The Let's Play Archive

Battletech

by PoptartsNinja

Part 284: Jeronimo: Breakout - Turn 16

Breakout: Tactical Update 16

Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at S14 JagerMech (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 3, miss!
- Fires Large Pulse Laser at S14 JagerMech (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 4, hit Center Torso (0/21 structure remains)! `Mech destroyed!
- Fires ER Small Laser at S14 JagerMech (3 base + 4 range + 3 movement + 0 enemy movement = 10): rolled 8, miss!
- Gains 33 heat, sinks 42!

H2 Cougar D
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser + 1 smoke + 1 heat = 10): rolled 11, hit Right Torso (9/19 armor remains)!
- Gains 20 heat, sinks 25!

X1 Banshee IIC
- Fires ER PPC at S16 JagerMech (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 6, hit Left Torso (0/13 armor, 13/15 structure remains)! Crit!
- Fires ER Small Laser at S16 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, miss!
- Gains 17 heat, sinks 22!

H3 Wolf Spider A
- Holds fire!
- Gains 2 heat, sinks 38!

X2 Exterminator
- Fires Medium Pulse Laser at G3 Phoenix Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 2, miss!
- Fires Medium Pulse Laser at G3 Phoenix Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 4, hit Left Torso (1/18 armor remains)!
- Fires Medium Pulse Laser at G3 Phoenix Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 7, hit Head (2/9 armor remains)! pilot hit!
- Fires Medium Pulse Laser at G3 Phoenix Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed!
- Gains 22 heat, sinks 26!

X3 Archer
- Fires Medium Laser at G8 Grasshopper (1 base + 4 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!
- Gains 5 heat, sinks 15!

X7 Vindicator
- Fires LRM-5 at G11 Shadow Hawk (1 base + 0 range + 3 movement + 2 enemy movement + 2 minimum range - 1 iLK = 7): rolled 6, miss!
- Fires Medium Laser at G2 Phoenix Hawk (1 base + 2 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (14/23 armor remains)!
- Gains 16 heat, sinks 24!

X9 Cyclops IIC
- Fires Ultra AC/20 (ultra) at F12 Grasshopper (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 11, 2 shells hit Left Torso (0/15 structure remains (damage transfers to Center Torso (0/30 armor, 7/22 structure remains (Crit!))), Center Torso (0/22 structure remains)! `Mech destroyed!
- Gains 12 heat, sinks 30!

X11 Merlin
- Fires PPC at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 4 range + 3 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 4 range + 3 movement + 2 enemy movement = 9): rolled 10, hit Left Arm (6/14 armor remains)!
- Fires LRM-5 at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement - 1 iLK = 4): rolled 12, 4 missiles hit Center Torso (19/23 armor remains)!
- Gains 24 heat, sinks 27!

H6 Gargoyle Tjris
- No Line of Sight to target!
- Gains 5 heat, sinks 42!

F11 Grasshopper
- Fires PPC at X7 Vindicator (2 base + 4 range + 3 movement + 2 enemy movement + 1 partial cover = 12): rolled 5, miss!

F12 Grasshopper
- Fires PPC at X9 Cyclops IIC (2 base + 0 range + 3 movement + 1 enemy movement + 3 minimum range = 9): rolled 6, miss!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (24/34 armor remains)!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 8, hit Center Torso (19/34 armor remains)!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, hit Left Torso (15/30 armor remains)! TAC!
- Fires Medium Laser at X9 Cyclops IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 6, hit Left Torso (10/30 armor remains)!

S14 JagerMech
- Torso twists to threaten hex 2410!
- Fires HVAC/10(guided) at X1 Banshee IIC (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 10, hit Left Arm (13/23 armor remains)!
- Fires SRM-2 at X1 Banshee IIC (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 8, 1 missile hit Left Torso (13/30 armor remains)!
- Fires SRM-2 at X1 Banshee IIC (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 9, 2 missiles hit Center Torso (17/47 armor remains), Right Arm (4/31 armor remains)!

S16 JagerMech
- Fires HVAC/10(guided) at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 4, hit Right Arm (0/10 structure remains)! Limb blown off!
- Fires HVAC/10(guided) at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 8, hit Right Leg (7/30 armor remains)!
- Fires SRM-2 at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 10, 1 missile hit Right Torso (18/20 armor remains)!
- Fires SRM-2 at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 6, 1 missile hit Right Leg (5/30 armor remains)!

