): rolled 11, hit with 3 missiles! Hit left leg (16/18 armor remains), hit left leg (14/18 armor remains), right arm (12/14 armor remains)!
Sw Wolverine gains 18 heat, sinks 14! Now at Overheat 4!

FY Lancelot fires PPC at D4 Blackjack (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 9, hit right arm (2/12 armor remains)!
FY Lancelot fires Large Laser at D4 Blackjack (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 8, miss!
FY Lancelot fires Large Laser at D4 Blackjack (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 3, miss!
FY Lancelot gains 28 heat, sinks 26! Now at Overheat 2!

D2 Vindicator fires PPC at Sw Wolverine (3 base + 2 movement + 1 enemy movement + 0 range + 2 light woods (x2) + 1 minimum range = 9): rolled 8, miss!
D2 Vindicator fires medium laser at Sw Wolverine (3 base + 2 movement + 1 enemy movement + 0 range + 2 light woods (x2) = 8): rolled 11, hit left leg (12/19 armor remains)!
D2 Vindicator gains 15 heat, sinks 16

D3 Cataphract fires AC 10 at Sw Wolverine (3 base + 2 movement + 1 enemy movement + 0 range = 6): rolled 7, hit right torso (10/20 armor remains)!
D3 Cataphract fires PPC at Sw Wolverine (3 base + 2 movement + 1 enemy movement + 0 range = 6): rolled 6, hit center torso (13/25 armor remains)!
D3 Cataphract gains 15 heat, sinks 16

D4 Blackjack fires AC 2 at F Catapult (3 base + 1 movement + 1 enemy movement + 2 range = 7): rolled 10, hit left torso (17/19 armor remains)!
D4 Blackjack fires AC 2 at F Catapult (3 base + 1 movement + 1 enemy movement + 2 range = 7): rolled 4, miss!
D4 Blackjack gains 5 heat, sinks 11!

End Phase
D4 Blackjack sustains 2 critical hits in left arm!
D4 Blackjack Shoulder Actuator destroyed! D4 Blackjack Autocannon 2 destroyed!
D4 Blackjack must make piloting test or fall (4 base + 1 massive damage = 5 ): rolled 9, succeeds!
Sw Wolverine must make a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds!

Physical Combat Phase:
No physical combat takes place

End Phase:



“Fast bastard,” Bobby said through gritted teeth as Skinwalker rocked beneath him. His current ride wasn’t the first ‘Mech he’d piloted, and he didn’t expect it to be the last, but he didn’t want to lose it today. The Capellan Cataphract had come out of nowhere, nosing around the edge of the woods to sneak in a clear shot at his right side.

Bobby briefly considered withdrawing, then grinned a wolfish grin. “Bring it, you Capellan fuckers,” he growled to himself. “I’ll payback, with interest.”

“... Goddamn it,” Divot called over the comms, “I just picked up three Capellan helos--30 tons, those've gotta be Karnovs!”

“They're trying to escape with the kids,” Engine Joe growled. Bobby didn't think that likely. Easier to just kill the kids and have done with it--every Caballero would declare vendetta and offer no quarter to the Capellans on the planet, but... they'd do that anyway, now. No quarter was just the way Bobby liked it.



Enemy Forces
D1 WHM-6L Warhammer
D2 VND-1R Vindicator
D3 CTF-1X Cataphract
D4 BJ-1 Blackjack
I1 Capellan Militia
I2 Capellan Militia
I3 Death Commando Infantry
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier
K1 Karnov UR Troop Transport
K2 Karnov UR Troop Transport
K3 Karnov UR Troop Transport

Turn 5 OpForce Movement:
D1 Ran to 1109 (4 hexes)
D2 Jumps to 1116 (4 hexes)
D4 Jumps to 0913 (2 hexes)
I1 Remained Stationary
I2 Rides V1
I3 Debarks into 1210 (0 hexes)
I4 Rides V1
V1 Flanked to 1108 (2 hexes (movement costs doubled, not on pavement))
V2 Cruised to 1114 (3 hexes)
V3 Remained stationary, debarked troops (0 hexes)
V4 Remained Stationary
K1 Karnov UR Troop Transport flanked to 0102 (17 hexes, height 5)
K2 Karnov UR Troop Transport flanked to 0301 (17 hexes, height 5)
K3 Karnov UR Troop Transport flanked to 0303 (17 hexes, height 5)
D3 Waiting to Move

Mission Objectives
19/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 15/15 (14/14)
LT R A(S): 2/2
CT A(S): 22/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 18, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles. Arrives in ??? turns.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 21/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 14/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May NOT use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 13/13 (10/10)
RA A(S): 13/13 (10/10)
LL A(S): 18/18 (15/15)
RL A(S): 18/18 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: “Engine Joe” Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: OK!
Armament:
LRM 15 – RA (Heat: 5, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

TA Tech Platoon APC
Weight: 10 tons (Light)
Front A(S): 10/10 (1/1)
Left A(S): 8/8 (1/1)
Right A(S): 8/8 (1/1)
Turret A(S): 4/4 (1/1)
Rear A(S): 10/10 (1/1)
Movement: 6/9
Driver: Pilot 4, Gunnery 6
Player: Red_Mage
Tank Status: Ok!
Armament:
Machine Gun – Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Notes: Currently Carrying Tech Platoon

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 1 round of Inferno ammo, currently carried by TA APC



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 13/25 (18/18)
CT R A(S): 8/8
RT A(S): 10/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/5
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 3
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1, Arrives in ??? turns

T1 Unspecified Transport (Arrives in ??? turns)




Enemy Status
D1 WHM-6L Warhammer
Damage: None
Status:
Armament: Unknown
Notes:

D2 VND-1R Vindicator
Damage: None
Status:
Armament: Unknown
Notes:

D3 CTF-1X Cataphract
Damage: None
Status:
Armament: Unknown
Notes: Ace Pilot

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: Unknown
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I2 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes: Being Transported by Heavy APC

I3 Death Commando Infantry (21/21)
Damage: None
Status:
Armament: SRM
Notes: Being Transported By Goblin Medium Tank

I4 Capellan Militia (30/30)
Damage: None
Status: Fine
Armament: Flamer
Notes: Being Transported by Heavy APC

V1 Heavy Wheeled APC (MG Variant)
Damage: None
Status:
Armament: 6 Machine Guns
Notes:

V2 Zhukov Heavy Tank
Damage: None
Status:
Armament: AC 10, AC 10, SRM 6
Notes:

V3 Goblin Medium Tank
Damage: None
Status:
Armament: Large Laser, Machine Gun
Notes: Transporting [b]I3[/b]

[b]V4[/b] SRM Carrier
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
[b]Notes:[/b]

[b]K1[/b] Karnov UR VTOL
[b]Damage:[/b] None
[b]Status:[/b] Height 5
[b]Armament:[/b] 6 tons of infantry
[b]Notes:[/b]

[b]K2[/b] Karnov UR VTOL
[b]Damage:[/b] None
[b]Status:[/b] Height 5
[b]Armament:[/b] 6 tons of infantry
[b]Notes:[/b]

[b]K3[/b] Karnov UR VTOL
[b]Damage:[/b] None
[b]Status:[/b] Height 5
[b]Armament:[/b] 6 tons of infantry
[b]Notes:[/b]