The Let's Play Archive

Battletech

by PoptartsNinja

Part 272: Jeronimo: Breakout - Turn 4

Breakout: Tactical Update 4

Movement Phase
X8 Mongoose
- Must pass a piloting test to stand (2 base = 2): automatic success!
- Attempts to enter hex 0827! Hex already occupied, movement ends in hex 0829!

X11 Merlin
- Must pass a piloting test or fall (1 base - 1 entered Depth 1 water = 0): automatic success!



Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at S11 Sunfire (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 5, hit Right Leg (18/28 armor remains)!
- Fires Large Pulse Laser at S11 Sunfire (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 8, hit Center Torso (24/34 armor remains)!
- Fires Large Pulse Laser at S11 Sunfire (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 10, hit Right Torso (0/24 armor, 14/16 structure remains)! Crit!
- Fires Large Pulse Laser at S11 Sunfire (3 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Center Torso (14/34 armor remains)!
- Gains 41 heat, sinks 38!

H2 Cougar D
- Fires Large Pulse Laser at F4 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 5, miss!
- Fires Large Pulse Laser at F4 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 2, miss!
- Gains 26 heat, sinks 25!

X1 Banshee IIC
- Torso twists to threaten hex 0226!
- Fires ER PPC at S6 Valkyrie (3 base + 2 range + 1 movement + 3 enemy movement + 1 partial cover + 1 light woods = 11): rolled 8, miss!
- Fires Ultra AC/10 (single) at S6 Valkyrie (3 base + 2 range + 1 movement + 3 enemy movement + 1 partial cover + 1 light woods = 11): rolled 10, miss!
- Gains 20 heat, sinks 22!

H3 Wolf Spider A
- Fires ER Medium Laser at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 11, hit Right Torso (4/11 armor remains)!
- Fires ER Medium Laser at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 10, hit Left Leg (5/12 armor remains)! TAC!
- Fires ER Medium Laser at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 3, miss!
- Fires ER Medium Laser at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 7, hit Left Arm (3/10 armor remains)!
- Fires ER Medium Laser at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 9, hit Center Torso (6/13 armor remains)!
- Fires ER Medium Laser at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Ultra AC/20 (single) at F3 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 9, hit Left Torso (0/11 armor, 0/8 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (5/13 armor remains)!
- Gains 43 heat, sinks 38! Overheating! Movement reduced!

H4 Mad Dog Prime
- Torso Twists to threaten hex 2330
- Fires Large Pulse Laser at F4 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement + 2 light woods - 2 pulse laser - 1 implants = 6): rolled 9, hit Left Leg (2/12 armor remains)!
- Fires Large Pulse Laser at F4 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement + 2 light woods - 2 pulse laser - 1 implants = 6): rolled 12, hit Center Torso (3/13 armor remains)!
- Fires LRM-20 at F4 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement + 2 light woods - 1 implants = 8): rolled 8, 12 missiles hit Right Torso (6/11 armor remains), Left Leg (0/12 armor, 5/8 structure remains (Critical chance!)), Right Arm (8/10 armor remains)!
- Gains 27 heat, sinks 24!

H5 Stormcrow H
- Fires Heavy Large Laser at F2 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy laser = 8): rolled 3, miss!
- Fires Heavy Large Laser at F2 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement + 1 heavy laser = 8): rolled 8, hit Right Leg (0/12 armor, 4/8 structure remains)! Crit!
- Fires ER Medium Laser at F2 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires ER Medium Laser at F2 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 12, hit Left Leg (5/12 armor remains)!
- Fires ER Medium Laser at F2 Firestarter (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, miss!
- Gains 49 heat, sinks 44! Overheating! Movement reduced!

X2 Exterminator
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser = 9): rolled 7, miss!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser = 9): rolled 7, miss!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser = 9): rolled 9, hit Left Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser = 9): rolled 9, hit Right Leg (damage blocked by terrain)!
- Gains 24 heat, sinks 26!