G1 Phoenix Hawk
- Fires Large Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 7, miss!

G3 Phoenix Hawk
- Torso twists to threaten hex 1820!
- Fires Large Laser at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 8, miss!

G5 Grasshopper
- Torso twists to threaten hex 0820!
- Fires Large Laser at H3 Wolf Spider (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke woods = 6): rolled 3, miss!
- Fires Medium Laser at H3 Wolf Spider (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 7, miss!
- Fires Medium Laser at H3 Wolf Spider (2 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 8): rolled 4, miss!

G8 Grasshopper
- Fires Large Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 11, hit Right Arm (0/7 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (9/16 armor remains)!
- Fires Medium Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 5, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 10, hit Center Torso (13/18 armor remains)!
- Fires Medium Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 8, hit Left Arm (9/14 armor remains)! TAC!

G9 Shadow Hawk
- Torso twists to threaten hex 0819!
- Fires HVAC-10 (Guided) at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 8, miss!
- Fires LRM-5 at X11 Merlin (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 11, 5 missiles hit Left Arm (11/16 armor remains)!

G10 Shadow Hawk
- Fires HVAC-10 (Guided) at X11 Merlin (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 5, miss!
- Fires LRM-5 at X11 Merlin (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 5, miss!

G11 Shadow Hawk
- Torso twists to threaten hex 1318!
- Fires HVAC-10 (Acid) at H3 Wolf Spider (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 6): rolled 8, hit Left Leg (1/16 armor remains)!

S1 Mackie
- Fires Heavy PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 Heavy PPC = 9): rolled 8, miss!
- Fires HVAC/10 (Guided) at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 6, miss!

S2 Battlemaster
- Fires Heavy PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 Heavy PPC = 7): rolled 9, hit Rear Right Torso (0/10 armor, 10/15 structure remains)! Crit!

S3 Awesome
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 4, miss!
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 8, hit Right Torso (0/15 structure remains)! Torso destroyed!
- Fires PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 6, hit Left Arm (10/20 armor remains)!

S4 Sunfire
- Fires Heavy PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 Heavy PPC = 7): rolled 3, miss!
- Fires Heavy PPC at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 Heavy PPC = 7): rolled 7, hit Left Arm (0/20 armor, 5/10 structure remains)! Crit!



End Phase:
S16 JagerMech
- Critical chance in Left Torso! No critical hit sustained!

H1 Rifleman IIC
- Critical Chance in Left Arm! No critical hit sustained!

X7 Vindicator
- Through-Armor Critical Chance in Left Arm! No critical hit sustained!

X9 Cyclops IIC
- Through-Armor Critical Chance in Left Torso! No critical hit sustained!





An enemy Phoenix Hawk stumbled and fell to the ferrocrete tarmac, its head a smoking ruin. Steve spared the enemy no pity, it was the best end any warrior could hope for: swift, and at the enemy’s throat. If he felt anything at all it was a pang of envy, for deep down he knew today wouldn’t be his day. There was still a battle to be won, after all; and if there was one thing a second-line Mechwarrior knew it was that the objective came before honor.

Always.

His long hair hung limp and moist down the back of his neck as his Exterminator vented excess heat. The waves of heat and cold often came as a shock to Clan pilots used to OmniMechs, who’s superior systems kept the cockpit a comfortable temperature. The technicians spared little effort on second line machines, unless one had parts compatible with a front-line Omni—or was itself a totem, like the hated Ghost Bears’ bizarre Kodiak. In times past, Steve had been forced to fend for himself as often as not; and he appreciated the loving attention the Death Commandos’ technicians paid to his machine.

To the Clans it was expendable. To the Death Commandos, it was priceless. And so too, he started to suspect, were the captured Clan pilots. Even the insufferable Piet. He smirked, and quietly imagined the look on her face when he told her they’d never let her get herself killed.





Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (28/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (14)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (14)






Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime
X2 Exterminator IIC, X3 Archer
X7 Vindicator, X8 Mongoose, X9 Cyclops IIC
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S16 JagerMech +1
F11 Grasshopper +2 Jumped
G1 Phoenix Hawk +3 Jumped
G5 Grasshopper +2 Jumped
G8 Grasshopper +2 Jumped
G9 Shadow Hawk +2 Jumped
G10 Shadow Hawk +2 Jumped
G11 Shadow Hawk +2 Jumped

Player `Mech Status




Enemy `Mech Status