The Let's Play Archive

Battletech

by PoptartsNinja

Part 271: Jeronimo: Breakout - Turn 3

Breakout: Tactical Update 3

Movement Phase



Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at S11 Sunfire (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 12, hit Left Torso (14/24 armor remains)!
- Fires Large Pulse Laser at S11 Sunfire (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 6, miss!
- Fires Large Pulse Laser at S11 Sunfire (3 base + 4 range + 3 movement + 3 enemy movement - 2 pulse laser = 11): rolled 3, miss!
- Gains 33 heat, sinks 38!

H2 Cougar D
- Fires Large Pulse Laser at S11 Sunfire! No line of sight to target!
- Fires Large Pulse Laser at S11 Sunfire! No line of sight to target!
- Gains 1 heat, sinks 25!

X1 Banshee IIC
- Fires ER PPC at S8 Valkyrie (3 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 11): rolled 7, miss!
- Fires Autocannon/10 at S8 Valkyrie (3 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 11): rolled 9, miss!
- Gains 20 heat, sinks 22!

H3 Wolf Spider A
- No target in range!
- Gains 2 heat, sinks 38!

H4 Mad Dog Prime
- Fires Large Pulse Laser at S11 Sunfire (3 base + 4 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 implants = 8): rolled 3, miss!
- Fires Large Pulse Laser at S11 Sunfire (3 base + 4 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 implants = 8): rolled 7, miss!
- Gains 21 heat, sinks 24!

H5 Stormcrow H
- Holds fire!
- Gains 2 heat, sinks 44!

X2 Exterminator
- Fires Medium Pulse Laser at S7 Valkyrie (3 base + 2 range + 3 movement + 3 enemy movement - 2 pulse laser = 9): rolled 9, hit Right Torso (0/12 armor, 4/7 structure remains)! Critical chance!
- Fires Medium Pulse Laser at S7 Valkyrie (3 base + 2 range + 3 movement + 3 enemy movement - 2 pulse laser = 9): rolled 3, miss!
- Fires Medium Pulse Laser at S7 Valkyrie (3 base + 2 range + 3 movement + 3 enemy movement - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium Pulse Laser at S7 Valkyrie (3 base + 2 range + 3 movement + 3 enemy movement - 2 pulse laser = 9): rolled 11, hit Head (1/8 armor remains)! Pilot hit!
- Gains 24 heat, sinks 26!

X3 Archer
- Fires LRM-20 at S7 Valkyrie (1 base + 2 range + 1 movement + 3 enemy movement - 1 iLK = 6): rolled 7, 16 missiles hit Right Torso (0/7 structure remains (torso destroyed!)), 1 damage transfers to Center Torso (3/14 armor remains), Left Torso (2/7 structure remains (critical chance!)), Center Torso (0/14 armor, 8/10 structure remains (critical chance!)), Center Torso (7/10 structure remains (critical chance!))!
- Fires LRM-20 at S7 Valkyrie (1 base + 2 range + 1 movement + 3 enemy movement - 1 iLK = 6): rolled 10, 12 missiles hit Right Leg (7/12 armor remains), Left Arm (4/9 armor remains), Center Torso (2/10 structure remains (critical chance!))!
- Gains 13 heat, sinks 15!

X4 Po
- Fires MRM-10 at S7 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 1 iLK = 11): rolled 4, miss!
- Fires MRM-10 at S7 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 1 iLK = 11): rolled 7, miss!
- Fires MRM-10 at S7 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 1 iLK = 11): rolled 7, miss!
- Gains 14 heat, sinks 18!

X5 Blackjack
- Fires Large Laser at S7 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Large Laser at S7 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement = 9): rolled 7, miss!
- Gains 20 heat, sinks 25!

X6 Dervish
- Fires LRM-10 at S7 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement - 1 iLK = 8): rolled 7, miss!
- Fires LRM-10 at S7 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement - 1 iLK = 8): rolled 4, miss!
- Fires SRM-2 at S7 Valkyrie (1 base + 4 range + 3 movement + 3 enemy movement - 1 iLK = 10): rolled 10, 2 missiles hit Center Torso (0/10 structure remains), Left Leg (9/12 armor remains)! `Mech destroyed!
- Gains 15 heat, sinks 15!

X7 Vindicator
- Target destroyed!
- Gains 4 heat, sinks 24!

X8 Mongoose
- Drops prone!
- Holds fire!
- Spots for Indirect Fire!
- Gains 0 heat, sinks 15!

X9 Cyclops IIC
- Fires Medium Pulse Laser at S8 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Pulse Laser at S8 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 2 pulse laser = 10): rolled 9, miss!
- Fires LRM-10 w/ Artemis IV at S8 Valkyrie (1 base+ 4 range + 2 movement + 3 enemy movement + 2 light woods = 12): rolls 6, miss!
- Gains 6 heat, sinks 30!

X10 Marauder
- Fires PPC at S8 Valkyrie (1 base + 2 range + 2 movement + 3 enemy movement = 8): rolled 2, miss!
- Fires Large Laser at S8 Valkyrie (1 base + 2 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Autocannon/5 at S8 Valkyrie (1 base + 2 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Right Torso (7/12 armor remains)! TAC!
- Gains 21 heat, sinks 27!