X3 Archer
- Fires LRM-20 at S5 Valkyrie (1 base + 2 range + 0 movement + 3 enemy movement - 1 iLK = 5): rolled 10, 9 missiles hit Head (3/8 armor remains), Right Torso (8/12 armor remains)!
- Fires LRM-20 at S5 Valkyrie (1 base + 2 range + 0 movement + 3 enemy movement - 1 iLK = 5): rolled 4, miss!
- Gains 12 heat, sinks 15!

X4 Po
- Fires Medium Laser at S6 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods = 12): rolled 9, miss!
- Fires Medium Laser at S6 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods = 12): rolled 11, miss!
- Fires MRM-10 at S6 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 1 iLK = 11): rolled 7, miss!
- Fires MRM-10 at S6 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 1 iLK = 11): rolled 5, miss!
- Fires MRM-10 at S6 Valkyrie (1 base + 4 range + 2 movement + 3 enemy movement + 2 light woods - 1 iLK = 11): rolled 11, 6 missiles hit Right Torso (7/12 armor remains), Left Torso (11/12 armor remains)!
- Gains 20 heat, sinks 18!

X5 Blackjack
- Fires Large Laser at S6 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover = 11): rolled 6, miss!
- Fires Large Laser at S6 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover = 11): rolled 4, miss!
- Gains 20 heat, sinks 25!

X6 Dervish
- Fires SRM-2 at S6 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover - 1 iLK = 10): rolled 9, miss!
- Fires SRM-2 at S6 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover - 1 iLK = 10): rolled 4, miss!
- Fires Medium Laser at S6 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover = 11): rolled 10, miss!
- Fires Medium Laser at S6 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods + 1 partial cover = 11): rolled 10, miss!
- Gains 15 heat, sinks 15!

X7 Vindicator
- Fires PPC at S5 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods = 10): rolled 7, miss!
- Fires LRM-5 at S5 Valkyrie (1 base + 2 range + 3 movement + 3 enemy movement + 1 light woods - 1 iLK = 9): rolled 4, miss!
- Gains 4 heat, sinks 24!

X8 Mongoose
- No target in range
- Gains 0 heat, sinks 15!

X9 Cyclops IIC
- Fires Medium Pulse Laser at S5 Valkyrie (1 base + 4 range + 1 movement + 3 enemy movement - 2 pulse laser = 7): rolled 3, miss!
- Fires Medium Pulse Laser at S5 Valkyrie (1 base + 4 range + 1 movement + 3 enemy movement - 2 pulse laser = 7): rolled 8, hit Right Torso (1/12 armor remains)!
- Fires LRM-10 w/ Artemis IV at S5 Valkyrie (1 base+ 2 range + 1 movement + 3 enemy movement = 7): rolls 8, 6 missiles hit Right Torso (0/12 armor, 3/7 structure remains (Crit!)), Center Torso (13/14 armor remains)!
- Gains 6 heat, sinks 30!

X10 Marauder
- Fires PPC at S5 Valkyrie (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Center Torso (3/14 armor remains)!
- Fires Large Laser at S5 Valkyrie (1 base + 4 range + 1 movement + 3 enemy movement = 9): rolled 5, miss!
- Fires Autocannon/5 at S5 Valkyrie (1 base + 2 range + 1 movement + 3 enemy movement = 7): rolled 9, hit Left Arm (4/9 armor remains)!
- Gains 21 heat, sinks 27!

X11 Merlin
- Fires PPC at S5 Valkyrie (0 base + 2 range + 3 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at S5 Valkyrie (0 base + 4 range + 3 movement + 3 enemy movement = 10): rolled 12, hit Center Torso (0/14 armor, 8/10 structure remains)! Crit!
- Fires Medium Laser at S8 Valkyrie (0 base + 4 range + 3 movement + 3 enemy movement = 10): rolled 11, hit Left Torso (0/4 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (7/10 structure remains) Crit!
- Fires LRM-5 at S5 Valkyrie (0 base + 2 range + 3 movement + 3 enemy movement - 1 iLK = 7): rolled 12, 5 missiles hit Right Torso (0/7 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (5/10 structure remains) Crit!
- Gains 22 heat, sinks 27!