X11 Merlin
- Fires PPC at S8 Valkyrie (0 base + 2 range + 3 movement + 3 enemy movement = 8): rolled 3, miss!
- Fires Medium Laser at S8 Valkyrie (0 base + 4 range + 3 movement + 3 enemy movement = 10): rolled 10, hit Right Leg (7/12 armor remains)!
- Fires Medium Laser at S8 Valkyrie (0 base + 4 range + 3 movement + 3 enemy movement = 10): rolled 4, miss!
- Fires LRM-5 at S8 Valkyrie (0 base + 0 range + 3 movement + 3 enemy movement - 1 iLK = 5): rolled 11, 4 missiles hit Center Torso (10/14 armor remains)!
- Gains 22 heat, sinks 27!

X12 Atlas
- Fires Gauss Rifle at S5 Valkyrie (0 base + 2 range + 1 movement + 3 enemy movement = 6): rolled 9, hit Left Torso (0/12 armor, 4/7 structure remains)! Critical chance!
- Fires MRM-40 at S5 Valkyrie (0 base + 4 range + 1 movement + 3 enemy movement + 1 MRM - 1 iLK = 8): rolled 6, miss!
- Gains 2 heat, sinks 30!

H6 Gargoyle Tjris
- Activates EI Implants
- Fires Heavy Large Laser at S11 Sunfire (1 base + 4 range + 2 movement + 3 enemy movement + 0 light woods - 1 targeting computer - 1 EI Implants = 8): rolled 10, hit Right Torso (8/24 armor remains)!
- Fires Heavy Large Laser at S11 Sunfire (1 base + 4 range + 2 movement + 3 enemy movement + 0 light woods - 1 targeting computer - 1 EI Implants = 8): rolled 11, hit Left Torso (0/24 armor, 10/12 structure remains)! Critical chance!
- Gains 38 heat, sinks 42!

S5 Valkyrie
- Fires LRM-10 at X12 Atlas (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 5, miss!

S6 Valkyrie
- Fires LRM-10 at X12 Atlas (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 8, 10 missiles hit Left Arm (29/34 armor remains), Center Torso (42/47 armor remains)!

S7 Valkyrie
- Fires LRM-10 at X12 Atlas (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 3, miss!

S8 Valkyrie
- Fires LRM-10 at X12 Atlas (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!

S9 Sunfire
- Fires Heavy PPC at X7 Vindicator (2 base + 4 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 10, miss!
- Fires Heavy PPC at X7 Vindicator (2 base + 4 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 5, miss!

S10 Sunfire
- Torso Twists to threaten hex 2014!
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 2, miss!

S11 Sunfire
- Torso Twists to threaten hex 2116!
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 9, miss!
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 4, miss!



End Phase:
S5 Valkyrie
- Critical chance in Left Torso! No critical hits sustained!

S8 Valkyrie
- Through-Armor Critical chance in Right Torso! 1 critical hit sustained!
- - LRM-10 ammo hit!
- S8 Valkyrie suffers 100 damage to Right Torso (0/12 armor, 0/7 structure remains)! Torso destroyed!
- - 86 Damage transfers to Center Torso (0/14 armor, 0/10 structure remains)! 66 damage vents harmlessly! `Mech destroyed!

S11 Sunfire
- Critical chance in Left Torso! 3 critical hits sustained!
- - Small Laser hit!
- - Double Heat Sink hit!
- - Small Laser hit!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!





Emil Voronov growled in frustration as his Gauss Rifle blew nearly a ton of armor from a Valkyrie’s torso. The `Mech shuddered, clutching at its left breast, then leapt into the air to avoid his slower missiles. “Damnation,” he cursed, “I didn’t even get the launcher.”

“I hate Valkyries,” Tanta Hogpen chimed in agreement as his lasers crossed a half-meter over a Valkyrie’s head. “They’re far too nimble.”

“Let me show you how it’s done, Tanta,” Shin Hytönen called, his PPC and Large Laser missing to either side, bracketing the Valkyrie for an instant. Armor shattered almost unnoticed as the dazzling blast from his PPC slipped past. Shin’s long-barrel autocannon, considered perhaps the weakest weapon on his seventy-five ton Marauder, rocked the Valkyrie slightly.

For half an instant it stood still as a shot man, then vanished in a hellish storm of fire and ceramics.

Shin Hytönen chuckled into the comms, “That was my thirty-fifth Valkyrie kill. I shall never grow tired of breaking Hanse Davion’s toys.”

“Don’t look now,” Chiyoe Takahasi called from the cockpit of her little Mongoose. Laying prone on a hilltop to better observe the enemy, she had a clear view of the Davion ships far overhead. “It looks like one of those dropships just dropped a lance of Firestarters on our Clan ‘friends.’”



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (2/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (2/40)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (0/40)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H
X2 Exterminator IIC, X3 Archer, X4 Po
X5 Blackjack, X6 Dervish, X7 Vindicator
X8 Mongoose, X9 Cyclops IIC, X10 Marauder
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S5 Valkyrie +3 Jumped
S6 Valkyrie +3 Jumped
S9 Sunfire +1
S10 Sunfire +1
S11 Sunfire +1
S12 Sunfire +1
S13 JagerMech +1
S14 JagerMech +0
S15 JagerMech +0
S16 JagerMech +0
F1 Firestarter +3 Jumped
F2 Firestarter +3 Jumped
F3 Firestarter +3 Jumped
F4 Firestarter +3 Jumped
F5 Hunchback, F6 Hunchback, F7 Hunchback, F8 Hunchback
F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper
G1 Phoenix Hawk, G2 Phoenix Hawk, G3 Phoenix Hawk, G4 Phoenix Hawk,
G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper
G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk
Dropships: Too high to fire at, do not block movement.

Player `Mech Status




Enemy `Mech Status