X12 Atlas
- Fires Gauss Rifle at S9 Sunfire (0 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 8, hit Right Torso (9/24 armor remains)!
- Fires MRM-40 at S5 Valkyrie (0 base + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 MRM - 1 iLK = 8): rolled 7, miss!
- Fires Medium Laser at S6 Valkyrie (0 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 secondary target = 12): rolled 7, miss!
- Fires Medium Laser at S6 Valkyrie (0 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 secondary target = 12): rolled 6, miss!
- Fires Medium Laser at S6 Valkyrie (0 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 secondary target = 12): rolled 12, hit Right Arm (4/9 armor remains)!
- Fires Medium Laser at S6 Valkyrie (0 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 secondary target = 12): rolled 5, miss!
- Gains 27 heat, sinks 30!

H6 Gargoyle Tjris
- Deactivates EI Implants
- Fires Heavy Large Laser at F3 Firestarter (1 base + 0 range + 1 movement + 3 enemy movement + 1 partial cover + 1 heavy laser - 1 targeting computer = 6): rolled 7, hit Center Torso (0/13 armor, 0/11 structure remains)! `Mech destroyed!
- Fires Heavy Large Laser at F3 Firestarter (1 base + 0 range + 1 movement + 3 enemy movement + 1 partial cover + 1 heavy laser - 1 targeting computer = 6): rolled 10, hit Center Torso!
- Fires ER Small Laser at F3 Firestarter (1 base + 4 range + 1 movement + 3 enemy movement + 1 partial cover = 10): rolled 7, miss!
- Gains 38 heat, sinks 42!

S5 Valkyrie
- Fires LRM-10 at X6 Dervish (2 base + 0 range + 3 movement + 3 enemy movement = 8): rolled 7, miss!

S6 Valkyrie
- Fires LRM-10 at X11 Merlin (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 8, 4 missiles hit Right Leg (damage blocked by terrain)!

F1 Firestarter
- Fires Flamer at hex 2622 (2 base + 2 range + 3 movement - 4 immobile = 3): rolled 7, hit! Needs 4+ to start fire: rolls 8, succeeds!
- Fires Flamer at hex 2623 (2 base + 2 range + 3 movement + 1 secondary target - 4 immobile = 4): rolled 6, hit! Needs 4+ to start fire: rolls 6, succeeds!
- Fires Flamer at hex 2224 (2 base + 2 range + 3 movement + 2 secondary target + 1 in side arc - 4 immobile = 6): rolled 10, hit! Needs 4+ to start fire: rolls 10, succeeds!
- Fires Flamer at hex 2321 (2 base + 2 range + 3 movement + 3 secondary target + 2 in rear arc - 4 immobile = 8): rolled 6, miss!

F2 Firestarter
- Fires Flamer (heat) at H5 Stormcrow H (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 9, hit!
- Fires Flamer at hex 2724 (2 base + 4 range + 3 movement + 1 secondary target - 4 immobile = 6): rolled 8, hit! Needs 4+ to start fire: rolls 8, succeeds!
- Fires Flamer at hex 2723 (2 base + 4 range + 3 movement + 2 secondary target - 4 immobile = 7): rolled 8, hit! Needs 4+ to start fire: rolls 9, succeeds!
- Fires Flamer at hex 0321 (2 base + 2 range + 3 movement + 3 secondary target + 1 side arc - 4 immobile = 7): rolled 10, hit! Needs 4+ to start fire: rolls 4, succeeds!

F3 Firestarter
- Torso Twists to threaten hex 3027!
- Fires Flamer (Heat) at H3 Wolf Spider (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 10, hit! H3 Wolf Spider gains 2 heat!
- Fires Flamer (Heat) at H3 Wolf Spider (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 8, hit! H3 Wolf Spider gains 2 heat!
- Fires Flamer (Heat) at H3 Wolf Spider (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 10, hit Left Torso (19/24 armor remains)!
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 6, miss!

F4 Firestarter
- Spots H5 Storm Crow for Indirect Fire!

S9 Sunfire
- Fires Heavy PPC at X12 Atlas (2 base + 4 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 9, hit Left Leg (26/41 armor remains)!
- Fires Heavy PPC at X12 Atlas (2 base + 4 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 5, miss!

S10 Sunfire
- Fires Heavy PPC at X2 Exterminator IIC (2 base + 2 range + 2 movement + 3 enemy movement + 2 light woods = 11): rolled 6, miss!
- Fires Heavy PPC at H6 Gargoyle (2 base + 2 range + 2 movement + 3 enemy movement + 2 light woods = 11): rolled 5, miss!

S11 Sunfire
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 4, miss!
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 8, miss!

S12 Sunfire
- Fires Heavy PPC at X6 Dervish (2 base + 4 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires Heavy PPC at X6 Dervish (2 base + 4 range + 2 movement + 3 enemy movement = 11): rolled 9, miss!

S13 JagerMech
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled , !
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled , !

S14 JagerMech
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled 10, miss!
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled 7, miss!

S15 JagerMech
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled 6, miss!
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled 8, miss!

S16 JagerMech
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled 12, hit Right Leg (15/25 armor remains)!
- Fires HVAC/10(guided) Indirectly at H5 Stormcrow (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 1 indirect fire + 3 spotter movement = 11): rolled 6, miss!



End Phase:
S5 Valkyrie
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Engine hit!
- - Engine hit!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 11, succeeds!
- S5 Valkyrie Forced Withdrawal activated!

F2 Firestarter
- Critical chance in Right Leg! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!

F4 Firestarter
- Critical chance in Left Leg! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 5, succeeds!

S11 Sunfire
- Critical chance in Right Torso! 2 critical hits sustained!
- - Small Laser hit!
- - Engine hit!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!
- S11 Valkyrie Forced Withdrawal activated!





The Firestarter staggered, its robotic guts running molten orange as Tjris Amirault’s heavy laser cut it in half. The coruscating plasma erupting from its flamers sputtered and died as they sucked away the last of the little `Mech’s power. Its torso warped irreparably, the`Mech fell sprawling to the ground with a rumble Tjris barely felt through the soles of his combat boots. He did not gloat, took no exultation in this victory. It was just how the game was played: win until you were outbid. Win until you lost everything. Win, and in fifteen years the next generation of warriors may even remember your name.

Win enough, and in fifty years everyone would remember your name.

“Star Captain, one of the new designs is withdrawing,” Nicodemus reported in terse comlang.

“Excellent shooting, Hastur,” Tjris replied automatically. A feed of the retreating `Mech flashed on his side monitor for an instant until Tjris killed it with the push of a button. He had no need to watch the replay, he simply knew which of his warriors had made the crippling shot. The ever-silent Hastur didn’t even grunt in reply.

“An impressive design,” Kiren Ravenwater complemented. “PPCs and massed small lasers. I shall have to mirror it when I next refit iktomi.”

Tjris’ stern expression cracked into a faint smile. “You put far too much pride in that little spider of yours, Kiren. Perhaps one day you will adopt a real Hell Horse `Mech.”

Kiren laughed, “Perhaps, Star Captain. I can only outgrow one comfort at a time.”



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (2/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (2/40)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (1/40)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H
X2 Exterminator IIC, X3 Archer, X4 Po
X5 Blackjack, X6 Dervish, X7 Vindicator
X8 Mongoose, X9 Cyclops IIC, X10 Marauder
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S5 Valkyrie +3 Jumped
S6 Valkyrie +3 Jumped
S9 Sunfire +0
S10 Sunfire +0
S11 Sunfire +2
S12 Sunfire +1
S13 JagerMech +1
S14 JagerMech +0
S15 JagerMech +0
S16 JagerMech +0
F1 Firestarter +3 Jumped
F2 Firestarter +3 Jumped
F4 Firestarter +3 Jumped
F5 Hunchback, F6 Hunchback, F7 Hunchback, F8 Hunchback
F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper
G1 Phoenix Hawk, G2 Phoenix Hawk, G3 Phoenix Hawk, G4 Phoenix Hawk,
G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper
G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk
Dropships: Too high to fire at, do not block movement.

Player `Mech Status




Enemy `Mech Status